Difference between revisions of "Case Studies/Blender Foundation"
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|Author=Ton Roosendaal / Blender Foundation | |Author=Ton Roosendaal / Blender Foundation | ||
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|License short name=CC BY | |License short name=CC BY | ||
|License=http://creativecommons.org/licenses/by/2.5/ | |License=http://creativecommons.org/licenses/by/2.5/ |
Revision as of 20:44, 23 June 2008
If you give away cool stuff, what you get in return is always more! — Ton Roosendaal
Overview
Ton Roosendaal is the lead developer of the Open Source 3D animation program Blender. Blender is a highly popular platform to produce 3D renderings and is used by The History Channel and also for storyboarding the Spider-man 2 movie. Along with being the lead developer Ton is also the Chairman of the Blender Foundation, the non-profit that founds development and animation projects in the Blender Community. The Foundation is funded by donations and the sales of 3D rendering training materials from its online store. These founds allow the foundation to support Ton Roosendaal and a small staff to work on Blender development full-time, production of short films which both spur development and showcase the capabilities of Blender, and put on the Blender Conference.
Ton was the original lead developer of Blender when he founded the animation studio NeoGeo in 1988. After 7 years of development it was decided that to continue improving the product it was required to perform a complete rewrite of the software. Thus, in 1995, the development for what is now known as Blender began. Ton started a spin-off of NeoGeo in 1998 called Not a Number (NaN) which had its goal to develop and distribute a powerful 3D tool for free. The business model hinged on providing commercial products and services for Blender. However, after disappointing sales results of the Blender Publisher product in 2001 the then current investors decided to shutdown the company and thus development of Blender.
The Blender community, however, did not want to see such a powerful tool disappear. Ton started the Blender Foundation which negotiated with the investors to allow the releasing of the Blender source code under the GNU General Public License if they were paid a sum of 100,000 EUR. The foundation raised that amount from the support of the community and the Free Blender campaign. On Sunday October 13, 2002 the Blender source code was released to the public.
The Blender Foundation has since then supported the development of the software and also the production of creative projects to showcase both the Blender software and the skilled creators in the community. In 2005 the Foundation started Project Orange to produce the Open Movie “Elephants Dream” which was greeted to wide praise. The entire project of “Elephants Dream” was released under a Creative Commons Attribution license on March 24, 2006. This included all 7 gigabytes of data which was used to create the final movie. Following the success of Project Orange the Blender Foundation began Project Peach in October of 2007 to create a “funny and furry” movie. Big Buck Bunny was released on April 10, 2008 to, again, wide acclaim. An Open Game based on the Big Buck Bunny movie was started as Project Apricot in February of 2008.
License Usage
The entire production files of both Project Orange (Elephants Dream) and Project Peach (Big Buck Bunny) are released under the Creative Commons Attribution License.
Motivations
When asked about the relationship between the Open Source community of Blender development and the creators using it for the such projects as Project Orange and Project Peach Ton writes, “The relation is especially important when projects are involved for documentation or support, or Open Movie projects like we do for improving Blender. The fact people can share content to learn from or to build on, is a typical community-based 'shared self-interest' thing.”
However, the use of the Creative Commons license was not clear decision back in 2005 when Project Orange was began. Ton and others in the community realized how important of a license it will become in the future for creative works. However, reservations still surfaced: “Just the week before the release we were a bit nervous going for CC-by only... for artists it's not easy to let your baby go and have other people mess with it, completely unlimited! In the end, looking back, it's has proven to be only cool. Hardly no abuse happened, and the freedom only inspired very interesting use.”
All material for Project Orange and Project Peach were released under the Creative Commons Attribution license and this decision was made with the Golden Rule in mind as Ton states, “Since we got sponsored by our community, we should give them back the project results in a way we would have liked to receive it ourselves... meaning, freedom to re-use, also for commercial work.”
After experiencing first had what it is like to develop and release a project under a permissive Creative Commons license Ton has one piece of advice for those choosing a license for their work: “Just go for it, don't be afraid of sharing. The incidental (and inevitable) abuses will never outweigh the benefits.”
Media
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