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		<id>https://wiki.creativecommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nic</id>
		<title>Creative Commons - User contributions [en]</title>
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		<updated>2026-04-22T14:22:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Australia&amp;diff=108818</id>
		<title>Australia</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Australia&amp;diff=108818"/>
				<updated>2015-02-09T19:54:55Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jurisdiction&lt;br /&gt;
|jurstatus=Active&lt;br /&gt;
|status=3.0&lt;br /&gt;
|country code=au&lt;br /&gt;
|homepage=http://www.creativecommons.org.au/&lt;br /&gt;
|logourl=http://creativecommons.org.au/content/ccAustralia-logo1.png&lt;br /&gt;
|mailing list=http://lists.ibiblio.org/mailman/listinfo/cc-au&lt;br /&gt;
|twitter=http://twitter.com/ccAustralia&lt;br /&gt;
|social=http://www.facebook.com/ccAustralia&lt;br /&gt;
|otherurl=mailto:info@creativecommons.org.au&lt;br /&gt;
http://www.scribd.com/ccAustralia&lt;br /&gt;
|mailing=QUT Law Research (G301)&lt;br /&gt;
GPO Box 2434&lt;br /&gt;
Brisbane, Queensland 4000&lt;br /&gt;
Australia&lt;br /&gt;
|region=Asia-Pacific&lt;br /&gt;
|affiliated=Queensland University of Technology (QUT)&lt;br /&gt;
|affurl=&lt;br /&gt;
|afffocus=Legal, Private &amp;amp; Creative Sectors, GLAM&lt;br /&gt;
|afftype=academic institution&lt;br /&gt;
|affiliated2=National Copyright Unit (NCU) to Copyright Advisory Group, COAG Education Council&lt;br /&gt;
|affurl2=http://www.smartcopying.edu.au/home&lt;br /&gt;
|afffocus2=Education&lt;br /&gt;
|afftype2=governmental body&lt;br /&gt;
|affiliated3=AusGOAL, the Australian Governments’ Open Access and Licensing Programme&lt;br /&gt;
|affurl3=http://ausgoal.gov.au/&lt;br /&gt;
|afffocus3=Publicly Funded Information&lt;br /&gt;
|afftype3=governmental body&lt;br /&gt;
|affiliated4=&lt;br /&gt;
|affurl4=&lt;br /&gt;
|afffocus4=&lt;br /&gt;
|affiliated5=&lt;br /&gt;
|affurl5=&lt;br /&gt;
|afffocus5=&lt;br /&gt;
|plead1=Tom Cochrane&lt;br /&gt;
|pemail1=&lt;br /&gt;
|ptitle1=Emeritus Professor, QUT School of Law&lt;br /&gt;
|plead2=Dr Nicolas Suzor&lt;br /&gt;
|pemail2=n.suzor@qut.edu.au&lt;br /&gt;
|ptitle2=Senior Lecturer, QUT School of Law&lt;br /&gt;
|plead3=Delia Browne&lt;br /&gt;
|pemail3=delia.browne@det.nsw.edu.au&lt;br /&gt;
|ptitle3=National Copyright Director, NCU&lt;br /&gt;
|plead4=Baden Appleyard&lt;br /&gt;
|pemail4=b.appleyard@ausgoal.gov.au&lt;br /&gt;
|ptitle4=National Programme Director of AusGOAL&lt;br /&gt;
|plead5=&lt;br /&gt;
|pemail5=&lt;br /&gt;
|ptitle5=&lt;br /&gt;
|teamsize=5&lt;br /&gt;
|blog=http://www.creativecommons.org.au/&lt;br /&gt;
}}&lt;br /&gt;
Creative Commons is an international non-profit that provides free licences and tools that copyright owners can use to allow others to share, reuse and remix their material, legally.&lt;br /&gt;
&lt;br /&gt;
Creative Commons Australia is the affiliate that supports Creative Commons in Australia and administers the Australian Creative Commons licences.&lt;br /&gt;
&lt;br /&gt;
[[Australia_Roadmap | CC Australia's Roadmap]]&lt;br /&gt;
&lt;br /&gt;
[[Collecting Society Projects/Australia]]&lt;br /&gt;
&lt;br /&gt;
[[Government use of Creative Commons#Australia]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Australia&amp;diff=108817</id>
		<title>Australia</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Australia&amp;diff=108817"/>
				<updated>2015-02-09T19:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jurisdiction&lt;br /&gt;
|jurstatus=Active&lt;br /&gt;
|status=3.0&lt;br /&gt;
|country code=au&lt;br /&gt;
|homepage=http://www.creativecommons.org.au/&lt;br /&gt;
|logourl=http://creativecommons.org.au/content/ccAustralia-logo1.png&lt;br /&gt;
|mailing list=http://lists.ibiblio.org/mailman/listinfo/cc-au&lt;br /&gt;
|twitter=http://twitter.com/ccAustralia&lt;br /&gt;
|social=http://www.facebook.com/ccAustralia&lt;br /&gt;
|otherurl=mailto:info@creativecommons.org.au&lt;br /&gt;
http://www.scribd.com/ccAustralia&lt;br /&gt;
|mailing=QUT Law Research (G301)&lt;br /&gt;
GPO Box 2434&lt;br /&gt;
Brisbane, Queensland 4000&lt;br /&gt;
Australia&lt;br /&gt;
|region=Asia-Pacific&lt;br /&gt;
