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		<id>https://wiki.creativecommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steren</id>
		<title>Creative Commons - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.creativecommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steren"/>
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		<updated>2026-06-13T12:52:19Z</updated>
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	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39829</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39829"/>
				<updated>2010-08-12T21:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/11/01&lt;br /&gt;
|end date=2011/02/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://www.studio-dorbel.net&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is opened to everyone and entirely online. Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone bringing his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
&lt;br /&gt;
See [http://www.studio-dorbel.net] for a first portal prototype.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki is used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki is used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project.&lt;br /&gt;
First prototypes of the [http://studio.steren.fr/wiki/index.php/Main_Page portal] and a [http://studio.steren.fr/capoda2/index.php/Community_Portal movie project] have been created to help demonstrate the idea.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39792</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39792"/>
				<updated>2010-08-12T16:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/11/01&lt;br /&gt;
|end date=2011/02/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://www.studio-dorbel.net&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is opened to everyone and entirely online. Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone bringing his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
&lt;br /&gt;
See [http://www.studio-dorbel.net] for a first portal prototype. [edit: the main portal has been pirated, see a movie project instead [http://studio.steren.fr/capoda2/index.php/Main_Page]]&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki is used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki is used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project.&lt;br /&gt;
First prototypes of the [http://studio.steren.fr/wiki/index.php/Main_Page portal] and a [http://studio.steren.fr/capoda2/index.php/Community_Portal movie project] have been created to help demonstrate the idea.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39789</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39789"/>
				<updated>2010-08-12T16:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/11/01&lt;br /&gt;
|end date=2011/02/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://www.studio-dorbel.net&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is opened to everyone and entirely online. Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone bringing his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
&lt;br /&gt;
See [http://www.studio-dorbel.net] for a first portal prototype. [edit: the website has been pirated]&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki is used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki is used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project.&lt;br /&gt;
First prototypes of the [http://studio.steren.fr/wiki/index.php/Main_Page portal] and a [http://studio.steren.fr/capoda2/index.php/Community_Portal movie project] have been created to help demonstrate the idea.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39788</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=39788"/>
				<updated>2010-08-12T16:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/11/01&lt;br /&gt;
|end date=2011/02/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://www.studio-dorbel.net&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is opened to everyone and entirely online. Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone bringing his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
&lt;br /&gt;
See [http://www.studio-dorbel.net] for a first portal prototype. [edit: the website have been pirated]&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki is used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki is used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project.&lt;br /&gt;
First prototypes of the [http://studio.steren.fr/wiki/index.php/Main_Page portal] and a [http://studio.steren.fr/capoda2/index.php/Community_Portal movie project] have been created to help demonstrate the idea.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36647</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36647"/>
				<updated>2010-06-30T23:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/11/01&lt;br /&gt;
|end date=2011/02/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://www.studio-dorbel.net&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is opened to everyone and entirely online. Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone bringing his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
&lt;br /&gt;
See [http://www.studio-dorbel.net] for a first portal prototype.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki is used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki is used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project.&lt;br /&gt;
First prototypes of the [http://studio.steren.fr/wiki/index.php/Main_Page portal] and a [http://studio.steren.fr/capoda2/index.php/Community_Portal movie project] have been created to help demonstrate the idea.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36645</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36645"/>
				<updated>2010-06-30T22:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/11/01&lt;br /&gt;
|end date=2011/02/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://www.studio-dorbel.net&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone bringing his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki is used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki is used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project.&lt;br /&gt;
First prototypes of the [http://studio.steren.fr/wiki/index.php/Main_Page portal] and a [http://studio.steren.fr/capoda2/index.php/Community_Portal movie project] have been created to help demonstrate the idea.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36494</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36494"/>
				<updated>2010-06-30T12:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki is used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki is used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project. I have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36493</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36493"/>
				<updated>2010-06-30T12:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects in a framework that force a good organization, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project. I have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36492</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36492"/>
				<updated>2010-06-30T12:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets for contributors are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
When a movie is in production, readers can follow its progress. These followers could be : &lt;br /&gt;
* free culture enthoutiasts&lt;br /&gt;
* people who like short movies&lt;br /&gt;
* Blender fans&lt;br /&gt;
* bloggers from all over the world&lt;br /&gt;
* people part of the &amp;quot;contributor&amp;quot; target audiance, but who don't have time to contribute.&lt;br /&gt;
&lt;br /&gt;
When a movie is ready, depending on its genre, it will target more or less people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As contributors, anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of the project outputs (blog posts, video trailers) that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are must haves. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because a computer generated movie can be cut into thousands of micro-tasks if it is well organized by a larger framework (Studio Dorbel).&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community or communication around the project. I have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36491</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36491"/>
				<updated>2010-06-30T12:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of video trailers that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are a must have. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community around the project. I only have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|budget=Studio Dorbel - CC Grant.pdf&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=File:Studio_Dorbel_-_CC_Grant.pdf&amp;diff=36490</id>
		<title>File:Studio Dorbel - CC Grant.pdf</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=File:Studio_Dorbel_-_CC_Grant.pdf&amp;diff=36490"/>
				<updated>2010-06-30T12:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: Detailed budget for the CC Grant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detailed budget for the CC Grant&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36368</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36368"/>
				<updated>2010-06-29T21:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of video trailers that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are a must have. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website and the movie data.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community around the project. I only have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36341</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36341"/>
				<updated>2010-06-29T21:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of video trailers that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are a must have. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so).&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation could also provide some funds.&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community around the project. I only have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36160</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36160"/>
				<updated>2010-06-26T17:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of video trailers that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be criticized. A nice and agreeable working environment and feeling are a must have. People will have to be polite and adult, a good effort on community management has to be done for this to work.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues (in the case of a self-hosted repository) or financial issues (in the case of a hosted repository) and could become a stopper for someone with no good Internet connection.&lt;br /&gt;
Websites such as Google Code project hosting, github or others do not have project size limitation in their free offer (if a limit is reached, a request have to be made to increase the size and I am confident that the project will convince them to do so). &lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website.&lt;br /&gt;
&lt;br /&gt;
Once a community is gathered, some volunteers could start to seek some donators or partners. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community around the project. I only have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36157</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36157"/>
				<updated>2010-06-26T16:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of video trailers that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
* online libraries of assets (music, soud effects, textures, 3D objects...)&lt;br /&gt;
&lt;br /&gt;
'''My skills'''&lt;br /&gt;
I am very familiar with MediaWiki and Semantic MediaWiki deployment. (I worked on [http://wiki.creativecommons.org/CcTeamspace CCTeamspace] or [http://acawiki.org/Home acawiki].)&lt;br /&gt;
I am professional web developer and could build some custom tools or addons for the project.&lt;br /&gt;
I work with and administrate version control repositories every day.&lt;br /&gt;
&lt;br /&gt;
For now, the project is hosted on my personal server. It would need a separated one.&lt;br /&gt;
&lt;br /&gt;
|challenges=* Gather a community: Not only the website has to be build and first content has to be created but a community has also to be gathered. I will have to spend time talking to my network or forums to spread to word.&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. Artists (especially volunteers) sometimes don't like their work to be critisized.&lt;br /&gt;
&lt;br /&gt;
* Movie data size could grow quickly. This could lead to technical issues and could become a stoper to someone with no good Internet connection.&lt;br /&gt;
|sustainability=Once everything is set up. The only real cost is hosting the website.&lt;br /&gt;
&lt;br /&gt;
One a community is gathered, some volunteers could start to seek donators or partners. For example, the repository of the movie files could be hosted by a generous organization. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community around the project. I only have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36152</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36152"/>
				<updated>2010-06-26T16:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of video trailers that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will directly contribute to and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|sustainability=Once everyting is set up. The only real cost is hosting the website.&lt;br /&gt;
&lt;br /&gt;
One a community is gathered, some participant could start to seek donators or parteners. For example, the repository of the movie files could be hosted by a generous organization. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community around the project. I only have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36151</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=36151"/>
				<updated>2010-06-26T15:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and typically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek for popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professional, on the contrary they will mostly contribute on their free time using skills they don't use professionally.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a professional but have a large culture in movie-making.&lt;br /&gt;
|measurement=The global impact of the project could be measured by:&lt;br /&gt;
* the interest from blogs&lt;br /&gt;
* the online popularity of video trailers that will be released along the movie production&lt;br /&gt;
|participants=The number of participant will increase with the time. This is not a problem because it fits the needs of movie-making.&lt;br /&gt;
&lt;br /&gt;
I expect to gather a first group of 10 active members.&lt;br /&gt;
&lt;br /&gt;
Then as the work gets done and the word spread, other participant will join. Because the movie production can be cut into micro tasks, the number of participants on a single movie project could be up to 100 without any issue.&lt;br /&gt;
&lt;br /&gt;
We can suppose that someone who decide to get involved in the project will continue for a long period because of his motivation to see the movie released.&lt;br /&gt;
|impact=The project will direclty contribute and take advantage of &amp;quot;the commons&amp;quot;:&lt;br /&gt;
* the movie will be release under a CC license.&lt;br /&gt;
* the &amp;quot;sources&amp;quot; of the movie will be available to download. (For people to learn, remix or improve)&lt;br /&gt;
* the movie will itself use CC-licensed works.&lt;br /&gt;
* the movie will be done with a completely innovative process (no real studio) by an online community.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|sustainability=Once everyting is set up. The only real cost is hosting the website.&lt;br /&gt;
&lt;br /&gt;
