Difference between revisions of "Liblicense"

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(Architecture)
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* [https://sourceforge.net/project/showfiles.php?group_id=80503&package_id=238700 Latest Release from Sourceforge.net]
 
* [https://sourceforge.net/project/showfiles.php?group_id=80503&package_id=238700 Latest Release from Sourceforge.net]
* Checkout liblicense module from [[SVN]]
 
 
* Debian and Ubuntu [http://mirrors.creativecommons.org/packages/ repositories].
 
* Debian and Ubuntu [http://mirrors.creativecommons.org/packages/ repositories].
 
* Read the [[Liblicense tutorial| tutorial]].
 
* Read the [[Liblicense tutorial| tutorial]].
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 +
=== Developers: Using git ===
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 +
If you want to check out the source code and develop on it, use this command:
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git clone git://code.creativecommons.org/liblicense.git
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git submodule init
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git submodule update
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 +
That should give you a working copy you can commit to.  See [[Git]] for information on switching to a working copy you can push using.
  
 
== More Information ==
 
== More Information ==

Revision as of 23:47, 2 April 2008



Low-level license metadata integration for applications.

liblicense provides a straight-forward way for developers to build license-aware applications. liblicense utilizes a pluggable module system for reading and writing metadata from specific file types, allowing extensibility for specific content types.

Features

  • Extract and write license information for files
  • Supports enumeration of available licenses
  • Wraps internationalized license information for Creative Commons licenses
  • Bindings for dynamic languages (currently Python and Ruby)
  • Extensible support for file types using module system
  • No specific GUI library dependency allows applications to build the graphical chooser most appropriate for their platform.

Future Improvements

Architecture

System architecture.png

Liblicense Architecture - SVG

Bindings

Media

See Operating System Mockups for ideas on how liblicense could be integrated into various platforms.

Download

Developers: Using git

If you want to check out the source code and develop on it, use this command:

git clone git://code.creativecommons.org/liblicense.git
git submodule init
git submodule update

That should give you a working copy you can commit to. See Git for information on switching to a working copy you can push using.

More Information

See Also


Liblicense
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