|affiliated=Queensland University of Technology (QUT)&lt;br /&gt;
|affurl=&lt;br /&gt;
|afffocus=Legal, Private &amp;amp; Creative Sectors, GLAM&lt;br /&gt;
|afftype=academic institution&lt;br /&gt;
|affiliated2=National Copyright Unit (NCU) to Copyright Advisory Group, COAG Education Council&lt;br /&gt;
|affurl2=http://www.smartcopying.edu.au/home&lt;br /&gt;
|afffocus2=Education&lt;br /&gt;
|afftype2=governmental body&lt;br /&gt;
|affiliated3=AusGOAL, the Australian Governments’ Open Access and Licensing Programme&lt;br /&gt;
|affurl3=http://ausgoal.gov.au/&lt;br /&gt;
|afffocus3=Publicly Funded Information&lt;br /&gt;
|afftype3=governmental body&lt;br /&gt;
|affiliated4=&lt;br /&gt;
|affurl4=&lt;br /&gt;
|afffocus4=&lt;br /&gt;
|affiliated5=&lt;br /&gt;
|affurl5=&lt;br /&gt;
|afffocus5=&lt;br /&gt;
|plead1=Tom Cochrane&lt;br /&gt;
|pemail1=&lt;br /&gt;
|ptitle1=Emeritus Professor, QUT School of Law&lt;br /&gt;
|plead2=Dr [http://nic.suzor.net/ Nicolas Suzor]&lt;br /&gt;
|pemail2=n.suzor@qut.edu.au&lt;br /&gt;
|ptitle2=Senior Lecturer, QUT School of Law&lt;br /&gt;
|plead3=Delia Browne&lt;br /&gt;
|pemail3=delia.browne@det.nsw.edu.au&lt;br /&gt;
|ptitle3=National Copyright Director, NCU&lt;br /&gt;
|plead4=Baden Appleyard&lt;br /&gt;
|pemail4=b.appleyard@ausgoal.gov.au&lt;br /&gt;
|ptitle4=National Programme Director of AusGOAL&lt;br /&gt;
|plead5=&lt;br /&gt;
|pemail5=&lt;br /&gt;
|ptitle5=&lt;br /&gt;
|teamsize=5&lt;br /&gt;
|blog=http://www.creativecommons.org.au/&lt;br /&gt;
}}&lt;br /&gt;
Creative Commons is an international non-profit that provides free licences and tools that copyright owners can use to allow others to share, reuse and remix their material, legally.&lt;br /&gt;
&lt;br /&gt;
Creative Commons Australia is the affiliate that supports Creative Commons in Australia and administers the Australian Creative Commons licences.&lt;br /&gt;
&lt;br /&gt;
[[Australia_Roadmap | CC Australia's Roadmap]]&lt;br /&gt;
&lt;br /&gt;
[[Collecting Society Projects/Australia]]&lt;br /&gt;
&lt;br /&gt;
[[Government use of Creative Commons#Australia]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Australia&amp;diff=108816</id>
		<title>Australia</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Australia&amp;diff=108816"/>
				<updated>2015-02-09T19:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jurisdiction&lt;br /&gt;
|jurstatus=Active&lt;br /&gt;
|status=3.0&lt;br /&gt;
|country code=au&lt;br /&gt;
|homepage=http://www.creativecommons.org.au/&lt;br /&gt;
|logourl=http://creativecommons.org.au/content/ccAustralia-logo1.png&lt;br /&gt;
|mailing list=http://lists.ibiblio.org/mailman/listinfo/cc-au&lt;br /&gt;
|twitter=http://twitter.com/ccAustralia&lt;br /&gt;
|social=http://www.facebook.com/ccAustralia&lt;br /&gt;
|otherurl=mailto:info@creativecommons.org.au&lt;br /&gt;
http://www.scribd.com/ccAustralia&lt;br /&gt;
|mailing=QUT Law Research (G301)&lt;br /&gt;
GPO Box 2434&lt;br /&gt;
Brisbane, Queensland 4000&lt;br /&gt;
Australia&lt;br /&gt;
|region=Asia-Pacific&lt;br /&gt;
|affiliated=Queensland University of Technology (QUT)&lt;br /&gt;
|affurl=&lt;br /&gt;
|afffocus=Legal, Private &amp;amp; Creative Sectors, GLAM&lt;br /&gt;
|afftype=academic institution&lt;br /&gt;
|affiliated2=National Copyright Unit (NCU) to Copyright Advisory Group, COAG Education Council&lt;br /&gt;
|affurl2=http://www.smartcopying.edu.au/home&lt;br /&gt;
|afffocus2=Education&lt;br /&gt;
|afftype2=governmental body&lt;br /&gt;
|affiliated3=AusGOAL, the Australian Governments’ Open Access and Licensing Programme&lt;br /&gt;
|affurl3=http://ausgoal.gov.au/&lt;br /&gt;
|afffocus3=Publicly Funded Information&lt;br /&gt;
|afftype3=governmental body&lt;br /&gt;
|affiliated4=&lt;br /&gt;
|affurl4=&lt;br /&gt;
|afffocus4=&lt;br /&gt;
|affiliated5=&lt;br /&gt;
|affurl5=&lt;br /&gt;
|afffocus5=&lt;br /&gt;
|plead1=Tom Cochrane&lt;br /&gt;
|pemail1=&lt;br /&gt;
|ptitle1=Emeritus Professor, QUT School of Law&lt;br /&gt;
|plead2=http://nic.suzor.net/ Nicolas Suzor]&lt;br /&gt;
|pemail2=n.suzor@qut.edu.au&lt;br /&gt;
|ptitle2=Senior Lecturer, QUT School of Law&lt;br /&gt;
|plead3=Delia Browne&lt;br /&gt;
|pemail3=delia.browne@det.nsw.edu.au&lt;br /&gt;
|ptitle3=National Copyright Director, NCU&lt;br /&gt;
|plead4=Baden Appleyard&lt;br /&gt;
