CC Marketplace

From Creative Commons
Revision as of 02:41, 31 January 2007 by Jennifer Yip (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Opening of "CC Marketplace" on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.

Building design ideas are welcome.

  • CC - Australia: Nic Suzor and Mark Perry are primary project leads.
  • JY - to find Community volunteers, other sponsorship to contribute in design and building


Need stock inventory:

  • Mark has students who may be interested in making objects.
  • JY will speak with in-world creators: Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.



Draft proposal release

Creative Commons needs your help to create a Second Life marketplace. This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).

Proposal

In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources.

Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them.

Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.


Marketplace design

Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations.

Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.


The content

Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences.

We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.


The showcase

Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.