One a community is gathered, some participant could start to seek donators or parteners. For example, the repository of the movie files could be hosted by a generous organization. Donators could be individuals, but also organizations who share the views of the project.&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=Creative Commons could help to spread the word to its network.&lt;br /&gt;
|communication=Today, there is no community around the project. I only have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35884</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35884"/>
				<updated>2010-06-21T16:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Targets are:&lt;br /&gt;
* People playing at home with art software. They could find a common goal by joining the project. (They are numerous and tipically young, just see the popularity of Deviant Art or forums around 3D software)&lt;br /&gt;
* Free-lance artists who want to prove their skills and seek popularity.&lt;br /&gt;
* People who love big shared projects (people who contribute to Wikipedia for example)&lt;br /&gt;
* People who want to tell and write stories over the internet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone could bring his small skill, they could be (not exclusively): &lt;br /&gt;
* Story tellers&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designers, voice actors&lt;br /&gt;
* Organizers&lt;br /&gt;
* Critics&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professionnal, on the contrary they will mostly contribute on their free time using skills they learned at home.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a profesionnal but have a large culture in movie-making.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|scalability=This project is scalable because can be cut into thousands of tasks.&lt;br /&gt;
&lt;br /&gt;
It can potentialy gather a very large number of contributors. This could lead to not-so-short movies of very high quality with a lot of details.&lt;br /&gt;
|resource needs=CC could help to spread the word.&lt;br /&gt;
|communication=Today, there is no community around the project. I have a personal network of friends who could be the firsts contributors.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35879</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35879"/>
				<updated>2010-06-21T12:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=Every contributor will c&lt;br /&gt;
* people wanting to tell stories&lt;br /&gt;
* 3D artists (models, shading, animation, environment, lightning)&lt;br /&gt;
* 2D artists (textures, concept art)&lt;br /&gt;
* Musicians, sound designer, voices actor&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
We can suppose that most of them won't be professionnal, on the contrary they will mostly contribute on their free time using skills they learned at home.&lt;br /&gt;
&lt;br /&gt;
We can also insist on the fact that they will learn things from the project (How a movie is done, how to work with others).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a profesionnal but have a large culture in movie-making.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|resource needs=CC could help to spread the word.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35878</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35878"/>
				<updated>2010-06-21T10:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=The contributors will be from many different backgrounds:&lt;br /&gt;
* people wanting to tell stories&lt;br /&gt;
* 3D artits&lt;br /&gt;
* musicians&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
What is important to note is that these contributors don't have to be professional, on the contrary they will mostly contribute on their free time using skills they learned at home. We can also insist on the fact that they will learn things from the project (How a movie is done).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a profesionnal but have a large culture in movie-making.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|resource needs=CC could help to spread the word.&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35877</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35877"/>
				<updated>2010-06-21T08:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie making collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=The contributors will be from many different backgrounds:&lt;br /&gt;
* people wanting to tell stories&lt;br /&gt;
* 3D artits&lt;br /&gt;
* musicians&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
What is important to note is that these contributors don't have to be professional, on the contrary they will mostly contribute on their free time using skills they learned at home. We can also insist on the fact that they will learn things from the project (How a movie is done).&lt;br /&gt;
|community relationship=I consider myself as part of the target audience. I am a skilled 3D and 2D artist. I already made a short movie in collaboration with a musician in 2008 (see [http://vimeo.com/989180 CAPODA]).&lt;br /&gt;
&lt;br /&gt;
I am in a good position to lead this project because I have both the technical skills to deploy the tools and the artistic skills to understand the needs.&lt;br /&gt;
&lt;br /&gt;
I have experience with all the technologies described later on this page.&lt;br /&gt;
I followed closely the making of the three open movie projects from the Blender Foundation, I am not a profesionnal but have a large culture in movie-making.&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|legal=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35870</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35870"/>
				<updated>2010-06-20T22:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=The contributors will be of many kind:&lt;br /&gt;
* people wanting to tell stories&lt;br /&gt;
* 3D artits&lt;br /&gt;
....&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|legal=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35869</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35869"/>
				<updated>2010-06-20T22:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|community=The contributors will be of many kind:&lt;br /&gt;
* people wanting to tell stories&lt;br /&gt;
* 3D artits&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
|legal=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35868</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35868"/>
				<updated>2010-06-20T21:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|tech needs='''Collaborative platform'''&lt;br /&gt;
* MediaWiki will be used as a wiki engine to provide the basics of the collaborative website&lt;br /&gt;
* Semantic MediaWiki will be used because it allows to work on a flexible data structure. It add forms and semantic power to MediaWiki, this is perfect for manipulating movie data.&lt;br /&gt;
* SVN or an other version control system will be used to version the movie files&lt;br /&gt;
&lt;br /&gt;
'''Creative Tools'''&lt;br /&gt;
* The main artistic tool will be Blender (Blender files are object oriented, which is fully adapted to this kind of project, for example, a scene file can link to two character files, data is not copied, but linked)&lt;br /&gt;
* 2D files will be created using GIMP, Inkscape, MyPaint for example&lt;br /&gt;
* Music will be mixed using Ardour&lt;br /&gt;
|challenges=* gather a community&lt;br /&gt;
&lt;br /&gt;
* art is not like software, and artists are not like developers. It can be challenging to make hundreds of artists to work together and to still have a final product that looks great. &lt;br /&gt;
&lt;br /&gt;
* movie data size can grow quickly&lt;br /&gt;
&lt;br /&gt;
|legal=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35867</id>
		<title>Grants/Studio Dorbel</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Grants/Studio_Dorbel&amp;diff=35867"/>
				<updated>2010-06-20T21:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: Created page with '{{Grant Application |Project Title=Studio Dorbel |applicants=Steren Giannini |contact person=Steren Giannini |coordinator=Steren Giannini |start date=2010/10/01 |end date=2011/03…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grant Application&lt;br /&gt;
|Project Title=Studio Dorbel&lt;br /&gt;
|applicants=Steren Giannini&lt;br /&gt;
|contact person=Steren Giannini&lt;br /&gt;
|coordinator=Steren Giannini&lt;br /&gt;
|start date=2010/10/01&lt;br /&gt;
|end date=2011/03/01&lt;br /&gt;
|Affiliation=Studio Dorbel&lt;br /&gt;
|Mainurl=http://studio.steren.fr&lt;br /&gt;
|Affiliated=No&lt;br /&gt;
|description=Studio Dorbel is an online collaborative studio aiming at making open short movies.&lt;br /&gt;
&lt;br /&gt;
The project is open to everyone and entirely online.&lt;br /&gt;
&lt;br /&gt;
Participants from all over the world collaborate around computer generated movie projects, everyone brings his talent.&lt;br /&gt;
&lt;br /&gt;
Only free software and open standards are used, any resource, including the final result, is licensed under CC-BY.&lt;br /&gt;
&lt;br /&gt;
It can be considered as the Wikipedia of computer generated short movies.&lt;br /&gt;
|output=* a website and infrastructure dedicated to online movie collaboration&lt;br /&gt;
* a community gathered around one or more movie projects&lt;br /&gt;
|legal=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Liblicense&amp;diff=20303</id>
		<title>Liblicense</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Liblicense&amp;diff=20303"/>
				<updated>2008-12-12T14:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* What is liblicense? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is liblicense? ==&lt;br /&gt;
&lt;br /&gt;
In short: '''''Low-level license metadata integration for applications.'''''&lt;br /&gt;
&lt;br /&gt;
liblicense provides a straight-forward way for developers to build license-aware applications.  liblicense utilizes a pluggable module system for reading and writing metadata from specific file types, allowing extensibility for specific content types.&lt;br /&gt;
&lt;br /&gt;
* For a brief introduction video, check [http://blip.tv/file/1142312/ Asheesh Laroia talking about liblicense]&lt;br /&gt;
* To see '''liblicense in action''' take a look at [[License tagger]], the cross platform file metadata editor.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Extract and write license information for files&lt;br /&gt;
* Supports enumeration of available licenses&lt;br /&gt;
* Wraps internationalized license information for Creative Commons licenses&lt;br /&gt;
* Bindings for dynamic languages (currently Python and Ruby) &lt;br /&gt;
* Extensible support for file types using module system&lt;br /&gt;
* No specific GUI library dependency allows applications to build the graphical chooser most appropriate for their platform.&lt;br /&gt;
&lt;br /&gt;
== Future Improvements ==&lt;br /&gt;
&lt;br /&gt;
* Supports [[WebStatement|verification]] URLs for metadata verification&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
[[Image:System_architecture.png]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:System_architecture.svg|Liblicense Architecture - SVG]]&lt;br /&gt;
&lt;br /&gt;
== Bindings ==&lt;br /&gt;
&lt;br /&gt;
* [[Liblicense/Python|Python]]&lt;br /&gt;
* [[Liblicense/Ruby|Ruby]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
See [[Operating System Mockups]] for ideas on how '''liblicense''' could be integrated into various platforms.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
* [https://sourceforge.net/project/showfiles.php?group_id=80503&amp;amp;package_id=238700 Latest Release from Sourceforge.net]&lt;br /&gt;
* Debian and Ubuntu [http://mirrors.creativecommons.org/packages/ repositories].&lt;br /&gt;
* Read the [[Liblicense tutorial| tutorial]].&lt;br /&gt;
&lt;br /&gt;
=== Developers: Using git ===&lt;br /&gt;
&lt;br /&gt;
If you want to check out the source code and develop on it, use this command:&lt;br /&gt;
&lt;br /&gt;
 git clone git://code.creativecommons.org/liblicense.git&lt;br /&gt;
 git submodule init&lt;br /&gt;
 git submodule update&lt;br /&gt;
&lt;br /&gt;
That should give you a working copy you can commit to.  See [[Git]] for information on switching to a working copy you can push using.&lt;br /&gt;
&lt;br /&gt;
== More Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Liblicense/Releases|Release History]] and [[Liblicense/Roadmap|Roadmap]]&lt;br /&gt;
* [[Liblicense/Desktop_Integration|Desktop Integration]]&lt;br /&gt;
* [[Liblicense/Screenshots|Screenshots]]&lt;br /&gt;
* [[License RDF|RDF Reference]]&lt;br /&gt;
* [[Liblicense/Metadata_Table|File Metadata Information]]&lt;br /&gt;
* [http://labs.creativecommons.org/~nathan/liblicense Library Documentation] (generated from source)&lt;br /&gt;
* [[Buildbot]] helps test out liblicense on various platforms.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Companion File metadata specification]] &lt;br /&gt;
* [[Tracker CC Indexing]] - also there is a great chart showing progress on reading/writing different filetypes (copied above).&lt;br /&gt;
&lt;br /&gt;
{{Challenge Enabled}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer]]&lt;br /&gt;
[[Category:Metadata]]&lt;br /&gt;
[[Category:Desktop]]&lt;br /&gt;
[[Category:Labs]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Specification]]&lt;br /&gt;
[[Category:Operating System]]&lt;br /&gt;
[[Category:Technology]]&lt;br /&gt;
[[Category:Integration]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{lowercase}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18720</id>
		<title>License tagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18720"/>
				<updated>2008-09-27T22:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;License Tagger is a cross-plateform small application to add license metadata in your files. It fully uses [[liblicense]].&lt;br /&gt;
&lt;br /&gt;
[[Image:License_tagger.png|400px|License Tagger concept]]&lt;br /&gt;
&lt;br /&gt;
It is developed in Python, using the [http://www.wxpython.org/ wxpython library]&lt;br /&gt;
&lt;br /&gt;
Check out the code here:&lt;br /&gt;
   git clone git://code.creativecommons.org/license_tagger.git&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=18447</id>
		<title>Case Studies/Blender Foundation</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=18447"/>
				<updated>2008-08-15T23:02:22Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Case Study&lt;br /&gt;
|Description=The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
|Quote=If you give away cool stuff, what you get in return is always more!&lt;br /&gt;
|Quote_Attribution=Ton Roosendaal&lt;br /&gt;
|Image_Header=http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&lt;br /&gt;
|Image_attribution=Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation]&lt;br /&gt;
|Image_license=http://creativecommons.org/licenses/by/3.0/&lt;br /&gt;
|Mainurl=http://www.blender.org&lt;br /&gt;
|Author=Ton Roosendaal&lt;br /&gt;
|User_Status=Creator&lt;br /&gt;
|Tag=Open Source, 3D, Animation&lt;br /&gt;
|License short name=CC BY&lt;br /&gt;
|License=http://creativecommons.org/licenses/by/2.5/&lt;br /&gt;
|Format=Image, MovingImage&lt;br /&gt;
|Country=Netherlands&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Ton Roosendaal is the lead developer of the Open Source 3D animation program [http://www.blender.org/ Blender].   Blender is a highly popular platform to produce 3D renderings and is used by The History Channel and also for storyboarding the Spider-man 2 movie.  Along with being the lead developer Ton is also the Chairman of the [http://www.blender.org/blenderorg/blender-foundation/ Blender Foundation], the non-profit that founds development and animation projects in the [http://www.blender.org/community/user-community/ Blender Community].  The Foundation is funded by donations and the sales of 3D rendering training materials from its online store.  These founds allow the foundation to support Ton Roosendaal and a small staff to work on Blender development full-time, production of short films which both spur development and showcase the capabilities of Blender, and put on the Blender Conference.&lt;br /&gt;
&lt;br /&gt;
