Opening of "CC Marketplace" on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.
Building design ideas are welcome.
- CC - Australia: Nic Suzor and Mark Perry are primary project leads.
- CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building
- SL Community members: Barney Boomslang, Bibi Book, Jesse Malthius, Florenze K
What is Creative Commons (CC)?
Creative Commons is a nonprofit corporation, dedicated to making it simpler for people to share and build upon the work of others, consistent with the rules of copyright. We provide free licenses that mark creative work with the freedom the creator wants it to carry, so others can share the work, or remix the work, or both share and remix the work, as the author chooses.
[Creative Commons does not gain any rights to the content released under the licenses. CC also does not provide legal advice.]
Need stock inventory: later stage
- Mark has students who may be interested in making objects.
- JY will speak with in-world creators: Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.
Draft proposal release
Creative Commons needs your help to create a Second Life marketplace. This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources.
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them.
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations.
Interested designers should contact Nic Marx in world, or email firstname.lastname@example.org, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences.
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email email@example.com, to find out how they can license their works and submit them to the marketplace.
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.
First InWorld Meeting - March 2, 07
Determine weekly meeting same day same time! Fridays, 23:00 GMT (students in-world every Sat 1600 EST)
- Bibi and Barney made general sketch of Kula. CC's homebase is on Kula 4.
- Start improving aesthetics and functionality of island, before extreme make-over.
- Bibi will work on island terraforming with Jesse Malthius (Tues March 6).
- Bibi and Jen will meet about plants (Wed March 7).
- Jen to clear space - with in mind to replace existing build wich were made and donated to the "Commons." find a place for as many existing builds. (CC Speakers need to be replaced by June for a show planned by Beijing artists.)
- Nic can help wordsmith "how to explain CC in as little words as possible."
- Florenze will try to enlist plant creators to contribute greenery to the Commons. * CC info to be distributed via notecard.
- Point people to learn more at the website / license generator at the K4 auditorium.
- Rough idea for land layout = cake-shaped
- Marketplace is center (flat area); other areas radiate in "spokes" from the center.
- Drop-in plants
- Lightly hilly landscape where appropriate
- access to meandering forest
- set aside area for FreeCulture.org new home, near the CC area
- Ideas for improved CC HQ
- (obviously) central marketplace
- Contain learning areas (floating classrooms)
- strategically placed information kiosks, more than 1 CC license generators
- work-in existing builds - large auditorium, movie screen, art galleries, giant
- include Sandbox
- CC radiostream (ala Barney server) / use Spin Martin music kiosks?
- Encourage use of CC licensing
- Standardize attribution
- show examples of license usage
- offer workshops for creators to share