Difference between revisions of "Extensible Desktop Applications with Zope 3"

From Creative Commons
Jump to: navigation, search
 
Line 2: Line 2:
 
|venue=OSCON 2006
 
|venue=OSCON 2006
 
|date=July 27, 2006
 
|date=July 27, 2006
|presenter=NathanYergler
+
|presenter=Nathan Yergler
 
}}
 
}}
 
[[Category:Developer]]
 
[[Category:Developer]]
 
[[Category:CcPublisher]]
 
[[Category:CcPublisher]]
  
Presented by [[User:NathanYergler|Nathan Yergler]],  27 July 2006 as part of the Open Source Convention (OSCON), Portland, Oregon.
+
Presented by [[User:Nathan Yergler|Nathan Yergler]],  27 July 2006 as part of the Open Source Convention (OSCON), Portland, Oregon.
  
 
== Abstract ==
 
== Abstract ==

Latest revision as of 16:21, 25 October 2007


Extensible Desktop Applications with Zope 3

Venue
OSCON 2006

Presenter
Nathan Yergler

Date
July 27, 2006

Presented by Nathan Yergler, 27 July 2006 as part of the Open Source Convention (OSCON), Portland, Oregon.

Abstract

as submitted to the OSCON program committee, March, 2006

Creative Commons is currently in the process of developing ccPublisher2, a rewrite of the original application -- a rewrite was begun in order to address problems with extensibility and customization in the existing code base.

The new codebase relies upon the Zope 3 project to provide a loosely coupled architecture which can be extended at run time by code from mulitple developers. The Zope 3 infrastructure provides a system of interfaces, adapters, run-time application configuration and an event dispatch system. These allow developers to create extensions to ccPublisher without requiring complete, in depth knowledge of the application. In short, minor things are easy, major things are manageable.

The talk will discuss how we went about designing an application that would be easily modifiable and extensible by other developers, and in the process improved the maintainability and clarity of our own code. It will focus on using infrastructure pieces developed as part of the Zope 3 project for an application in a completely different domain (desktop v. web-based). Topics covered will include the use of high-level concepts such as adapters and subscribers to simplify code, and ways in which desktop applications can use events to bind pieces of code from different developers together.

Finally, we will provide brief coverage of packaging and distribution challenges which have arisen during development. These include bundling ZCML configuration with our Python code in a Py2Exe or Py2App bundle and boostrapping an application which is able to load 3rd party extensions from other developers.

Slides

Example Code

Additional Resources

Component-based Development

Packaging and Distribution

  • py2exe Distributing Python Applications for Windows
  • py2app Distributing Python Applications for Mac OS X
  • Setuptools and related technologies