|pemail4=b.appleyard@ausgoal.gov.au&lt;br /&gt;
|ptitle4=National Programme Director of AusGOAL&lt;br /&gt;
|plead5=&lt;br /&gt;
|pemail5=&lt;br /&gt;
|ptitle5=&lt;br /&gt;
|teamsize=5&lt;br /&gt;
|blog=http://www.creativecommons.org.au/&lt;br /&gt;
}}&lt;br /&gt;
Creative Commons is an international non-profit that provides free licences and tools that copyright owners can use to allow others to share, reuse and remix their material, legally.&lt;br /&gt;
&lt;br /&gt;
Creative Commons Australia is the affiliate that supports Creative Commons in Australia and administers the Australian Creative Commons licences.&lt;br /&gt;
&lt;br /&gt;
[[Australia_Roadmap | CC Australia's 2011 Roadmap]]&lt;br /&gt;
&lt;br /&gt;
[[Collecting Society Projects/Australia]]&lt;br /&gt;
&lt;br /&gt;
[[Government use of Creative Commons#Australia]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Communications_Working_Group/GROUP_3:_FAQ&amp;diff=54516</id>
		<title>Communications Working Group/GROUP 3: FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Communications_Working_Group/GROUP_3:_FAQ&amp;diff=54516"/>
				<updated>2011-12-23T01:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skype discussion Wednesday 15 December 2011 2300GMT ==&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* Nicolas Suzor&lt;br /&gt;
* Jessica Coates&lt;br /&gt;
* Aurelia Shultz&lt;br /&gt;
&lt;br /&gt;
Steps to take in the immediate future:&lt;br /&gt;
&lt;br /&gt;
1. Conducting an audit of fact sheets produced by affiliates that already exist.&lt;br /&gt;
&lt;br /&gt;
1.1. Need to develop a quick survey to send to project leads: Nicolas Suzor (survey + resulting document link) - Mid-December.&lt;br /&gt;
Ask affiliates: Do you have any fact sheets; what are the most important issues you want resources on?&lt;br /&gt;
Survey here: https://docs.google.com/spreadsheet/ccc?key=0AsDyU0nE8S-bdC1aNE5rN2dkYUY5VFFrLVZGSG11SHc&amp;amp;hl=en_US#gid=0&lt;br /&gt;
&lt;br /&gt;
Also run through websites and check publicly available material (some language barriers): Jessica Coates - Early January&lt;br /&gt;
&lt;br /&gt;
2. Identifying gaps in CC FAQ - not a high priority.&lt;br /&gt;
-- consider translation and readability issues? (Take to regional managers - potential collaborative translation projects?)&lt;br /&gt;
&lt;br /&gt;
3. Compiling a list of curated important FAQ;&lt;br /&gt;
- After results of Step 1 survey, summarise main issues that come out&lt;br /&gt;
- seek more people to help&lt;br /&gt;
- cut it down to main topics&lt;br /&gt;
&lt;br /&gt;
4. Creating a set of master thematic fact sheets which addresses issues agreed to by affiliates that can then be translated as needed.&lt;br /&gt;
- offer list to all affiliates, and try to get volunteers to help create them&lt;br /&gt;
- try to build on existing factsheets, uncovered in 1, if possible&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Communications_Working_Group/GROUP_3:_FAQ&amp;diff=54515</id>
		<title>Communications Working Group/GROUP 3: FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Communications_Working_Group/GROUP_3:_FAQ&amp;diff=54515"/>
				<updated>2011-12-23T01:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Skype discussion Wednesday 15 December 2011 2300GMT ==&lt;br /&gt;
&lt;br /&gt;
Participants:&lt;br /&gt;
* Nicolas Suzor&lt;br /&gt;
* Jessica Coates&lt;br /&gt;
* Aurelia Shultz&lt;br /&gt;
&lt;br /&gt;
Steps to take in the immediate future:&lt;br /&gt;
&lt;br /&gt;
1. Conducting an audit of fact sheets produced by affiliates that already exist.&lt;br /&gt;
&lt;br /&gt;
1.1. Need to develop a quick survey to send to project leads: Nicolas Suzor (survey + resulting document link) - Mid-December.&lt;br /&gt;
Ask affiliates: Do you have any fact sheets; what are the most important issues you want resources on?&lt;br /&gt;
&lt;br /&gt;
Also run through websites and check publicly available material (some language barriers): Jessica Coates - Early January&lt;br /&gt;
&lt;br /&gt;
2. Identifying gaps in CC FAQ - not a high priority.&lt;br /&gt;
-- consider translation and readability issues? (Take to regional managers - potential collaborative translation projects?)&lt;br /&gt;
&lt;br /&gt;
3. Compiling a list of curated important FAQ;&lt;br /&gt;
