Grants/Studio Dorbel

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Studio Dorbel

Applicants: Steren Giannini
Affiliation: Studio Dorbel
CC affiliated? No
Contact: Steren Giannini
Coordinator: Steren Giannini
Project Start: 2010/10/01
Project End: 2011/03/01

http://studio.steren.fr
[[Media:|Download budget]] Discussion

Describe the project you are proposing as clearly as possible in just five sentences.


Studio Dorbel is an online collaborative studio aiming at making open short movies.

The project is open to everyone and entirely online.

Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.

Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.

It can be considered as the Wikipedia of computer generated short movies.

Detail the tangible project output (e.g., paper, blog post, written materials, video/film, etc.; this would be in addition to the final written report that successful grant recipients will be expected to deliver to CC at the conclusion of the project).


  • a website and infrastructure dedicated to online movie making collaboration
  • a community gathered around one or more movie projects

Describe the community you are targeting. How would the project benefit the community?


Targets are:

  • People playing at home with art software. They could find a common goal by joining the project. (They are numerous and tipically young, just see the popularity of Deviant Art or forums around 3D software)
  • Free-lance artists who want to prove their skills and seek popularity.
  • People who love big shared projects (people who contribute to Wikipedia for example)
  • People who want to tell and write stories over the internet.


Anyone could bring his small skill, they could be (not exclusively):

  • Story tellers
  • 3D artists (models, shading, animation, environment, lightning)
  • 2D artists (textures, concept art)
  • Musicians, sound designers, voice actors
  • Organizers
  • Critics

...

We can suppose that most of them won't be professionnal, on the contrary they will mostly contribute on their free time using skills they learned at home.

We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).br />

What is your relationship with the community you are targeting? Why are you the best individual/organization to lead this project? Do you have prior experience in related projects?


I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see CAPODA).

I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.

I have experience with all the technologies described later on this page. I followed closely the making of the three open movie projects from the Blender Foundation, I am not a profesionnal but have a large culture in movie-making.

How will you measure and evaluate your project’s impact - on your main participants? Other contributors? On the larger community?



How many participants do you expect to be involved in your project? How will you seek and sustain their involvement?



Describe how your project will benefit Creative Commons' mission to increase the amount of creativity (cultural, educational, and scientific content) in "the commons".



Describe what technologies and tools your project will use. What kinds of technical skills and expertise do you bring to the project? What are your technical needs?


Collaborative platform

  • MediaWiki will be used as a wiki engine to provide the basics of the collaborative website
  • Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.
  • SVN or an other version control system will be used to version the movie files

Creative Tools

  • The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)
  • 2D files will be created using GIMP, Inkscape, MyPaint for example
  • Music will be mixed using Ardour

What challenges do you expect to face, and how do you plan to overcome them?


  • gather a community
  • art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great.
  • movie data size can grow quickly

How do you plan to sustain your project after the Creative Commons funding has ended? Detail specific plans. How do you plan to raise revenue to continue your efforts in the future?



How can this project be scalable, or have a scalable impact?


This project is scalable because can be cut into thousands of tasks.

It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.

What resources and support do you expect Creative Commons to provide to your project to ensure its success (if any)?


CC could help to spread the word.

Describe how your organization currently communicates with its community members and network partners. (100 words)


Today, there is no community around the project. I have a personal network of friends who could be the firsts contributors.

Legal


Yes