Ton was the original lead developer of Blender when he founded the animation studio NeoGeo in 1988.  After 7 years of development it was decided that to continue improving the product it was required to perform a complete rewrite of the software.  Thus, in 1995, the development for what is now known as Blender began.  Ton started a spin-off of NeoGeo in 1998 called Not a Number (NaN) which had its goal to develop and distribute a powerful 3D tool for free.  The business model hinged on providing commercial products and services for Blender.  However, after disappointing sales results of the Blender Publisher product in 2001 the then current investors decided to shutdown the company and thus development of Blender.&lt;br /&gt;
&lt;br /&gt;
The Blender community, however, did not want to see such a powerful tool disappear.  Ton started the Blender Foundation which negotiated with the investors to allow the releasing of the Blender source code under the GNU General Public License if they were paid a sum of 100,000 EUR.  The foundation raised that amount from the support of the community and the Free Blender campaign.  On Sunday October 13, 2002 the Blender source code was released to the public.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation has since then supported the development of the software and also the production of creative projects to showcase both the Blender software and the skilled creators in the community.  In 2005 the Foundation started Project Orange to produce the Open Movie “Elephants Dream” which was greeted to wide praise.  The entire project of “Elephants Dream” was released under a Creative Commons Attribution license on March 24, 2006.  This included all 7 gigabytes of data which was used to create the final movie.  Following the success of Project Orange the Blender Foundation began Project Peach in October of 2007 to create a “funny and furry” movie.  Big Buck Bunny was released on April 10, 2008 to, again, wide acclaim.  An Open Game based on the Big Buck Bunny movie was started as Project Apricot in February of 2008.&lt;br /&gt;
&lt;br /&gt;
== License Usage ==&lt;br /&gt;
&lt;br /&gt;
The entire production files of both Project Orange (Elephants Dream) and Project Peach (Big Buck Bunny) are released under the Creative Commons Attribution License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivations ==&lt;br /&gt;
&lt;br /&gt;
When asked about the relationship between the Open Source community of Blender development and the creators using it for the such projects as Project Orange and Project Peach Ton writes, “The relation is especially important when projects are involved for documentation or support, or Open Movie projects like we do for improving Blender. The fact people can share content to learn from or to build on, is a typical community-based 'shared self-interest' thing.”&lt;br /&gt;
&lt;br /&gt;
However, the use of the Creative Commons license was not clear decision back in 2005 when Project Orange was began.  Ton and others in the community realized how important of a license it will become in the future for creative works.  However, reservations still surfaced:&lt;br /&gt;
“Just the week before the release we were a bit nervous going for CC-by only... for artists it's not easy to let your baby go and have other people mess with it, completely unlimited! In the end, looking back, it's has proven to be only cool. Hardly no abuse happened, and the freedom only inspired very interesting use.”&lt;br /&gt;
&lt;br /&gt;
All material for Project Orange and Project Peach were released under the Creative Commons Attribution license and this decision was made with the Golden Rule in mind as Ton states, “Since we got sponsored by our community, we should give them back the project results in a way we would have liked to receive it ourselves... meaning, freedom to re-use, also for commercial work.”&lt;br /&gt;
&lt;br /&gt;
After experiencing first had what it is like to develop and release a project under a permissive Creative Commons license Ton has one piece of advice for those choosing a license for their work: “Just go for it, don't be afraid of sharing. The incidental (and inevitable) abuses will never outweigh the benefits.”&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Creative_Commons_BBB.png|500px|The Big Buck Bunny characters promoting CC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wallpaper was made by Steren Giannini using the ''Big Buck Bunny'' characters. ''Bug Buck Bunny'' is the second open movie made at the ''Blender Institute''. All the movie files are available under a Creative Commons Attribution license. These files are of a real professional quality, they allow many users to understand better how to make quality models and computer generated movies.&lt;br /&gt;
&lt;br /&gt;
(Add more media that is relevant.)&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|Media|formedit}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=18446</id>
		<title>Case Studies/Blender Foundation</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=18446"/>
				<updated>2008-08-15T23:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Case Study&lt;br /&gt;
|Description=The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
|Quote=If you give away cool stuff, what you get in return is always more!&lt;br /&gt;
|Quote_Attribution=Ton Roosendaal&lt;br /&gt;
|Image_Header=http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&lt;br /&gt;
|Image_attribution=Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation]&lt;br /&gt;
|Image_license=http://creativecommons.org/licenses/by/3.0/&lt;br /&gt;
|Mainurl=http://www.blender.org&lt;br /&gt;
|Author=Ton Roosendaal&lt;br /&gt;
|User_Status=Creator&lt;br /&gt;
|Tag=Open Source, 3D, Animation&lt;br /&gt;
|License short name=CC BY&lt;br /&gt;
|License=http://creativecommons.org/licenses/by/2.5/&lt;br /&gt;
|Format=Image, MovingImage&lt;br /&gt;
|Country=Netherlands&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Ton Roosendaal is the lead developer of the Open Source 3D animation program [http://www.blender.org/ Blender].   Blender is a highly popular platform to produce 3D renderings and is used by The History Channel and also for storyboarding the Spider-man 2 movie.  Along with being the lead developer Ton is also the Chairman of the [http://www.blender.org/blenderorg/blender-foundation/ Blender Foundation], the non-profit that founds development and animation projects in the [http://www.blender.org/community/user-community/ Blender Community].  The Foundation is funded by donations and the sales of 3D rendering training materials from its online store.  These founds allow the foundation to support Ton Roosendaal and a small staff to work on Blender development full-time, production of short films which both spur development and showcase the capabilities of Blender, and put on the Blender Conference.&lt;br /&gt;
&lt;br /&gt;
Ton was the original lead developer of Blender when he founded the animation studio NeoGeo in 1988.  After 7 years of development it was decided that to continue improving the product it was required to perform a complete rewrite of the software.  Thus, in 1995, the development for what is now known as Blender began.  Ton started a spin-off of NeoGeo in 1998 called Not a Number (NaN) which had its goal to develop and distribute a powerful 3D tool for free.  The business model hinged on providing commercial products and services for Blender.  However, after disappointing sales results of the Blender Publisher product in 2001 the then current investors decided to shutdown the company and thus development of Blender.&lt;br /&gt;
&lt;br /&gt;
The Blender community, however, did not want to see such a powerful tool disappear.  Ton started the Blender Foundation which negotiated with the investors to allow the releasing of the Blender source code under the GNU General Public License if they were paid a sum of 100,000 EUR.  The foundation raised that amount from the support of the community and the Free Blender campaign.  On Sunday October 13, 2002 the Blender source code was released to the public.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation has since then supported the development of the software and also the production of creative projects to showcase both the Blender software and the skilled creators in the community.  In 2005 the Foundation started Project Orange to produce the Open Movie “Elephants Dream” which was greeted to wide praise.  The entire project of “Elephants Dream” was released under a Creative Commons Attribution license on March 24, 2006.  This included all 7 gigabytes of data which was used to create the final movie.  Following the success of Project Orange the Blender Foundation began Project Peach in October of 2007 to create a “funny and furry” movie.  Big Buck Bunny was released on April 10, 2008 to, again, wide acclaim.  An Open Game based on the Big Buck Bunny movie was started as Project Apricot in February of 2008.&lt;br /&gt;
&lt;br /&gt;
== License Usage ==&lt;br /&gt;
&lt;br /&gt;
The entire production files of both Project Orange (Elephants Dream) and Project Peach (Big Buck Bunny) are released under the Creative Commons Attribution License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivations ==&lt;br /&gt;
&lt;br /&gt;
When asked about the relationship between the Open Source community of Blender development and the creators using it for the such projects as Project Orange and Project Peach Ton writes, “The relation is especially important when projects are involved for documentation or support, or Open Movie projects like we do for improving Blender. The fact people can share content to learn from or to build on, is a typical community-based 'shared self-interest' thing.”&lt;br /&gt;
&lt;br /&gt;
However, the use of the Creative Commons license was not clear decision back in 2005 when Project Orange was began.  Ton and others in the community realized how important of a license it will become in the future for creative works.  However, reservations still surfaced:&lt;br /&gt;
“Just the week before the release we were a bit nervous going for CC-by only... for artists it's not easy to let your baby go and have other people mess with it, completely unlimited! In the end, looking back, it's has proven to be only cool. Hardly no abuse happened, and the freedom only inspired very interesting use.”&lt;br /&gt;
&lt;br /&gt;
All material for Project Orange and Project Peach were released under the Creative Commons Attribution license and this decision was made with the Golden Rule in mind as Ton states, “Since we got sponsored by our community, we should give them back the project results in a way we would have liked to receive it ourselves... meaning, freedom to re-use, also for commercial work.”&lt;br /&gt;
&lt;br /&gt;
After experiencing first had what it is like to develop and release a project under a permissive Creative Commons license Ton has one piece of advice for those choosing a license for their work: “Just go for it, don't be afraid of sharing. The incidental (and inevitable) abuses will never outweigh the benefits.”&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Creative_Commons_BBB.png|500px|The Big Buck Bunny characters promoting CC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wallpaper was made by Steren Giannini using the Big Buck Bunny characters. All the movie files are available under a Creative Commons Attribution license. These files are of a real professional quality, they allow many users to understand better how to make quality models and computer generated movies.&lt;br /&gt;
&lt;br /&gt;
(Add more media that is relevant.)&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|Media|formedit}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=18445</id>
		<title>Case Studies/Blender Foundation</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=18445"/>
				<updated>2008-08-15T23:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Case Study&lt;br /&gt;
|Description=The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
|Quote=If you give away cool stuff, what you get in return is always more!&lt;br /&gt;
|Quote_Attribution=Ton Roosendaal&lt;br /&gt;
|Image_Header=http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&lt;br /&gt;
|Image_attribution=Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation]&lt;br /&gt;
|Image_license=http://creativecommons.org/licenses/by/3.0/&lt;br /&gt;
|Mainurl=http://www.blender.org&lt;br /&gt;
|Author=Ton Roosendaal&lt;br /&gt;
|User_Status=Creator&lt;br /&gt;
|Tag=Open Source, 3D, Animation&lt;br /&gt;
|License short name=CC BY&lt;br /&gt;
|License=http://creativecommons.org/licenses/by/2.5/&lt;br /&gt;
|Format=Image, MovingImage&lt;br /&gt;
|Country=Netherlands&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Ton Roosendaal is the lead developer of the Open Source 3D animation program [http://www.blender.org/ Blender].   Blender is a highly popular platform to produce 3D renderings and is used by The History Channel and also for storyboarding the Spider-man 2 movie.  Along with being the lead developer Ton is also the Chairman of the [http://www.blender.org/blenderorg/blender-foundation/ Blender Foundation], the non-profit that founds development and animation projects in the [http://www.blender.org/community/user-community/ Blender Community].  The Foundation is funded by donations and the sales of 3D rendering training materials from its online store.  These founds allow the foundation to support Ton Roosendaal and a small staff to work on Blender development full-time, production of short films which both spur development and showcase the capabilities of Blender, and put on the Blender Conference.&lt;br /&gt;
&lt;br /&gt;
Ton was the original lead developer of Blender when he founded the animation studio NeoGeo in 1988.  After 7 years of development it was decided that to continue improving the product it was required to perform a complete rewrite of the software.  Thus, in 1995, the development for what is now known as Blender began.  Ton started a spin-off of NeoGeo in 1998 called Not a Number (NaN) which had its goal to develop and distribute a powerful 3D tool for free.  The business model hinged on providing commercial products and services for Blender.  However, after disappointing sales results of the Blender Publisher product in 2001 the then current investors decided to shutdown the company and thus development of Blender.&lt;br /&gt;
&lt;br /&gt;
The Blender community, however, did not want to see such a powerful tool disappear.  Ton started the Blender Foundation which negotiated with the investors to allow the releasing of the Blender source code under the GNU General Public License if they were paid a sum of 100,000 EUR.  The foundation raised that amount from the support of the community and the Free Blender campaign.  On Sunday October 13, 2002 the Blender source code was released to the public.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation has since then supported the development of the software and also the production of creative projects to showcase both the Blender software and the skilled creators in the community.  In 2005 the Foundation started Project Orange to produce the Open Movie “Elephants Dream” which was greeted to wide praise.  The entire project of “Elephants Dream” was released under a Creative Commons Attribution license on March 24, 2006.  This included all 7 gigabytes of data which was used to create the final movie.  Following the success of Project Orange the Blender Foundation began Project Peach in October of 2007 to create a “funny and furry” movie.  Big Buck Bunny was released on April 10, 2008 to, again, wide acclaim.  An Open Game based on the Big Buck Bunny movie was started as Project Apricot in February of 2008.&lt;br /&gt;
&lt;br /&gt;
== License Usage ==&lt;br /&gt;
&lt;br /&gt;
The entire production files of both Project Orange (Elephants Dream) and Project Peach (Big Buck Bunny) are released under the Creative Commons Attribution License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivations ==&lt;br /&gt;
&lt;br /&gt;
When asked about the relationship between the Open Source community of Blender development and the creators using it for the such projects as Project Orange and Project Peach Ton writes, “The relation is especially important when projects are involved for documentation or support, or Open Movie projects like we do for improving Blender. The fact people can share content to learn from or to build on, is a typical community-based 'shared self-interest' thing.”&lt;br /&gt;
&lt;br /&gt;