- After results of Step 1 survey, summarise main issues that come out&lt;br /&gt;
- seek more people to help&lt;br /&gt;
- cut it down to main topics&lt;br /&gt;
&lt;br /&gt;
4. Creating a set of master thematic fact sheets which addresses issues agreed to by affiliates that can then be translated as needed.&lt;br /&gt;
- offer list to all affiliates, and try to get volunteers to help create them&lt;br /&gt;
- try to build on existing factsheets, uncovered in 1, if possible&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Communications_Working_Group&amp;diff=53428</id>
		<title>Communications Working Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Communications_Working_Group&amp;diff=53428"/>
				<updated>2011-10-27T09:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: added suggestion: shared FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the brainstorming page for our affiliate communications working group to identify communications needs across the network. &lt;br /&gt;
&lt;br /&gt;
== Needs identified ==&lt;br /&gt;
&lt;br /&gt;
*CC in GLAM communications&lt;br /&gt;
*CC in Government communications&lt;br /&gt;
*CC for NGO collections communications&lt;br /&gt;
*information architecture of the cc.org/wiki.cc.org/cc.net&lt;br /&gt;
*improving CC wiki page discoverability, layout and functionality&lt;br /&gt;
*audit of all cc affiliate materials that are out there&lt;br /&gt;
*best tools/platform to share these resources with each other&lt;br /&gt;
*tools to improve discussion? mailing list not working for discussion for everyone.&lt;br /&gt;
*increase communication with external community - community mailing list, forum etc.&lt;br /&gt;
*share approaches on how to begin a conversation about CC with organizations/people/institutions in different domains &lt;br /&gt;
*promote flattr profile (or other such development/fundraising needs?)&lt;br /&gt;
*case studies, improving existing case studies and navigation of&lt;br /&gt;
*more comprehensive and multi-lingual FAQ that can be shared between jurisdictions?&lt;br /&gt;
&lt;br /&gt;
== Potential corresponding projects ==&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5636</id>
		<title>CC Marketplace Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5636"/>
				<updated>2007-04-02T10:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the proposed text for various info cards about CC and the [[CC Marketplace]] in [[Second Life]].&lt;br /&gt;
&lt;br /&gt;
What is Creative Commons&lt;br /&gt;
------&lt;br /&gt;
Creative Commons is a non-profit organisation which provides free copyright licences to allow people to share their work on terms they choose.&lt;br /&gt;
&lt;br /&gt;
The main Creative Commons licences all allow anyone to copy and share the licensed material as much as they like, and most also allow for others to build upon the material to create their own expression. All licences require that anybody who uses the work give proper credit (attribution) to the original author. On top of this basic permission, the author can select from a number of restrictions:&lt;br /&gt;
* NonCommercial (NC) - people may not use the work for profit&lt;br /&gt;
* ShareAlike (SA) - if people make changes to the material, they must make those changes available under the same licence&lt;br /&gt;
* NoDerivatives (ND) - people may not make changes without asking permission&lt;br /&gt;
&lt;br /&gt;
The licences use copyright law to provide permission in advance for people to use material, while still retaining enforceable restrictions which state what those people are not allowed to do.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why Creative Commons in Second Life?&lt;br /&gt;
-------&lt;br /&gt;
In Second Life, anyone can build anything they can imagine. Everything they build, however, will generally be subject to copyright. This means that people are not able to copy or build upon other people's work without asking permission.&lt;br /&gt;
&lt;br /&gt;
The Creative Commons licences provide an easy way for a creator to make their work available for others to copy and build upon. Providing permission in advance is an excellent way for Second Life creators to get on with building, scripting, and sharing, without having to worry about complicated legal licensing, or having to give permission every time someone wants to use some material.&lt;br /&gt;
