Search results

Jump to: navigation, search
  • Hawkins, Brian. (2005). Real-time cinematography for games. Charles River Media. ...ain Sam: Film performance, virtual Environments and game engines. In Gavin Carver & Colin Beardon (eds.), New Visions in Performance: The Impact of Digital T
    29 KB (4,439 words) - 20:39, 22 April 2010
  • ...ion metadata vocabularies and real world use - '''DONE''' (Report by Brian Carver is being shopped for publication)
    2 KB (307 words) - 00:07, 24 January 2013
  • * Brian Carver, UC Berkeley School of Information
    575 bytes (73 words) - 21:25, 19 October 2011
  • ...December/006436.html cc-licenses list in a post of Dec. 12, 2011] by Brian Carver. The proposed language defining the "educational use" exception is:
    30 KB (4,597 words) - 18:32, 10 September 2013