However, the use of the Creative Commons license was not clear decision back in 2005 when Project Orange was began.  Ton and others in the community realized how important of a license it will become in the future for creative works.  However, reservations still surfaced:&lt;br /&gt;
“Just the week before the release we were a bit nervous going for CC-by only... for artists it's not easy to let your baby go and have other people mess with it, completely unlimited! In the end, looking back, it's has proven to be only cool. Hardly no abuse happened, and the freedom only inspired very interesting use.”&lt;br /&gt;
&lt;br /&gt;
All material for Project Orange and Project Peach were released under the Creative Commons Attribution license and this decision was made with the Golden Rule in mind as Ton states, “Since we got sponsored by our community, we should give them back the project results in a way we would have liked to receive it ourselves... meaning, freedom to re-use, also for commercial work.”&lt;br /&gt;
&lt;br /&gt;
After experiencing first had what it is like to develop and release a project under a permissive Creative Commons license Ton has one piece of advice for those choosing a license for their work: “Just go for it, don't be afraid of sharing. The incidental (and inevitable) abuses will never outweigh the benefits.”&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Creative_Commons_BBB.png|500px|The Big Buck Bunny characters promoting CC]]&lt;br /&gt;
This wallpaper was made by Steren Giannini using the Big Buck Bunny characters. All the movie files are available under a Creative Commons Attribution license. These files are of a real professional quality, they allow many users to understand better how to make quality models and computer generated movies.&lt;br /&gt;
&lt;br /&gt;
(Add more media that is relevant.)&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|Media|formedit}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18444</id>
		<title>License tagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18444"/>
				<updated>2008-08-15T22:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;License Tagger is a cross-plateform small application to add license metadata in your files. It fully uses [[liblicense]].&lt;br /&gt;
&lt;br /&gt;
[[Image:License_tagger.png|400px|License Tagger concept]]&lt;br /&gt;
&lt;br /&gt;
It is developed in Python, using the [http://www.wxpython.org/ wxpython library]&lt;br /&gt;
&lt;br /&gt;
Check out the code here:&lt;br /&gt;
   git clone git://code.creativecommons.org/SemanticTasks.git&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18443</id>
		<title>License tagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18443"/>
				<updated>2008-08-15T22:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:License_tagger.png|400px|License Tagger concept]]&lt;br /&gt;
&lt;br /&gt;
Check out the code here:&lt;br /&gt;
   git://code.creativecommons.org/SemanticTasks.git&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18442</id>
		<title>License tagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18442"/>
				<updated>2008-08-15T22:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:License_tagger.png|300px|License Tagger concept]]&lt;br /&gt;
&lt;br /&gt;
Check out the code here:&lt;br /&gt;
   git://code.creativecommons.org/SemanticTasks.git&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18440</id>
		<title>License tagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18440"/>
				<updated>2008-08-15T22:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:License_tagger.png|300px|left|License Tagger concept]]&lt;br /&gt;
&lt;br /&gt;
Check out the code here:&lt;br /&gt;
   git://code.creativecommons.org/SemanticTasks.git&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=File:Creative_Commons_BBB.png&amp;diff=18439</id>
		<title>File:Creative Commons BBB.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=File:Creative_Commons_BBB.png&amp;diff=18439"/>
				<updated>2008-08-15T22:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: The Big Buck Bunny characters promote CC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Big Buck Bunny characters promote CC&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18438</id>
		<title>License tagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18438"/>
				<updated>2008-08-15T22:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:License_tagger.png|thumb|left|License Tagger concept]]&lt;br /&gt;
&lt;br /&gt;
Check out the code here:&lt;br /&gt;
   git://code.creativecommons.org/SemanticTasks.git&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18437</id>
		<title>License tagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=License_tagger&amp;diff=18437"/>
				<updated>2008-08-15T22:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: New page: Image:License_tagger.png  Check out the code here:    git://code.creativecommons.org/SemanticTasks.git&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:License_tagger.png]]&lt;br /&gt;
&lt;br /&gt;
Check out the code here:&lt;br /&gt;
   git://code.creativecommons.org/SemanticTasks.git&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=File:License_tagger.png&amp;diff=18435</id>
		<title>File:License tagger.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=File:License_tagger.png&amp;diff=18435"/>
				<updated>2008-08-15T22:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: Overview of the license tagger concept&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview of the license tagger concept&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Developer&amp;diff=18433</id>
		<title>Developer</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Developer&amp;diff=18433"/>
				<updated>2008-08-15T22:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Translations}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;split-half&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary goal of this section is to build a community of developers around the development of tools facilitating Creative Commons' licenses and standards.  You can help by accepting one of our [[Developer Challenges]].&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
* Build a strong and supportive community of developers&lt;br /&gt;
* Support Creative Commons Developer Community Projects&lt;br /&gt;
* Build infrastructure around Creative Commons licenses&lt;br /&gt;
* Build infrastructure around Creative Commons standards&lt;br /&gt;
&lt;br /&gt;
== Get Involved ==&lt;br /&gt;
&lt;br /&gt;
* [[Mailing Lists]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Developer Challenges|Try some Developer Challenges]]&lt;br /&gt;
* [[HOWTO Patch|Submit a Patch]]&lt;br /&gt;
* [[Translator|Translate projects into different languages]]&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
* [[Choose license|Choosing Licenses]]&lt;br /&gt;
* [[License Wrappers|Reading Licenses]]&lt;br /&gt;
* [[HOWTO Patch|HOWTO Create, Apply and Submit Patches]]&lt;br /&gt;
* [[Translating ccHost]] - Help localize for your language&lt;br /&gt;
* [[Coding Style]] - General coding guidelines and settings&lt;br /&gt;
* [[UsingMarkup| Using Markup]]&lt;br /&gt;
* [[Buildbot]]&lt;br /&gt;
* [[git phrasebook]] - Tips on using &amp;quot;git&amp;quot; well&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
* [[Summer of Code]]&lt;br /&gt;
* [[Maximize Software Distribution]] - targeting software distros, PR, etc&lt;br /&gt;
* [[Software Release Procedure]] - best practices for releasing CCDC Software&lt;br /&gt;
* [[Open Source]] - starting, running and learning about CC + Open Source&lt;br /&gt;
* [[Search Engine Survey]] - General survey of the open source search engine scene&lt;br /&gt;
* [[Operating System Search Survey]] - General survey of search and metadata&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
* [[User:NathanYergler|Nathan Yergler]]&lt;br /&gt;
* [http://www.fourstones.net Victor Stone]&lt;br /&gt;
* [[User:Jon Phillips|Jon Phillips]]&lt;br /&gt;
* [http://www.burobjorn.nl Bjorn Wijers]&lt;br /&gt;
* [[User:Mike Linksvayer|Mike Linksvayer]]&lt;br /&gt;
* [[User:BryceHarrington|Bryce Harrington]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;split-half&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
Creative Commons actively develops the following software projects:&lt;br /&gt;
&lt;br /&gt;
* [[License tagger]]&lt;br /&gt;
* [[ccHost]] ([[ccMixter]] source code)&lt;br /&gt;
* [[Translator]] - http://translate.creativecommons.org/&lt;br /&gt;
* [[ccLookup]]&lt;br /&gt;
* [[Command Line Tools]]&lt;br /&gt;
* [[ccNutch]]&lt;br /&gt;
* [[ccTeamspace]], a task and project tracking system&lt;br /&gt;
* [[ccPublisher]] (not maintained any more)&lt;br /&gt;
&lt;br /&gt;
Also see the [[:Category:Tools|Tools Category Index]] for links to additional projects.  Code for our projects is hosted at [http://code.creativecommons.org code.creativecommons.org] or [[CcTools Berlios|Berlios.de]]; see the [[Source Repository Policy]] for information on contributing code or starting a new project.  See the [[Source Repository Information]] page for general information about the available modules and how to check them out from source control.&lt;br /&gt;
&lt;br /&gt;
=== Supporting Projects ===&lt;br /&gt;
&lt;br /&gt;
We also maintain several library projects which are reused in some of our applications:&lt;br /&gt;
&lt;br /&gt;
* [[License Wrappers]] language-specific wrappers for representing and manipulating license information&lt;br /&gt;
* [[Creative Commons Web Services]]&lt;br /&gt;
* [[Web Services Client Implementations]]&lt;br /&gt;
* [[pyArchive]]&lt;br /&gt;
* [[Ajax License Chooser]]&lt;br /&gt;
* [[libfeedback]]&lt;br /&gt;
&lt;br /&gt;
=== Exploratory Projects ===&lt;br /&gt;
&lt;br /&gt;
The projects below are currently being discussed or explored:&lt;br /&gt;
* [[Developer Challenges]] - a long list of challenges set for exploration&lt;br /&gt;
* [[Content Aggregation]]&lt;br /&gt;
* [[liblicense]] - an abstract library for implementing license support (C-library)&lt;br /&gt;
* [[Dream CC Tool]] - A discussion of the &amp;quot;ideal&amp;quot; CC tool; possibly the successor to ccPublisher?&lt;br /&gt;
* [[Development Ideas]] - A collection of nascent ideas for CC-enabled tools. As these become more fleshed out, they'll be moved to their own pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Developer]]&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Search&amp;diff=18013</id>
		<title>CC Search</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Search&amp;diff=18013"/>
				<updated>2008-07-23T21:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* What's next for the CC Search tool? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://search.creativecommons.org will help you find photos, music, text, books, educational material, and more that is free to share or build upon utilizing Creative Commons enabled search services at [http://www.google.com/advanced_search Google], [http://search.yahoo.com/cc Yahoo!], and [http://flickr.com/search/advanced/ Flickr].  You can also access this tool via the [http://getfirefox.com Firefox web browser].  Find out more about [[Firefox and CC Search]].&lt;br /&gt;
&lt;br /&gt;
==Why is this important?==&lt;br /&gt;
&lt;br /&gt;
Copyright applies fully and automatically to any work -- a photograph, a song, a web page, an article, pretty much any form of expression -- the moment it is created. This means that if you want to copy and re-use a creative work you find online, you usually have to ask the author's permission.&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;all rights reserved&amp;quot; protection is a good thing for many authors and artists. But what about those who want you to use their work freely without permission -- but on certain conditions?&lt;br /&gt;
&lt;br /&gt;
This search service helps you quickly find those authors and the work they have marked as free to use with only &amp;quot;some rights reserved.&amp;quot; If you respect the rights they have reserved (which will be clearly marked, as you'll see) then you can use the work without having to contact them and ask. In some cases, you may even find work in the public domain -- that is, free for any use with &amp;quot;no rights reserved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Looking for a picture of a giraffe for a school report? Type &amp;quot;giraffe,&amp;quot; choose the Flickr tab, and [http://search.creativecommons.org/?q=giraffe&amp;amp;engine=flickr see what you find].&lt;br /&gt;
&lt;br /&gt;
Interested in music free to download and put in a movie? Type the kind of music you're looking for, choose the Google or Yahoo! tabs, and browse results from across the web.&lt;br /&gt;
&lt;br /&gt;
Try it out. Look for books, weblogs, audio recordings, and more.&lt;br /&gt;
&lt;br /&gt;
You can also browse specific repositories of Creative Commons licensed content by clicking on [[Content Curators|Content Directories]].&lt;br /&gt;
&lt;br /&gt;
==What is Creative Commons?==&lt;br /&gt;
&lt;br /&gt;
We're a nonprofit, so this search tool is free to use. Learn more about us at http://creativecommons.org.&lt;br /&gt;
&lt;br /&gt;
==What's next for the CC Search tool?==&lt;br /&gt;
&lt;br /&gt;
*[[Translating CC Tools|Internationalization (i18n)]]&lt;br /&gt;
*Add more CC enabled search options&lt;br /&gt;
&lt;br /&gt;
==Adding your search engine to CC Search==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[CcSearch integration]] concerning adding your search engine to the CC Search interface. Note that being added to the search.creativecommons.org interface is entirely at the discretion of Creative Commons. Fulfilling technical requirements is no guarantee of usefulness, nor of being added to the interface.&lt;br /&gt;
*[[CcOpenSearch]] -- OpenSearch is an entirely different metasearch technology facilitating search aggregation and alternative search interfaces via search result feeds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Search]]&lt;br /&gt;
&lt;br /&gt;
{{Challenge Enabled}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies/Jamglue_study&amp;diff=17990</id>
		<title>Case Studies/Jamglue study</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies/Jamglue_study&amp;diff=17990"/>
				<updated>2008-07-21T23:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Case Study&lt;br /&gt;
|Description=Jamglue is an online community for creating and personalizing audio, allowing for tracks to be easily remixed and reworked by the community at large.&lt;br /&gt;
|Quote=Without CC it would be very difficult to give users the flexibility they deserve while keeping it simple to use.&lt;br /&gt;
|Quote_Attribution=Divya Bha&lt;br /&gt;
|Image_Header=http://one.static.jamglue.com/images/nav/logo-placeholder.v28042008.gif&lt;br /&gt;
|Mainurl=http://www.jamglue.com/&lt;br /&gt;
|Author=Jamglue&lt;br /&gt;
|User_Status=Curator&lt;br /&gt;
|Tag=music remix recording community&lt;br /&gt;
|License short name=various&lt;br /&gt;
|Format=Sound&lt;br /&gt;
|Country=Global&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Jamglue uses flash based tools that allow people to upload their own tracks in 'steam' form (i.e. drums are separate from guitars etc.) which in turn can be remixed/reused by the rest of the community. They have created an online [http://en.wikipedia.org/wiki/Digital_audio_workstation DAW] to facilitate this.&lt;br /&gt;
&lt;br /&gt;
Jamglue has been exemplary in getting major artist to release song-stems for their tracks under CC licences. By doing this, these artists allow their fans to engage with their music without fear of loosing their commercial rights. Check out their [http://www.jamglue.com/contests contests] page to see the artists they have worked with.&lt;br /&gt;
&lt;br /&gt;
== License Usage ==&lt;br /&gt;
&lt;br /&gt;
Anyone uploading to Jamglue can choose from the suite of CC licences for their own music. From their, Jamglue internally enforces the different aspects of the licences (such as SA) but has found that the licences 'just work' and keep creative people doing creative things without worry.&lt;br /&gt;
&lt;br /&gt;
== Motivations ==&lt;br /&gt;
&lt;br /&gt;
Without CC licenses Jamglue would be unable to host high-profile contests with major artists. Similarly, its community is built around sharing - CC licences make it easy for artists (big and small) to articulate what others can and can't do with their works.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies/Jamendo&amp;diff=17885</id>