&lt;br /&gt;
Any creator can use the licence chooser to select a copyright licence which suits their needs. When another person comes across a Creative Commons licensed object, he or she is free to take a copy of that object and use it however they want, as long as they obey the restrictions the original creator has set.&lt;br /&gt;
&lt;br /&gt;
CREATORS&lt;br /&gt;
&lt;br /&gt;
Creative Commons and Second Life Creators&lt;br /&gt;
------&lt;br /&gt;
Creative Commons provides a legal licensing regime to allow you to share your builds, while still protecting your copyright.&lt;br /&gt;
&lt;br /&gt;
By applying a Creative Commons license to your builds, you are giving everyone permission in advance to copy and build off your work, as long as they follow certain restrictions. You can mix and match from these restrictions to suit your needs.&lt;br /&gt;
&lt;br /&gt;
There are four restrictions you can choose from:&lt;br /&gt;
* (BY) When using your work, people must credit you as the author.&lt;br /&gt;
* (NC) People are free to use your work, but aren't allowed to use it commercially.&lt;br /&gt;
* (SA) People are free to use your work and builds to make their own creations, but they must release their new builds under the same terms.&lt;br /&gt;
* (ND) People are free to copy your work, but are not allowed to make any modifications to it.&lt;br /&gt;
&lt;br /&gt;
By applying a Creative Commons licence, you are using your copyright in your builds to make sure not only that many people are able to get, copy, and remix your work, but also that they respect certain basic restrictions on the way they're allowed to use it.&lt;br /&gt;
&lt;br /&gt;
For more info about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to apply Creative Commons licences&lt;br /&gt;
------&lt;br /&gt;
Applying a Creative Commons licence to your work is easy.&lt;br /&gt;
&lt;br /&gt;
1. using the Licence Chooser, follow the prompts to decide what uses you want to allow and what restrictions you wish to impose,&lt;br /&gt;
&lt;br /&gt;
2. put a note in your object with the name and URL of the licence you chose and the name you want to be attributed by, and&lt;br /&gt;
&lt;br /&gt;
3. turn on the mod, copy, and transfer flags!&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5621</id>
		<title>CC Marketplace Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5621"/>
				<updated>2007-03-30T23:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the proposed text for various info cards about CC and the [[CC Marketplace]] in [[Second Life]].&lt;br /&gt;
&lt;br /&gt;
What is Creative Commons&lt;br /&gt;
------&lt;br /&gt;
Creative Commons is a non-profit organisation which provides free copyright licences to allow people to share their work on terms they choose.&lt;br /&gt;
&lt;br /&gt;
The main Creative Commons licences all allow anyone to copy and share the licensed material as much as they like, and most also allow for others to build upon the material to create their own expression. All licences require that anybody who uses the work give proper credit (attribution) to the original author. On top of this basic permission, the author can select from a number of restrictions:&lt;br /&gt;
* NonCommercial (NC) - people may not use the work for profit&lt;br /&gt;
* ShareAlike (SA) - if people make changes to the material, they must make those changes available under the same licence&lt;br /&gt;
* NoDerivatives (ND) - people may not make changes without asking permission&lt;br /&gt;
&lt;br /&gt;
The licences use copyright law to provide permission in advance for people to use material, while still retaining enforceable restrictions which state what those people are not allowed to do.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why Creative Commons in Second Life?&lt;br /&gt;
-------&lt;br /&gt;
In Second Life, anyone can build anything they can imagine. Everything they build, however, will generally be subject to copyright. This means that people are not able to copy or build upon other people's work without asking permission.&lt;br /&gt;
&lt;br /&gt;
