Difference between revisions of "World Intellectual Property Day"
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− | To start a translation, click on one of the following links, or create a new one for your language. (You must register and confirm your account via email before editing this wiki.) | + | To start a translation, click on one of the following links, or create a new one for your language. (You must register and confirm your account via email before editing this wiki.) '''These links are just examples, do not start translations until the text above is complete.''' |
* [[It:Giornata mondiale della proprietà intellettuale]] | * [[It:Giornata mondiale della proprietà intellettuale]] |
Revision as of 10:04, 21 April 2007
World Intellectual Property Day is observed April 26th. "Encouraging Creativity" is the theme for 2007.
The following article addresses this theme from a Creative Commons perspective.
Please spread: PDF version (forthcoming) and translations.
Contents
Creative Commons: Encouraging Creativity
Background
The advent of the digital revolution and the Internet presents an opportunity for an enormous and unprecedented stimulation of creativity and production of knowledge. As more and more people are interconnected and communicating, it becomes easier to obtain exactly the content one needs or want and to complete tasks and solve problems by the cooperation this interconnection enables. The convergence of technologies and media also create multiple new possibilities for creating derivatives of existing works – for example, remixes and mash-ups.
Wikipedia and the free and open source software community are examples of these sociological and economic phenomena. The activities of many contributors to projects in these areas are not motivated by the desire to gain (immediate) financial benefit but by the desire to learn, to get recognition, and also to help others.
These new technologies can also be used to violate the rights of copyright owners as they are currently defined. In turn, major rights holders have reacted to this with a fourfold strategy: (a) by trying to prevent the deployment of technologies that can be put to infringing uses; (b) by developing tools that enable them to manage their rights with an amount of precision hitherto unknown and unthinkable: digital rights management and technological protection measures against unauthorized copying; (c) by successfully lobbying for support of these technological measures through legal restrictions; and, (d) by starting huge publicity campaigns designed to teach young people that they must keep their hands off copyrighted material – or else.
These responses are understandable, if regrettable. Our concern is that their combined effect will be to stifle the opportunities for digital technologies to be used widely to encourage creativity and for the problem solving and collaboration discussed above. If creators and licensors have to negotiate not only complicated legal rules, but also burdensome technical barriers, many will either ignore the rules or not create.
Creative Commons
Our alternative is to provide creators and licensors with a simple way to say what freedoms they want their creative work to carry. This in turn makes it easy to share, or build upon creative work. It makes it possible for creators and licensors to reserve some rights while releasing others. This, at its core, is our mission. Copyright gives authors certain rights. We want to make it simpler for authors to exercise those rights in ways others can understand.
Creative Commons is a voluntary "some rights reserved to copyright." The system empowers creators to use copyright law to enable a new creativity that has been given rise to by digital technology. Creative Commons' legal tools let creators mix and match license terms that reflect their personal preferences: Require attribution with link back? Permit sharing? Permit remix? Restrict commercial use? Require remixers to share alike?
Encouraging Creativity
Creative Commons licenses legally enable voluntary sharing and collaboration across space and time, without needing to call in the (very expensive) lawyers.
Our licenses come with "human readable" explanations of license terms, enabling non-lawyers to quickly understand the licenses, and get back to creating and collaborating.
We also use "metadata" to describe our licenses and licensed works in a way computers can understand. This enables software tools such as web search to help you find, organize and use media in ways creators want.
Just a few examples of creativity building on this infrastructure:
- ccMixter.org, a music community that makes the genealogy of remix explicit, launching long term creative and business collaborations and participation by major labels.
- Wikitravel, a community built and CC-licensed travel guide, successfully acquired by Internet Brands, demonstrating the compatibility of community, Creative Commons, and business.
- Flickr users have CC-licensed over 33 million photos. This content and Flickr's API support for Creative Commons has led to innumerable creative reuses and web mashups.
We're constantly improving the infrastructure to make legal creativity easier still, for example:
- Our licenses have been ported to 36 different legal jurisdictions, with many more to come.
- We're helping to make ccMixter.org style collaboration the norm across the web, rather than just within one site.
- We're exploring ways to make the sharing economy and commercial economy build on each other, creating more growth, and more resources for creativity.
- Our Science Commons division is working to lower barriers to creativity in science, using Creative Commons copyright tools and legal and technical tools specific to science.
- CC Learn will be applying our tools to encourage creativity in education.
In sum, the Creative Commons toolset encourages and enables participation in creativity by everyone, not only those with access to copyright lawyers. This is as it should be in modern democracies where the tools for expression and creativity are available to everyone as everyday consumer goods.
Learn More
Visit http://creativecommons.org
Translations
To start a translation, click on one of the following links, or create a new one for your language. (You must register and confirm your account via email before editing this wiki.) These links are just examples, do not start translations until the text above is complete.