		<title>Case Studies/Jamendo</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies/Jamendo&amp;diff=17885"/>
				<updated>2008-07-14T20:18:18Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Case Study&lt;br /&gt;
|Description=Jamendo is a music platform offering artists the ability to promote, publish, and be paid for their music made available for download under Creative Commons and the Free Art licences.&lt;br /&gt;
|Quote=More than a music sharing platform we are economically supporting and promoting the long tail of music.&lt;br /&gt;
|Quote_Attribution=[http://creativecommons.org/weblog/entry/7571 Laurent Kratz, Jamendo’s CEO and Founder]&lt;br /&gt;
|Image_Header=http://z.about.com/d/mp3/1/8/M/-/-/-/logo_jamendo_en.jpg&lt;br /&gt;
|Image_attribution=Jamendo logo, used with permission&lt;br /&gt;
|Mainurl=http://www.jamendo.com/&lt;br /&gt;
|Author=Jamendo&lt;br /&gt;
|User_Status=Curator&lt;br /&gt;
|Tag=Jamendo, music, community, donation, business model&lt;br /&gt;
|License short name=CC BY, CC BY-ND, CC BY-NC-ND, CC BY-NC, CC BY-NC-SA, CC BY-SA, various&lt;br /&gt;
|License=http://creativecommons.org/licenses/by/3.0/, http://creativecommons.org/licenses/by-sa/3.0/ , http://creativecommons.org/licenses/by-nc-sa/3.0/ , http://creativecommons.org/licenses/by-nc/3.0/, http://creativecommons.org/licenses/by-nd/3.0/, http://creativecommons.org/licenses/by-nc-nd/3.0/ , http://creativecommons.org/licenses/sampling+/1.0/ , http://creativecommons.org/licenses/nc-sampling+/1.0/, http://artlibre.org/licence/lal/en/&lt;br /&gt;
|Format=Sound&lt;br /&gt;
|Country=Global&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[http://www.jamendo.com Jamendo] is a unique music platform aiming to assist artists ‘promote, publish, and be paid for’ their music.  Founded in Luxembourg by free culture enthusiasts Sylvain Zimmer, Laurent Kratz and Pierre Gérard in May 2004, Jamendo has established a dedicated international community of followers.  Utilising peer-to-peer distribution methods, such as [http://www.bittorrent.com/ BitTorrent] and [http://www.emule-project.net/home/perl/general.cgi?l=1 eMule], coupled with Creative Commons and Free Art licensing, Jamendo emphasises the legal distribution of content.  Its business model is based on the concept that the wide dissemination of content across networks leads to popularity and prominence: ‘Be known and recognized.  Spread your music worldwide.’&lt;br /&gt;
&lt;br /&gt;
Jamendo is the first site to offer its contributors [http://www.jamendo.com/en/static/help_revenueshare/ 50% of revenue gained from advertising].  By registering for this optional programme, artists share in the site’s profits according to their page views.  In addition, Jamendo offers the ability for users to donate directly to their favourite artists through a PayPal ‘tip jar’ facility.  Artists receive close to 100% of moneys donated: a small administrative fee is deducted.  This has been the first serious attempt of a file-sharing site to provide a direct way to compensate musicians for their work.  Furthermore, by adopting Creative Commons, the site offers the possibility to distribute music freely, while preserving the basic rights of the artist.&lt;br /&gt;
&lt;br /&gt;
As a portmanteau of ‘jam’ and ‘crescendo,’ the Jamendo platform unites:&lt;br /&gt;
*A legal framework to support artists, through Creative Commons and Free Art Licensing;&lt;br /&gt;
*An integrated rating and recommendation system adapted from [http://irate.sourceforge.net/ iRATE], a collaborative filtering system for music;&lt;br /&gt;
*Free, simple, and quick access to music through tag searches;&lt;br /&gt;
*Use of common peer-to-peer technologies, such as BitTorrent and eMule for album download and content streaming;&lt;br /&gt;
*mp3 and Ogg Vorbis file formats;&lt;br /&gt;
*Mechanisms to make direct donations to the artists through PayPal.&lt;br /&gt;
&lt;br /&gt;
Each artist is assigned a personal profile which includes links to their works including information about licensing, photos, event announcements, user-submitted reviews, and a discussion forum.  As of 5 November, 2007, [http://www.jamendo.com/en/?p=stats: Jamendo hosted] over 5000 albums and 336,000 artists: &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Available hours of music||4592&lt;br /&gt;
|-&lt;br /&gt;
|Number of album tracks||70996&lt;br /&gt;
|-&lt;br /&gt;
|Number of available albums||5369&lt;br /&gt;
|-&lt;br /&gt;
|Number of registered artists||336914&lt;br /&gt;
|-&lt;br /&gt;
|Number of registered members||196851&lt;br /&gt;
|-&lt;br /&gt;
|Number of known concert dates||2905&lt;br /&gt;
|-&lt;br /&gt;
|Total size of distributed files||2.52 TB&lt;br /&gt;
|-&lt;br /&gt;
|Number of distributed files||289418&lt;br /&gt;
|-&lt;br /&gt;
|Finished BitTorrent downloads||2310084&lt;br /&gt;
|-&lt;br /&gt;
|Data transfered with BitTorrent||106.74 TB&lt;br /&gt;
|-&lt;br /&gt;
|Number of available languages||26&lt;br /&gt;
|-&lt;br /&gt;
|Number of reviews||54288 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By 14 July 2008, Jamendo had significantly increased their offerings, in featuring 10443 albums, 62001 album reviews, and 370283 active members.  &lt;br /&gt;
&lt;br /&gt;
Jamendo emphasises that it is:&lt;br /&gt;
*A nonexclusive platform: the artist remains the owner of their music, which they are free to distribute by any other means at their disposal.  Jamendo maintains a strong commitment to complementing traditional music distribution methods, such as CD sales.&lt;br /&gt;
*A zero-cost platform: Jamendo provides hosting for free.  Site costs are kept low by using P2P distribution.  Minimal advertising is included on the site and included in audio streams to raise revenue.&lt;br /&gt;
*A free platform: Artists reserve the right to remove their content from the site at any point, and are thus not prevented from signing exclusive contracts with record companies.&lt;br /&gt;
&lt;br /&gt;
Jamendo is the first site to offer its contributors 50% of revenue gained from advertising.  By registering for this [http://www.jamendo.com/en/static/help_revenueshare/ optional programme], artists share in profits according to following formula: total page views per artist (across the album, lyrics, and review pages) divided by the number of page views of the artists registered to the programme.  The artist will then earn 50% of the Jamendo shares.  In addition, Jamendo offers the ability for users to donate directly to their favourite artists through a PayPal ‘tip jar’ facility.  Artists receive close to 100% of moneys donated: a small administrative fee is deducted.  This has been the first serious attempt of a file-sharing site to provide a direct way to compensate musicians for their work.  The operation of this scheme is depicted below:&lt;br /&gt;
http://mirrors.creativecommons.org/blimg/jamendo-revenue-share.png&lt;br /&gt;
&lt;br /&gt;
Artists are encouraged to increase their revenue by:&lt;br /&gt;
*embedding the Jamendo Player featuring their album into blogs and websites;&lt;br /&gt;
*advertising the link to Jamendo on flyers, artists sites etc.;&lt;br /&gt;
*spreading the word about Jamendo: the more popular the site, the greater the hit count and thus the greater the revenue.&lt;br /&gt;
&lt;br /&gt;
On 29 October 2007, economist Aaron Schiff from [http://www.26econ.com/music-by-donation-some-data/ 26econ.com] wrote on the progress of voluntary donations on Jamendo, providing statistics as follows, in addition to the [http://www.26econ.com/wp-content/uploads/2007/10/donationdata.xls Excel file] of the data.  This sits alongside [http://www.jamendo.com/fr/get/donation/list/donation/data/plain/?dni=info_common&amp;amp;n=all Jamendo’s donation statistics].&lt;br /&gt;
&lt;br /&gt;
On analysis, Schiff found that total donations were small:&lt;br /&gt;
:Jamendo currently claims about 69,000 songs are available for download…  Over the 22 months there were 1,454 donations made, for a total value of US$21,150. So each artist is receiving very little money, if anything. Here’s the number and value of donations each month:&lt;br /&gt;
http://www.26econ.com/wp-content/uploads/2007/10/count.png&lt;br /&gt;
:Looking at the raw data, people generally make donations of round numbers, mostly multiples of 5 dollars or 5 Euros. There were a few odd donations though, like 5.99 or 6.49. The largest donation was about $204. The smallest was $5, which is the default minimum donation that the website suggests. Across all donations the average was $14.55. This graph shows the average and standard deviation of monthly donations across time:&lt;br /&gt;
http://www.26econ.com/wp-content/uploads/2007/10/mean1.png&lt;br /&gt;
:There’s a slight trend upwards over time in the average monthly donation, but a linear trend is not statistically significant. As you might expect, the distribution of donations (across all months) is skewed. Most donations cluster around relatively low values, but there are a number of higher donations. There were 12 donations of $100 or more. Here’s the histogram of all donations:&lt;br /&gt;
http://www.26econ.com/wp-content/uploads/2007/10/hist.png&lt;br /&gt;
&lt;br /&gt;
Attracting VC funding in July 2007 from Luxembourg-based Mangrove Capital Partners, an early investor in Skype, [http://creativecommons.org/weblog/entry/7571 Laurent Kratz], Jamendo’s CEO and Founder, stated: &lt;br /&gt;
:‘With this funding, we plan to become the undisputed global player of free music.  More than a music sharing platform we are economically supporting and promoting the long tail of music.  We have a proven business model where music is not only proposed for free to end consumers but we are also closing an increasing number of partnership agreements and licensing deals.’ &lt;br /&gt;
The lessons able to be learned from the Jamendo site by other online publishers (particularly e-book entrepreneurs, in this instance) have been summarised by [http://www.teleread.org/blog/?p=6138 Robert Nagle ] as follows:&lt;br /&gt;
:1. There are many content creators willing to give their content away;&lt;br /&gt;
:2. Tools for distributing, cataloguing, and rating this content are constantly improving;&lt;br /&gt;
:3. The openness permitted by Creative Commons offers a way for independents to compete against various mainstream media operations;&lt;br /&gt;
:4. Audio books can easily go the ‘way of Jamendo’, as has been demonstrated with podiobooks.com;&lt;br /&gt;
:5. Although the site has yet to produce a lot of revenue, it does so without DRM.  This may cause difficulties in verification.&lt;br /&gt;
Nagle concludes that ‘Jamendo is an inspiration for people in the content creation field regardless of genre.’&lt;br /&gt;
&lt;br /&gt;
== License Usage ==&lt;br /&gt;
Jamendo’s entire catalogue is available for free download, being licensed variously under Creative Commons or (less commonly) the [http://artlibre.org/licence/lal/en/ Free Art Licence], the English-language version of the ''Licence Art Libre'', a French copyleft licence applying to works of art.&lt;br /&gt;
&lt;br /&gt;
[http://www.jamendo.com/en/creativecommons/ Jamendo’s Creative Commons search interface] presents thumbnails of the albums which fall into the six Creative Commons licences, clearly showing which albums are available for remix or commercial use.  As of 7 November 2007, the distribution of licences was as follows:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CC Attribution||98&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-ShareAlike||498&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NonCommercial-ShareAlike||2694&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NonCommercial||45&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NoDerivatives||87&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NonCommercial-NoDerivatives||1365&lt;br /&gt;
|-&lt;br /&gt;
|CC SamplingPlus||0&lt;br /&gt;
|-&lt;br /&gt;
|CC NonCommercial-SamplingPlus||419&lt;br /&gt;
|-&lt;br /&gt;
|Free Art Licence||229&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As of 21 May 2008,&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CC Attribution||196&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-ShareAlike||1163&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NonCommercial-ShareAlike||4902&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NonCommercial||70&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NoDerivatives||167&lt;br /&gt;
|-&lt;br /&gt;
|CC Attribution-NonCommercial-NoDerivatives||2121&lt;br /&gt;
|-&lt;br /&gt;
|CC SamplingPlus||129&lt;br /&gt;
|-&lt;br /&gt;
|CC NonCommercial-SamplingPlus||262&lt;br /&gt;
|-&lt;br /&gt;
|Free Art Licence||222&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jamendo employs the [http://www.jamendo.com/en/jamloader/ ‘Jamloader’ tool] for uploads, a GPL-licensed, Python-based open source software inspired by [http://wiki.creativecommons.org/CcPublisher ccPublisher], as used at the [http://archive.org Internet Archive ].  As with ccPublisher, this tool allows users to select an appropriate Creative Commons licence and to tag audio and video files with metadata through an administrative panel, as shown (explained [http://www.jamendo.com/en/static/artists_how/ here]):&lt;br /&gt;
&lt;br /&gt;
http://img.jamendo.com/help/artists_how/adminpanel.en.jpg&lt;br /&gt;
&lt;br /&gt;
In addition, each artist’s profile clearly details their licence terms under the ‘Your rights on this album’ section, linking to the relevant Creative Commons deed.&lt;br /&gt;
&lt;br /&gt;
== Motivations ==&lt;br /&gt;
Jamendo allows artists to distribute their work across peer-to-peer networks via legally-recognised means.  The site harnesses the power of the Internet for rapid recognition of talent, and rewards the artist for their work through fair compensation mechanisms.  In adopting Creative Commons, the site offers the possibility to distribute music freely, while [http://www.jamendo.com/en/static/artists_why/ preserving the basic rights of the artist].&lt;br /&gt;
:‘By authorising the free distribution of your album on these networks, you are helping to make Peer-to-Peer tools legitimate.  And, your work will receive additional recognition and publicity due to the current media attention on the subject.  You will be recognized as an artist with mature views on music distribution.’&lt;br /&gt;
&lt;br /&gt;
Sylvain Zimmer comments about his platform’s choice of Creative Commons licence:&lt;br /&gt;
:‘Jamendo's choice of Creative Commons as a licensing framework from day one was made because of 3 key points: &lt;br /&gt;
:*The flexibility of the licenses that let the artist choose 'how free' they want their music to be.&lt;br /&gt;
:*The clarity of the &amp;quot;human-readable&amp;quot; license page and the quality of the &amp;quot;machine-readable&amp;quot; and &amp;quot;lawyer-readable&amp;quot; license pages. &lt;br /&gt;
:*Creative Commons is an organization supported by great individuals, a vibrant community and a tremendous growth rate worldwide.’&lt;br /&gt;
&lt;br /&gt;
As to users’ individual motivations to license under CC, [http://www.dailymotion.com/ Dailymotion], a Paris-based video-sharing site, recently called upon Jamendo’s artists and users to provide testimonials and anecdotes of their experience with the site.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
Delete this line and add text here. &lt;br /&gt;
&lt;br /&gt;
Add media that is relevant.&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|Media|formedit}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17883</id>
		<title>Case Studies</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17883"/>
				<updated>2008-07-14T20:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explore and add noteworthy global CC stories ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox| &lt;br /&gt;
'''Welcome to the Creative Commons Case Studies project!'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons projects are found across the globe, with licenses used by private individuals to large corporations.  The stories on this site tell of some of the thousands of individuals and organisations who use CC on a daily basis for a multitude of purposes across a variety of content. This site aims to highlight the fantastic work being done by creators and content aggregators in the CC community.  It details some of the available tools for creation and collaboration which employ Creative Commons licenses.  &lt;br /&gt;