The Creative Commons licences provide an easy way for a creator to make their work available for others to copy and build upon. Providing permission in advance is an excellent way for Second Life creators to get on with building, scripting, and sharing, without having to worry about complicated legal licensing, or having to give permission every time someone wants to use some material.&lt;br /&gt;
&lt;br /&gt;
Any creator can use the licence chooser to select a copyright licence which suits their needs. When another person comes across a Creative Commons licensed object, he or she is free to take a copy of that object and use it however they want, as long as they obey the restrictions the original creator has set.&lt;br /&gt;
&lt;br /&gt;
CREATORS&lt;br /&gt;
&lt;br /&gt;
Creative Commons and Second Life Creators&lt;br /&gt;
------&lt;br /&gt;
Creative Commons provides a legal licensing regime to allow you to share your builds, while still protecting your copyright.&lt;br /&gt;
&lt;br /&gt;
By applying a Creative Commons license to your builds, you are giving everyone permission in advance to copy and build off your work, as long as they follow certain restrictions. You can mix and match from these restrictions to suit your needs.&lt;br /&gt;
&lt;br /&gt;
There are four restrictions you can choose from:&lt;br /&gt;
* (BY) When using your work, people must credit you as the author.&lt;br /&gt;
* (NC) People are free to use your work, but aren't allowed to use it commercially.&lt;br /&gt;
* (SA) People are free to use your work and builds to make their own creations, but they must release their new builds under the same terms.&lt;br /&gt;
* (ND) People are free to copy your work, but are not allowed to make any modifications to it.&lt;br /&gt;
&lt;br /&gt;
By applying a Creative Commons licence, you are using your copyright in your builds to make sure not only that many people are able to get, copy, and remix your work, but also that they respect certain basic restrictions on the way they're allowed to use it.&lt;br /&gt;
&lt;br /&gt;
For more info about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to apply Creative Commons licences&lt;br /&gt;
------&lt;br /&gt;
Applying a Creative Commons licence to your work is easy. &lt;br /&gt;
&lt;br /&gt;
1. using the Licence Chooser (/located?/), follow the prompts to decide what uses you want to allow and what restrictions you wish to impose.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;/apply the licence to your work - how are we going to do this?/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5620</id>
		<title>CC Marketplace Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5620"/>
				<updated>2007-03-30T23:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the proposed text for various info cards about CC and the [[CC Marketplace]] in [[Second Life]].&lt;br /&gt;
&lt;br /&gt;
What is Creative Commons&lt;br /&gt;
------&lt;br /&gt;
Creative Commons is a non-profit organisation which provides free copyright licences to allow people to share their work on terms they choose.&lt;br /&gt;
&lt;br /&gt;
The main Creative Commons licences all allow anyone to copy and share the licensed material as much as they like, and most also allow for others to build upon the material to create their own expression. All licences require that anybody who uses the work give proper credit (attribution) to the original author. On top of this basic permission, the author can select from a number of restrictions:&lt;br /&gt;
* NonCommercial (NC) - people may not use the work for profit&lt;br /&gt;
* ShareAlike (SA) - if people make changes to the material, they must make those changes available under the same licence&lt;br /&gt;
* NoDerivatives (ND) - people may not make changes without asking permission&lt;br /&gt;
&lt;br /&gt;
The licences use copyright law to provide permission in advance for people to use material, while still retaining enforceable restrictions which state what those people are not allowed to do.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why Creative Commons in Second Life?&lt;br /&gt;
-------&lt;br /&gt;
In Second Life, anyone can build anything they can imagine. Everything they build, however, will generally be subject to copyright. This means that people are not able to copy or build upon other people's work without asking permission.&lt;br /&gt;