&lt;br /&gt;
The Case Study Wiki chronicles past, present and future success stories of CC. The goal is to create a community-powered system for qualitatively measuring the impact of Creative Commons around the world. All are encouraged to add interesting, innovative, or noteworthy uses of Creative Commons licenses. &lt;br /&gt;
&lt;br /&gt;
Check out our '''[[Casestudies_roadmap|roadmap]]''' to pick-up a shovel and help us make this better. Communicate about this project on [http://creativecommons.org/contact cc-community list and #cc chat channel].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
== Add a Case Study==&lt;br /&gt;
{{#forminput:Case_Study|30|Case study name|}}&lt;br /&gt;
&lt;br /&gt;
'''How to add a Case Study''' - simply add the name of the Case Study in the box above. You'll be directed to an easy form to enter the details. If you haven't done so already, you'll need to [[Special:Userlogin|login or sign up for an account]] on this wiki. &lt;br /&gt;
&lt;br /&gt;
'''What is appropriate for a Case Study?''' - Anything and everything that uses the CC licenses. Not certain that something should be added as a Case Study? Add it anyway and others will help you make it better.&lt;br /&gt;
&lt;br /&gt;
If you're still after guidance, check out the featured case studies below as examples.&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==View Case Studies==&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask/-5B-5BCategory:Casestudy-5D-5D/%3FAuthor/%3FFormat/%3FCountry/sort%3D/order%3DASC By Name]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Country&amp;amp;order=ASC By Country]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Revision%20time&amp;amp;order=DESC By Edit Time]&lt;br /&gt;
&lt;br /&gt;
===By Profession...===&lt;br /&gt;
[[Photographer|Photogaphy]] | [[Musician|Music]]&lt;br /&gt;
&lt;br /&gt;
[[Filmmaker|Film]] | [[Writer|Literature]]&lt;br /&gt;
&lt;br /&gt;
[[Educator Librarian|Education and Libraries]]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask?title=Special%3AAsk&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;po=%3FAuthor%0D%0A%3FFormat%0D%0A%3FCountry%0D%0A%3FHas+language%0D%0A&amp;amp;sort0=Has+language&amp;amp;order0=ASC&amp;amp;sc=1 By Translations Available]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FAuthor%0A%3FFormat%0A%3FCountry%0A&amp;amp;order=ASC&amp;amp;eq=yes Create Your Own Sort]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last edited Case Studies==&lt;br /&gt;
{{#ask: [[Category:Casestudy]]&lt;br /&gt;
 | ?Author&lt;br /&gt;
 | ?Country&lt;br /&gt;
 | mainlabel=Case Study&lt;br /&gt;
 | sort=Revision time&lt;br /&gt;
 | order=descending&lt;br /&gt;
 | limit=5 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Featured Case Studies==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7; border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px solid #2a372f;&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
===[[Blender Foundation]]===&lt;br /&gt;
&lt;br /&gt;
http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation] [http://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you give away cool stuff, what you get in return is always more!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
- ''Ton Roosendaal, Chairman, Blender Foundation''&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7;border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px #2a372f solid;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
===[[Global Voices Online]]===&lt;br /&gt;
&lt;br /&gt;
http://www.globalvoicesonline.org/_p/img/tmpl/gvo-logo-lg.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We believe that sharing our content in this way is most consistent with our main goal: making the voices of bloggers around the world heard by as many people as possible.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.globalvoicesonline.org/wiki/article/Global_Voices_Draft_Manifesto ''Global Voices Online Draft Manifesto'']&lt;br /&gt;
&lt;br /&gt;
The Global Voices Online project presents writings from an international team of bloggers who monitor online conversations pertaining to their regions.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Incomplete Case Studies==&lt;br /&gt;
''Please help us by adding to the following Case Studies:''&lt;br /&gt;
{{Coolbox|&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Casestudy]]&lt;br /&gt;
    [[Category:Incomplete]]&lt;br /&gt;
    | format=list&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://creativecommons.org http://wiki.creativecommons.org/images/5/52/Cc_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://creativecommons.org.au http://wiki.creativecommons.org/images/6/6b/Cc_au_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://www.cci.edu.au http://wiki.creativecommons.org/images/c/c6/Cci_small.jpg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Metrics]] [[Category:Project]]&lt;br /&gt;
{{Translations}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17882</id>
		<title>Case Studies</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17882"/>
				<updated>2008-07-14T20:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explore and add noteworthy global CC stories ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox| &lt;br /&gt;
'''Welcome to the Creative Commons Case Studies project!'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons projects are found across the globe, with licenses used by private individuals to large corporations.  The stories on this site tell of some of the thousands of individuals and organisations who use CC on a daily basis for a multitude of purposes across a variety of content. This site aims to highlight the fantastic work being done by creators and content aggregators in the CC community.  It details some of the available tools for creation and collaboration which employ Creative Commons licenses.  &lt;br /&gt;
&lt;br /&gt;
The Case Study Wiki chronicles past, present and future success stories of CC. The goal is to create a community-powered system for qualitatively measuring the impact of Creative Commons around the world. All are encouraged to add interesting, innovative, or noteworthy uses of Creative Commons licenses. &lt;br /&gt;
&lt;br /&gt;
Check out our '''[[Casestudies_roadmap|roadmap]]''' to pick-up a shovel and help us make this better. Communicate about this project on [http://creativecommons.org/contact cc-community list and #cc chat channel].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
== Add a Case Study==&lt;br /&gt;
{{#forminput:Case_Study|30|Case study name|}}&lt;br /&gt;
&lt;br /&gt;
'''How to add a Case Study''' - simply add the name of the Case Study in the box above. You'll be directed to an easy form to enter the details. If you haven't done so already, you'll need to [[Special:Userlogin|login or sign up for an account]] on this wiki. &lt;br /&gt;
&lt;br /&gt;
'''What is appropriate for a Case Study?''' - Anything and everything that uses the CC licenses. Not certain that something should be added as a Case Study? Add it anyway and others will help you make it better.&lt;br /&gt;
&lt;br /&gt;
If you're still after guidance, check out the featured case studies below as examples.&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==View Case Studies==&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask/-5B-5BCategory:Casestudy-5D-5D/%3FAuthor/%3FFormat/%3FCountry/sort%3D/order%3DASC By Name]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Country&amp;amp;order=ASC By Country]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Revision%20time&amp;amp;order=DESC Edit Time]&lt;br /&gt;
&lt;br /&gt;
===By Profession...===&lt;br /&gt;
[[Photographer|Photogaphy]] | [[Musician|Music]]&lt;br /&gt;
&lt;br /&gt;
[[Filmmaker|Film]] | [[Writer|Literature]]&lt;br /&gt;
&lt;br /&gt;
[[Educator Librarian|Education and Libraries]]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask?title=Special%3AAsk&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;po=%3FAuthor%0D%0A%3FFormat%0D%0A%3FCountry%0D%0A%3FHas+language%0D%0A&amp;amp;sort0=Has+language&amp;amp;order0=ASC&amp;amp;sc=1 By Translations Available]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FAuthor%0A%3FFormat%0A%3FCountry%0A&amp;amp;order=ASC&amp;amp;eq=yes Create Your Own Sort]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last edited Case Studies==&lt;br /&gt;
{{#ask: [[Category:Casestudy]]&lt;br /&gt;
 | ?Author&lt;br /&gt;
 | ?Country&lt;br /&gt;
 | mainlabel=Case Study&lt;br /&gt;
 | sort=Revision time&lt;br /&gt;
 | order=descending&lt;br /&gt;
 | limit=5 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Featured Case Studies==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7; border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px solid #2a372f;&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
===[[Blender Foundation]]===&lt;br /&gt;
&lt;br /&gt;
http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation] [http://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you give away cool stuff, what you get in return is always more!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
- ''Ton Roosendaal, Chairman, Blender Foundation''&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7;border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px #2a372f solid;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
===[[Global Voices Online]]===&lt;br /&gt;
&lt;br /&gt;
http://www.globalvoicesonline.org/_p/img/tmpl/gvo-logo-lg.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We believe that sharing our content in this way is most consistent with our main goal: making the voices of bloggers around the world heard by as many people as possible.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.globalvoicesonline.org/wiki/article/Global_Voices_Draft_Manifesto ''Global Voices Online Draft Manifesto'']&lt;br /&gt;
&lt;br /&gt;
The Global Voices Online project presents writings from an international team of bloggers who monitor online conversations pertaining to their regions.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Incomplete Case Studies==&lt;br /&gt;
''Please help us by adding to the following Case Studies:''&lt;br /&gt;
{{Coolbox|&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Casestudy]]&lt;br /&gt;
    [[Category:Incomplete]]&lt;br /&gt;
    | format=list&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://creativecommons.org http://wiki.creativecommons.org/images/5/52/Cc_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://creativecommons.org.au http://wiki.creativecommons.org/images/6/6b/Cc_au_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://www.cci.edu.au http://wiki.creativecommons.org/images/c/c6/Cci_small.jpg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Metrics]] [[Category:Project]]&lt;br /&gt;
{{Translations}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17880</id>
		<title>Case Studies</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17880"/>
				<updated>2008-07-14T20:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explore and add noteworthy global CC stories ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox| &lt;br /&gt;
'''Welcome to the Creative Commons Case Studies project!'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons projects are found across the globe, with licenses used by private individuals to large corporations.  The stories on this site tell of some of the thousands of individuals and organisations who use CC on a daily basis for a multitude of purposes across a variety of content. This site aims to highlight the fantastic work being done by creators and content aggregators in the CC community.  It details some of the available tools for creation and collaboration which employ Creative Commons licenses.  &lt;br /&gt;
&lt;br /&gt;
The Case Study Wiki chronicles past, present and future success stories of CC. The goal is to create a community-powered system for qualitatively measuring the impact of Creative Commons around the world. All are encouraged to add interesting, innovative, or noteworthy uses of Creative Commons licenses. &lt;br /&gt;
&lt;br /&gt;
Check out our '''[[Casestudies_roadmap|roadmap]]''' to pick-up a shovel and help us make this better. Communicate about this project on [http://creativecommons.org/contact cc-community list and #cc chat channel].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
== Add a Case Study==&lt;br /&gt;
{{#forminput:Case_Study|30|Case study name|}}&lt;br /&gt;
&lt;br /&gt;
'''How to add a Case Study''' - simply add the name of the Case Study in the box above. You'll be directed to an easy form to enter the details. If you haven't done so already, you'll need to [[Special:Userlogin|login or sign up for an account]] on this wiki. &lt;br /&gt;
&lt;br /&gt;
'''What is appropriate for a Case Study?''' - Anything and everything that uses the CC licenses. Not certain that something should be added as a Case Study? Add it anyway and others will help you make it better.&lt;br /&gt;
&lt;br /&gt;
If you're still after guidance, check out the featured case studies below as examples.&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==View Case Studies==&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask/-5B-5BCategory:Casestudy-5D-5D/%3FAuthor/%3FFormat/%3FCountry/sort%3D/order%3DASC By Name]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Country&amp;amp;order=ASC By Country]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=[[Category%3ACasestudy]]&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Revision%20time&amp;amp;order=DESC By Edit Time]&lt;br /&gt;
&lt;br /&gt;
===By Profession...===&lt;br /&gt;
[[Photographer|Photogaphy]] | [[Musician|Music]]&lt;br /&gt;
&lt;br /&gt;
[[Filmmaker|Film]] | [[Writer|Literature]]&lt;br /&gt;
&lt;br /&gt;
[[Educator Librarian|Education and Libraries]]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask?title=Special%3AAsk&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;po=%3FAuthor%0D%0A%3FFormat%0D%0A%3FCountry%0D%0A%3FHas+language%0D%0A&amp;amp;sort0=Has+language&amp;amp;order0=ASC&amp;amp;sc=1 By Translations Available]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FAuthor%0A%3FFormat%0A%3FCountry%0A&amp;amp;order=ASC&amp;amp;eq=yes Create Your Own Sort]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last edited Case Studies==&lt;br /&gt;
{{#ask: [[Category:Casestudy]]&lt;br /&gt;
 | ?Author&lt;br /&gt;
 | ?Country&lt;br /&gt;
 | mainlabel=Case Study&lt;br /&gt;
 | sort=Revision time&lt;br /&gt;
 | order=descending&lt;br /&gt;
 | limit=5 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Featured Case Studies==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7; border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px solid #2a372f;&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
===[[Blender Foundation]]===&lt;br /&gt;
&lt;br /&gt;
http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation] [http://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you give away cool stuff, what you get in return is always more!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
- ''Ton Roosendaal, Chairman, Blender Foundation''&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7;border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px #2a372f solid;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
===[[Global Voices Online]]===&lt;br /&gt;
&lt;br /&gt;
http://www.globalvoicesonline.org/_p/img/tmpl/gvo-logo-lg.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We believe that sharing our content in this way is most consistent with our main goal: making the voices of bloggers around the world heard by as many people as possible.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.globalvoicesonline.org/wiki/article/Global_Voices_Draft_Manifesto ''Global Voices Online Draft Manifesto'']&lt;br /&gt;
&lt;br /&gt;
The Global Voices Online project presents writings from an international team of bloggers who monitor online conversations pertaining to their regions.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Incomplete Case Studies==&lt;br /&gt;
''Please help us by adding to the following Case Studies:''&lt;br /&gt;
{{Coolbox|&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Casestudy]]&lt;br /&gt;
    [[Category:Incomplete]]&lt;br /&gt;
    | format=list&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://creativecommons.org http://wiki.creativecommons.org/images/5/52/Cc_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://creativecommons.org.au http://wiki.creativecommons.org/images/6/6b/Cc_au_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://www.cci.edu.au http://wiki.creativecommons.org/images/c/c6/Cci_small.jpg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Metrics]] [[Category:Project]]&lt;br /&gt;
{{Translations}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17879</id>
		<title>Case Studies</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17879"/>
				<updated>2008-07-14T20:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explore and add noteworthy global CC stories ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox| &lt;br /&gt;
'''Welcome to the Creative Commons Case Studies project!'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons projects are found across the globe, with licenses used by private individuals to large corporations.  The stories on this site tell of some of the thousands of individuals and organisations who use CC on a daily basis for a multitude of purposes across a variety of content. This site aims to highlight the fantastic work being done by creators and content aggregators in the CC community.  It details some of the available tools for creation and collaboration which employ Creative Commons licenses.  &lt;br /&gt;
&lt;br /&gt;
The Case Study Wiki chronicles past, present and future success stories of CC. The goal is to create a community-powered system for qualitatively measuring the impact of Creative Commons around the world. All are encouraged to add interesting, innovative, or noteworthy uses of Creative Commons licenses. &lt;br /&gt;
&lt;br /&gt;
Check out our '''[[Casestudies_roadmap|roadmap]]''' to pick-up a shovel and help us make this better. Communicate about this project on [http://creativecommons.org/contact cc-community list and #cc chat channel].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
== Add a Case Study==&lt;br /&gt;
{{#forminput:Case_Study|30|Case study name|}}&lt;br /&gt;
&lt;br /&gt;
'''How to add a Case Study''' - simply add the name of the Case Study in the box above. You'll be directed to an easy form to enter the details. If you haven't done so already, you'll need to [[Special:Userlogin|login or sign up for an account]] on this wiki. &lt;br /&gt;
&lt;br /&gt;
'''What is appropriate for a Case Study?''' - Anything and everything that uses the CC licenses. Not certain that something should be added as a Case Study? Add it anyway and others will help you make it better.&lt;br /&gt;
&lt;br /&gt;
If you're still after guidance, check out the featured case studies below as examples.&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==View Case Studies==&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask/-5B-5BCategory:Casestudy-5D-5D/%3FAuthor/%3FFormat/%3FCountry/sort%3D/order%3DASC By Name]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Country&amp;amp;order=ASC By Country]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask?title=Special%3AAsk&amp;amp;q=[[Category%3ACasestudy]]&amp;amp;po=%3FAuthor%0D%0A%3FFormat%0D%0A%3FCountry%0D%0A&amp;amp;sort0=Revision+time&amp;amp;order0=DESC&amp;amp;sc=1&amp;amp;eq=yes By Edit Time]&lt;br /&gt;
&lt;br /&gt;
===By Profession...===&lt;br /&gt;
[[Photographer|Photogaphy]] | [[Musician|Music]]&lt;br /&gt;
&lt;br /&gt;
[[Filmmaker|Film]] | [[Writer|Literature]]&lt;br /&gt;
&lt;br /&gt;
[[Educator Librarian|Education and Libraries]]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask?title=Special%3AAsk&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;po=%3FAuthor%0D%0A%3FFormat%0D%0A%3FCountry%0D%0A%3FHas+language%0D%0A&amp;amp;sort0=Has+language&amp;amp;order0=ASC&amp;amp;sc=1 By Translations Available]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FAuthor%0A%3FFormat%0A%3FCountry%0A&amp;amp;order=ASC&amp;amp;eq=yes Create Your Own Sort]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last edited Case Studies==&lt;br /&gt;
{{#ask: [[Category:Casestudy]]&lt;br /&gt;
 | ?Author&lt;br /&gt;
 | ?Country&lt;br /&gt;
 | mainlabel=Case Study&lt;br /&gt;
 | sort=Revision time&lt;br /&gt;
 | order=descending&lt;br /&gt;
 | limit=5 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Featured Case Studies==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7; border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px solid #2a372f;&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
===[[Blender Foundation]]===&lt;br /&gt;
&lt;br /&gt;
http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation] [http://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you give away cool stuff, what you get in return is always more!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
- ''Ton Roosendaal, Chairman, Blender Foundation''&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7;border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px #2a372f solid;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
===[[Global Voices Online]]===&lt;br /&gt;
&lt;br /&gt;
http://www.globalvoicesonline.org/_p/img/tmpl/gvo-logo-lg.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We believe that sharing our content in this way is most consistent with our main goal: making the voices of bloggers around the world heard by as many people as possible.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.globalvoicesonline.org/wiki/article/Global_Voices_Draft_Manifesto ''Global Voices Online Draft Manifesto'']&lt;br /&gt;
&lt;br /&gt;
The Global Voices Online project presents writings from an international team of bloggers who monitor online conversations pertaining to their regions.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Incomplete Case Studies==&lt;br /&gt;
''Please help us by adding to the following Case Studies:''&lt;br /&gt;
{{Coolbox|&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Casestudy]]&lt;br /&gt;
    [[Category:Incomplete]]&lt;br /&gt;
    | format=list&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://creativecommons.org http://wiki.creativecommons.org/images/5/52/Cc_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://creativecommons.org.au http://wiki.creativecommons.org/images/6/6b/Cc_au_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://www.cci.edu.au http://wiki.creativecommons.org/images/c/c6/Cci_small.jpg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Metrics]] [[Category:Project]]&lt;br /&gt;
{{Translations}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17878</id>
		<title>Case Studies</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17878"/>
				<updated>2008-07-14T20:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explore and add noteworthy global CC stories ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox| &lt;br /&gt;
'''Welcome to the Creative Commons Case Studies project!'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons projects are found across the globe, with licenses used by private individuals to large corporations.  The stories on this site tell of some of the thousands of individuals and organisations who use CC on a daily basis for a multitude of purposes across a variety of content. This site aims to highlight the fantastic work being done by creators and content aggregators in the CC community.  It details some of the available tools for creation and collaboration which employ Creative Commons licenses.  &lt;br /&gt;
&lt;br /&gt;
The Case Study Wiki chronicles past, present and future success stories of CC. The goal is to create a community-powered system for qualitatively measuring the impact of Creative Commons around the world. All are encouraged to add interesting, innovative, or noteworthy uses of Creative Commons licenses. &lt;br /&gt;
&lt;br /&gt;
Check out our '''[[Casestudies_roadmap|roadmap]]''' to pick-up a shovel and help us make this better. Communicate about this project on [http://creativecommons.org/contact cc-community list and #cc chat channel].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
== Add a Case Study==&lt;br /&gt;
{{#forminput:Case_Study|30|Case study name|}}&lt;br /&gt;
&lt;br /&gt;
'''How to add a Case Study''' - simply add the name of the Case Study in the box above. You'll be directed to an easy form to enter the details. If you haven't done so already, you'll need to [[Special:Userlogin|login or sign up for an account]] on this wiki. &lt;br /&gt;
&lt;br /&gt;
'''What is appropriate for a Case Study?''' - Anything and everything that uses the CC licenses. Not certain that something should be added as a Case Study? Add it anyway and others will help you make it better.&lt;br /&gt;
&lt;br /&gt;
If you're still after guidance, check out the featured case studies below as examples.&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==View Case Studies==&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask/-5B-5BCategory:Casestudy-5D-5D/%3FAuthor/%3FFormat/%3FCountry/sort%3D/order%3DASC By Name]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Country&amp;amp;order=ASC By Country]&lt;br /&gt;
&lt;br /&gt;
===By Profession...===&lt;br /&gt;
[[Photographer|Photogaphy]] | [[Musician|Music]]&lt;br /&gt;
&lt;br /&gt;
[[Filmmaker|Film]] | [[Writer|Literature]]&lt;br /&gt;
&lt;br /&gt;
[[Educator Librarian|Education and Libraries]]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask?title=Special%3AAsk&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;po=%3FAuthor%0D%0A%3FFormat%0D%0A%3FCountry%0D%0A%3FHas+language%0D%0A&amp;amp;sort0=Has+language&amp;amp;order0=ASC&amp;amp;sc=1 By Translations Available]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FAuthor%0A%3FFormat%0A%3FCountry%0A&amp;amp;order=ASC&amp;amp;eq=yes Create Your Own Sort]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last edited Case Studies==&lt;br /&gt;
{{#ask: [[Category:Casestudy]]&lt;br /&gt;
 | ?Author&lt;br /&gt;
 | ?Country&lt;br /&gt;
 | mainlabel=Case Study&lt;br /&gt;
 | sort=Revision time&lt;br /&gt;
 | order=descending&lt;br /&gt;
 | limit=5 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Featured Case Studies==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7; border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px solid #2a372f;&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
===[[Blender Foundation]]===&lt;br /&gt;
&lt;br /&gt;
http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation] [http://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you give away cool stuff, what you get in return is always more!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
- ''Ton Roosendaal, Chairman, Blender Foundation''&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7;border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px #2a372f solid;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
===[[Global Voices Online]]===&lt;br /&gt;
&lt;br /&gt;
http://www.globalvoicesonline.org/_p/img/tmpl/gvo-logo-lg.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We believe that sharing our content in this way is most consistent with our main goal: making the voices of bloggers around the world heard by as many people as possible.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.globalvoicesonline.org/wiki/article/Global_Voices_Draft_Manifesto ''Global Voices Online Draft Manifesto'']&lt;br /&gt;
&lt;br /&gt;
The Global Voices Online project presents writings from an international team of bloggers who monitor online conversations pertaining to their regions.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Incomplete Case Studies==&lt;br /&gt;
''Please help us by adding to the following Case Studies:''&lt;br /&gt;
{{Coolbox|&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Casestudy]]&lt;br /&gt;
    [[Category:Incomplete]]&lt;br /&gt;
    | format=list&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://creativecommons.org http://wiki.creativecommons.org/images/5/52/Cc_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://creativecommons.org.au http://wiki.creativecommons.org/images/6/6b/Cc_au_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://www.cci.edu.au http://wiki.creativecommons.org/images/c/c6/Cci_small.jpg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Metrics]] [[Category:Project]]&lt;br /&gt;
{{Translations}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=17877</id>
		<title>Case Studies/Blender Foundation</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies/Blender_Foundation&amp;diff=17877"/>
				<updated>2008-07-14T20:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Case Study&lt;br /&gt;
|Description=The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
|Quote=If you give away cool stuff, what you get in return is always more!&lt;br /&gt;
|Quote_Attribution=Ton Roosendaal&lt;br /&gt;
|Image_Header=http://upload.wikimedia.org/wikipedia/commons/a/a7/Ton-portrait-3d.jpg&lt;br /&gt;
|Image_attribution=[http://commons.wikimedia.org/wiki/Image:Ton-portrait-3d.jpg 3D Portrait] by Andy Goralczyk&lt;br /&gt;
|Image_license=http://creativecommons.org/licenses/by/2.5/&lt;br /&gt;
|Mainurl=http://www.blender.org&lt;br /&gt;
|Author=Ton Roosendaal&lt;br /&gt;
|User_Status=Creator&lt;br /&gt;
|Tag=Open Source, 3D, Animation&lt;br /&gt;
|License short name=CC BY&lt;br /&gt;
|License=http://creativecommons.org/licenses/by/2.5/&lt;br /&gt;
|Format=Image, MovingImage&lt;br /&gt;
|Country=Netherlands&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Ton Roosendaal is the lead developer of the Open Source 3D animation program [http://www.blender.org/ Blender].   Blender is a highly popular platform to produce 3D renderings and is used by The History Channel and also for storyboarding the Spider-man 2 movie.  Along with being the lead developer Ton is also the Chairman of the [http://www.blender.org/blenderorg/blender-foundation/ Blender Foundation], the non-profit that founds development and animation projects in the [http://www.blender.org/community/user-community/ Blender Community].  The Foundation is funded by donations and the sales of 3D rendering training materials from its online store.  These founds allow the foundation to support Ton Roosendaal and a small staff to work on Blender development full-time, production of short films which both spur development and showcase the capabilities of Blender, and put on the Blender Conference.&lt;br /&gt;
&lt;br /&gt;
Ton was the original lead developer of Blender when he founded the animation studio NeoGeo in 1988.  After 7 years of development it was decided that to continue improving the product it was required to perform a complete rewrite of the software.  Thus, in 1995, the development for what is now known as Blender began.  Ton started a spin-off of NeoGeo in 1998 called Not a Number (NaN) which had its goal to develop and distribute a powerful 3D tool for free.  The business model hinged on providing commercial products and services for Blender.  However, after disappointing sales results of the Blender Publisher product in 2001 the then current investors decided to shutdown the company and thus development of Blender.&lt;br /&gt;
&lt;br /&gt;
The Blender community, however, did not want to see such a powerful tool disappear.  Ton started the Blender Foundation which negotiated with the investors to allow the releasing of the Blender source code under the GNU General Public License if they were paid a sum of 100,000 EUR.  The foundation raised that amount from the support of the community and the Free Blender campaign.  On Sunday October 13, 2002 the Blender source code was released to the public.&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation has since then supported the development of the software and also the production of creative projects to showcase both the Blender software and the skilled creators in the community.  In 2005 the Foundation started Project Orange to produce the Open Movie “Elephants Dream” which was greeted to wide praise.  The entire project of “Elephants Dream” was released under a Creative Commons Attribution license on March 24, 2006.  This included all 7 gigabytes of data which was used to create the final movie.  Following the success of Project Orange the Blender Foundation began Project Peach in October of 2007 to create a “funny and furry” movie.  Big Buck Bunny was released on April 10, 2008 to, again, wide acclaim.  An Open Game based on the Big Buck Bunny movie was started as Project Apricot in February of 2008.&lt;br /&gt;