&lt;br /&gt;
The Creative Commons licences provide an easy way for a creator to make their work available for others to copy and build upon. Providing permission in advance is an excellent way for Second Life creators to get on with building, scripting, and sharing, without having to worry about complicated legal licensing, or having to give permission every time someone wants to use some material.&lt;br /&gt;
&lt;br /&gt;
Any creator can use the licence chooser to select a copyright licence which suits their needs. When another person comes across a Creative Commons licensed object, he or she is free to take a copy of that object and use it however they want, as long as they obey the restrictions the original creator has set.&lt;br /&gt;
&lt;br /&gt;
CREATORS&lt;br /&gt;
=======&lt;br /&gt;
&lt;br /&gt;
Creative Commons and Second Life Creators&lt;br /&gt;
------&lt;br /&gt;
Creative Commons provides a legal licensing regime to allow you to share your builds, while still protecting your copyright.&lt;br /&gt;
&lt;br /&gt;
By applying a Creative Commons license to your builds, you are giving everyone permission in advance to copy and build off your work, as long as they follow certain restrictions. You can mix and match from these restrictions to suit your needs.&lt;br /&gt;
&lt;br /&gt;
There are four restrictions you can choose from:&lt;br /&gt;
* (BY) When using your work, people must credit you as the author.&lt;br /&gt;
* (NC) People are free to use your work, but aren't allowed to use it commercially.&lt;br /&gt;
* (SA) People are free to use your work and builds to make their own creations, but they must release their new builds under the same terms.&lt;br /&gt;
* (ND) People are free to copy your work, but are not allowed to make any modifications to it.&lt;br /&gt;
&lt;br /&gt;
By applying a Creative Commons licence, you are using your copyright in your builds to make sure not only that many people are able to get, copy, and remix your work, but also that they respect certain basic restrictions on the way they're allowed to use it.&lt;br /&gt;
&lt;br /&gt;
For more info about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to apply Creative Commons licences&lt;br /&gt;
------&lt;br /&gt;
Applying a Creative Commons licence to your work is easy. &lt;br /&gt;
&lt;br /&gt;
1. using the Licence Chooser (/located?/), follow the prompts to decide what uses you want to allow and what restrictions you wish to impose.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;/apply the licence to your work - how are we going to do this?/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5497</id>
		<title>CC Marketplace Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5497"/>
				<updated>2007-03-17T00:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the proposed text for various info cards about CC and the [[CC Marketplace]] in [[Second Life]].&lt;br /&gt;
&lt;br /&gt;
What is Creative Commons&lt;br /&gt;
------&lt;br /&gt;
Creative Commons is a non-profit organisation which provides free copyright licences to allow people to share their work on terms they choose.&lt;br /&gt;
&lt;br /&gt;
The main Creative Commons licences all allow anyone to copy and share the licensed material as much as they like, and most also allow for others to build upon the material to create their own expression. All licences require that anybody who uses the work give proper credit (attribution) to the original author. On top of this basic permission, the author can select from a number of restrictions:&lt;br /&gt;
* NonCommercial (NC) - people may not use the work for profit&lt;br /&gt;
* ShareAlike (SA) - if people make changes to the material, they must make those changes available under the same licence&lt;br /&gt;
* NoDerivatives (ND) - people may not make changes without asking permission&lt;br /&gt;
&lt;br /&gt;
The licences use copyright law to provide permission in advance for people to use material, while still retaining enforceable restrictions which state what those people are not allowed to do.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why Creative Commons in Second Life?&lt;br /&gt;
-------&lt;br /&gt;