&lt;br /&gt;
== License Usage ==&lt;br /&gt;
&lt;br /&gt;
The entire production files of both Project Orange (Elephants Dream) and Project Peach (Big Buck Bunny) are released under the Creative Commons Attribution License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivations ==&lt;br /&gt;
&lt;br /&gt;
When asked about the relationship between the Open Source community of Blender development and the creators using it for the such projects as Project Orange and Project Peach Ton writes, “The relation is especially important when projects are involved for documentation or support, or Open Movie projects like we do for improving Blender. The fact people can share content to learn from or to build on, is a typical community-based 'shared self-interest' thing.”&lt;br /&gt;
&lt;br /&gt;
However, the use of the Creative Commons license was not clear decision back in 2005 when Project Orange was began.  Ton and others in the community realized how important of a license it will become in the future for creative works.  However, reservations still surfaced:&lt;br /&gt;
“Just the week before the release we were a bit nervous going for CC-by only... for artists it's not easy to let your baby go and have other people mess with it, completely unlimited! In the end, looking back, it's has proven to be only cool. Hardly no abuse happened, and the freedom only inspired very interesting use.”&lt;br /&gt;
&lt;br /&gt;
All material for Project Orange and Project Peach were released under the Creative Commons Attribution license and this decision was made with the Golden Rule in mind as Ton states, “Since we got sponsored by our community, we should give them back the project results in a way we would have liked to receive it ourselves... meaning, freedom to re-use, also for commercial work.”&lt;br /&gt;
&lt;br /&gt;
After experiencing first had what it is like to develop and release a project under a permissive Creative Commons license Ton has one piece of advice for those choosing a license for their work: “Just go for it, don't be afraid of sharing. The incidental (and inevitable) abuses will never outweigh the benefits.”&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add media that is relevant.&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|Media|formedit}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17875</id>
		<title>Case Studies</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Case_Studies&amp;diff=17875"/>
				<updated>2008-07-14T19:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explore and add noteworthy global CC stories ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox| &lt;br /&gt;
'''Welcome to the Creative Commons Case Studies project!'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons projects are found across the globe, with licenses used by private individuals to large corporations.  The stories on this site tell of some of the thousands of individuals and organisations who use CC on a daily basis for a multitude of purposes across a variety of content. This site aims to highlight the fantastic work being done by creators and content aggregators in the CC community.  It details some of the available tools for creation and collaboration which employ Creative Commons licenses.  &lt;br /&gt;
&lt;br /&gt;
The Case Study Wiki chronicles past, present and future success stories of CC. The goal is to create a community-powered system for qualitatively measuring the impact of Creative Commons around the world. All are encouraged to add interesting, innovative, or noteworthy uses of Creative Commons licenses. &lt;br /&gt;
&lt;br /&gt;
Check out our '''[[Casestudies_roadmap|roadmap]]''' to pick-up a shovel and help us make this better. Communicate about this project on [http://creativecommons.org/contact cc-community list and #cc chat channel].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
== Add a Case Study==&lt;br /&gt;
{{#forminput:Case_Study|30|Case study name|}}&lt;br /&gt;
&lt;br /&gt;
'''How to add a Case Study''' - simply add the name of the Case Study in the box above. You'll be directed to an easy form to enter the details. If you haven't done so already, you'll need to [[Special:Userlogin|login or sign up for an account]] on this wiki. &lt;br /&gt;
&lt;br /&gt;
'''What is appropriate for a Case Study?''' - Anything and everything that uses the CC licenses. Not certain that something should be added as a Case Study? Add it anyway and others will help you make it better.&lt;br /&gt;
&lt;br /&gt;
If you're still after guidance, check out the featured case studies below as examples.&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#ffd89e;border-top:1px solid #fab499;border-left:1px solid #fab499;border-right:1px solid #fab499;border-bottom:1px solid #fab499;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==View Case Studies==&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask/-5B-5BCategory:Casestudy-5D-5D/%3FAuthor/%3FFormat/%3FCountry/sort%3D/order%3DASC By Name]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FCountry%0A%3FAuthor%0A%3FFormat%0A&amp;amp;sort=Country&amp;amp;order=ASC By Country]&lt;br /&gt;
&lt;br /&gt;
===By Profession...===&lt;br /&gt;
[[Photographer|Photogaphy]] | [[Musician|Music]]&lt;br /&gt;
&lt;br /&gt;
[[Filmmaker|Film]] | [[Writer|Literature]]&lt;br /&gt;
&lt;br /&gt;
[[Educator Librarian|Education and Libraries]]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/Special:Ask?title=Special%3AAsk&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;po=%3FAuthor%0D%0A%3FFormat%0D%0A%3FCountry%0D%0A%3FHas+language%0D%0A&amp;amp;sort0=Has+language&amp;amp;order0=ASC&amp;amp;sc=1 By Translations Available]&lt;br /&gt;
&lt;br /&gt;
'''Or...'''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.creativecommons.org/index.php?title=Special:Ask&amp;amp;offset=0&amp;amp;limit=20&amp;amp;q=%5B%5BCategory%3ACasestudy%5D%5D&amp;amp;p=format%3Dbroadtable&amp;amp;po=%3FAuthor%0A%3FFormat%0A%3FCountry%0A&amp;amp;order=ASC&amp;amp;eq=yes Create Your Own Sort]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last edited Case Studies==&lt;br /&gt;
{{#ask: [[Category:Casestudy]]&lt;br /&gt;
 | ?Author&lt;br /&gt;
 | ?Country&lt;br /&gt;
 | sort=Revision time&lt;br /&gt;
 | order=descending&lt;br /&gt;
 | limit=5 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Featured Case Studies==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100%&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7; border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px solid #2a372f;&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
===[[Blender Foundation]]===&lt;br /&gt;
&lt;br /&gt;
http://wiki.creativecommons.org/images/3/3f/Poster_bunny_small_400.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;Big Buck Bunny Poster by [http://www.bigbuckbunny.org Blender Foundation] [http://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you give away cool stuff, what you get in return is always more!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
- ''Ton Roosendaal, Chairman, Blender Foundation''&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation, lead by Ton Roosendaal, supports the development of the Open Source 3D animation program Blender along with creative works showcasing the ability of both the program and the community of creators.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|width=50% valign=&amp;quot;TOP&amp;quot; style=&amp;quot;background:#e4eba7;border-top:1px solid #2a372f;border-left:1px solid #2a372f;border-right:1px solid #2a372f;border-bottom:1px #2a372f solid;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
===[[Global Voices Online]]===&lt;br /&gt;
&lt;br /&gt;
http://www.globalvoicesonline.org/_p/img/tmpl/gvo-logo-lg.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We believe that sharing our content in this way is most consistent with our main goal: making the voices of bloggers around the world heard by as many people as possible.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.globalvoicesonline.org/wiki/article/Global_Voices_Draft_Manifesto ''Global Voices Online Draft Manifesto'']&lt;br /&gt;
&lt;br /&gt;
The Global Voices Online project presents writings from an international team of bloggers who monitor online conversations pertaining to their regions.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Incomplete Case Studies==&lt;br /&gt;
''Please help us by adding to the following Case Studies:''&lt;br /&gt;
{{Coolbox|&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Casestudy]]&lt;br /&gt;
    [[Category:Incomplete]]&lt;br /&gt;
    | format=list&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[http://creativecommons.org http://wiki.creativecommons.org/images/5/52/Cc_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://creativecommons.org.au http://wiki.creativecommons.org/images/6/6b/Cc_au_logo_small.jpg]&lt;br /&gt;
||&lt;br /&gt;
[http://www.cci.edu.au http://wiki.creativecommons.org/images/c/c6/Cci_small.jpg]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Metrics]] [[Category:Project]]&lt;br /&gt;
{{Translations}}&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CcTeamspace&amp;diff=17873</id>
		<title>CcTeamspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CcTeamspace&amp;diff=17873"/>
				<updated>2008-07-14T18:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Steren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CcTeamspace is the internal task and project tracking system used at Creative Commons. It is powered by [http://semantic-mediawiki.org/ Semantic Media Wiki].&lt;br /&gt;
&lt;br /&gt;
=Presentation=&lt;br /&gt;
CcTeamspace can be considered as a web-based collaborative project management software. It is in fact only a wiki data structure to be used on a MediaWiki platform.&lt;br /&gt;
&lt;br /&gt;
The main features are :&lt;br /&gt;
* Project and task management system with calendar and mail notifications.&lt;br /&gt;
* Staff, companies and groups management &lt;br /&gt;
* Traditional wiki features (pages, links, images...)&lt;br /&gt;
* Semantic web features (words have a meaning for the machine)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Capture_Teamspace1.png|User personal calendar&lt;br /&gt;
Image:Capture_Teamspace2.png|A user task&lt;br /&gt;
Image:Capture_Teamspace3.png|Editing a task&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Installation=&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
* Web Server such as Apache or IIS&lt;br /&gt;
* PHP version 5.0 or later (5.1.x recommended)&lt;br /&gt;
* Database Server MySQL 4.0 or later&lt;br /&gt;
&lt;br /&gt;
Follow these five steps to install ccTeamspace on your server :&lt;br /&gt;
&lt;br /&gt;
'''(1) MediaWiki :'''&lt;br /&gt;
MediaWiki is a free software wiki package used for Wikipedia and many other wikis. It's the basis of the ccTeamspace software.&lt;br /&gt;
Follow the MediaWiki [http://www.mediawiki.org/wiki/Manual:Installation_guide installation guide] to complete the installation of your wiki.&lt;br /&gt;
&lt;br /&gt;
'''(2)Semantic MediaWiki:'''&lt;br /&gt;
On this MediaWiki installation, we will add some semantic features. [http://semantic-mediawiki.org/wiki/Help:Download Download] Semantic MediaWiki and follow the [http://semantic-mediawiki.org/wiki/Help:Installation#Installation four installation steps].&lt;br /&gt;
&lt;br /&gt;
'''(3) Add  Semantic Extensions:'''&lt;br /&gt;
All of the following extensions are needed:&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Extension:Semantic_Drilldown Semantic Drilldown]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/ParserFunctions ParserFunctions]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Extension:Header_Tabs Header Tabs]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Extension:Semantic_Forms Semantic Forms]: edit your pages with forms&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Extension:Semantic_Calendar Semantic Calendar]: use a monthly calendar to display your tasks (Don't forget to consider [http://www.mediawiki.org/wiki/Extension:Semantic_Calendar#The_caching_issue this point] during installation)&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Extension:SemanticTasks SemanticTasks]: email notifications and reminders.&lt;br /&gt;
&lt;br /&gt;
'''(4) Import the ccTeamspace structure:'''&lt;br /&gt;
* Use the [http://code.creativecommons.org/viewgit?p=Teamspace.git CcTeamspace git repository] to download the last Teamspace data structure : &lt;br /&gt;
    $git clone git://code.creativecommons.org/Teamspace.git&lt;br /&gt;
* Log in with your [http://meta.wikimedia.org/wiki/Help:Administration#Making_sysops Sysops] account and go to the ''&amp;lt;nowiki&amp;gt;Special:Import&amp;lt;/nowiki&amp;gt;'' page to import the Teamspace-data.xml file.&lt;br /&gt;
&lt;br /&gt;
'''(5) Refresh the semantic data with a script:'''&lt;br /&gt;
Move the php file ''./extensions/SemanticMediaWiki/maintenance/SMW_refreshData.php'' to the ''./maintenance/'' directory of your MediaWiki installation. Then execute the SMW_refreshData.php script to create the semantic data in your database.&lt;br /&gt;
   $php maintenance/SMW_refreshData.php&lt;br /&gt;
''If this produce an error due to Semantic Calendar, just comment the Semantic Calendar include line in your file LocalSettings.php, restart the script and then uncomment the previous line.''&lt;br /&gt;
&lt;br /&gt;
=Usage and FAQ=&lt;br /&gt;
&lt;br /&gt;
Basicaly, a ''task'' can be part of a ''project'' and a ''project'' can be part of a ''project category''. &lt;br /&gt;
&lt;br /&gt;
A ''Group'' is an organization or a company you are working with. You can create groups and fill-in many informations.&lt;br /&gt;
&lt;br /&gt;
'''When a new user is created, if this user is part of the staff, add the following code to enable the staff and task templates:'''&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;{{Staff}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;{{User Tasks}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to==&lt;br /&gt;
&lt;br /&gt;
'''Add a task:'''&lt;br /&gt;
On an user page, click on ''Add task'' or go to the page ''&amp;lt;nowiki&amp;gt;Special:AddPage/Task&amp;lt;/nowiki&amp;gt;''  &lt;br /&gt;
    &lt;br /&gt;
'''Add a project:''' Go to the page ''&amp;lt;nowiki&amp;gt;Special:AddPage/Project&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Add a project category:''' Go to the page ''&amp;lt;nowiki&amp;gt;Special:AddPage/Project_Category&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Add a group:''' Go to the page ''&amp;lt;nowiki&amp;gt;Special:AddPage/Group&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Have an overview of the projects:'''&lt;br /&gt;
* To have a overview on all projects, go to the page ''&amp;lt;nowiki&amp;gt;Category:Project&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
* If you know the ''project category'' they belong to, go directly to the project category page (by tipping its name in the url tab). This page displays a control panel of the current projects.&lt;br /&gt;
&lt;br /&gt;
'''Have an overview of the tasks of one project:''' Simply go to the project page (by tipping its name in the url tab). This page displays a control panel of the different tasks.&lt;br /&gt;
&lt;br /&gt;
'''Get the list of the groups:''' Go to the page ''&amp;lt;nowiki&amp;gt;Category:Group&amp;lt;/nowiki&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
'''Get the list of the staff:''' Go to the page ''&amp;lt;nowiki&amp;gt;Category:Staff&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Get the list of all the users of CcTeamSpace:''' Go to the page ''&amp;lt;nowiki&amp;gt;Special:Listusers&amp;lt;/nowiki&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
=Developers=&lt;br /&gt;
If you want to contribute to the ccTeamspace data structure, please [[CcTeamspace developers|read this page]].&lt;br /&gt;
&lt;br /&gt;
=Authors=&lt;br /&gt;
* Nathan R. Yergler, CTO (mailto:nathan@creativecommons.org)&lt;br /&gt;
* Asheesh Laroia, Software Engineer  (mailtoasheesh@creativecommons.org)&lt;br /&gt;
* Steren Giannini, Technology Intern (mailto:steren.giannini@gmail.com)&lt;/div&gt;</summary>
		<author><name>Steren</name></author>	</entry>

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