In Second Life, anyone can build anything they can imagine. Everything they build, however, will generally be subject to copyright. This means that people are not able to copy or build upon other people's work without asking permission.&lt;br /&gt;
&lt;br /&gt;
The Creative Commons licences provide an easy way for a creator to make their work available for others to copy and build upon. Providing permission in advance is an excellent way for Second Life creators to get on with building, scripting, and sharing, without having to worry about complicated legal licensing, or having to give permission every time someone wants to use some material.&lt;br /&gt;
&lt;br /&gt;
Any creator can use the licence chooser to select a copyright licence which suits their needs. When another person comes across a Creative Commons licensed object, he or she is free to take a copy of that object and use it however they want, as long as they obey the restrictions the original creator has set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How do apply Creative Commons licences&lt;br /&gt;
------&lt;br /&gt;
Applying a Creative Commons licence to your work is easy. &lt;br /&gt;
&lt;br /&gt;
1. using the Licence Chooser (/located?/), follow the prompts to decide what uses you want to allow and what restrictions you wish to impose.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;/apply the licence to your work - how are we going to do this?/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5496</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5496"/>
				<updated>2007-03-17T00:06:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CC Marketplace Info]] - some basic introduction text - if you want something specific, or have some headings to suggest for notecards, contact nic.&lt;br /&gt;
* Video Streaming - nic has set up a video streaming server to give information to residents - currently we only have the CC-AU (Meyer and Bettle) animation up - suggestions welcome for more videos.&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;br /&gt;
&lt;br /&gt;
'''Summary of March 9, 07 meeting'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Our plans at the moment are:&lt;br /&gt;
&lt;br /&gt;
- getting the terraforming up and going as fast as possible (Bibi and&lt;br /&gt;
Kimba work on that)&lt;br /&gt;
- get the infrastructure (market place, roads) put in (me texture&lt;br /&gt;
making, bibi and kimba building) - infrastructure includes signs to&lt;br /&gt;
point ppl to where what is (bibi) and a start at some transportation&lt;br /&gt;
system (my part)&lt;br /&gt;
- some starts for presentation stands for the market (carts, little&lt;br /&gt;
wood houses, something along those lines, prototyping me and finishing&lt;br /&gt;
bibi)&lt;br /&gt;
- put the existing stuff to the places where it should go (mostly the&lt;br /&gt;
chess board for now, as most other stuff will be rebuilt, so this is&lt;br /&gt;
mostly about me moving my stuff ;) )&lt;br /&gt;
- getting the buildings we allready know about (gallery, school, CC&lt;br /&gt;
building, cafe, bibi, me, maybe others)&lt;br /&gt;
&lt;br /&gt;
We will try to call in other builders as we go along, since it would&lt;br /&gt;
be silly to want to do all the stuff on our own - we will see&lt;br /&gt;
&lt;br /&gt;
After that we should have:&lt;br /&gt;
&lt;br /&gt;
- general layout of the sim with nice terraforming, parks where&lt;br /&gt;
nothing is built yet (I will possibly run a planters robot on the sim&lt;br /&gt;
to litter it with trees ;) and flo wants to hunt down gardeners to&lt;br /&gt;
provide samples)&lt;br /&gt;
- first takes at some buildings, so the first stuff can move in&lt;br /&gt;
- the market place with infrastructure to do a faire or something along that&lt;br /&gt;
- defined parceling so ppl have an idea where to put what and how&lt;br /&gt;
- a building kit so ppl who want to fit into the theme can just take&lt;br /&gt;
what is there and start with that to roll their own (or just use&lt;br /&gt;
prefabs we provide)&lt;br /&gt;
- a multi-level sandbox for play and going crazy&lt;br /&gt;
&lt;br /&gt;
Overall I hope that we won't take all of march to realize that listed&lt;br /&gt;
stuff, but since it's allreaedy March 10th, it  might be needed time,&lt;br /&gt;
might even reach into April a bit. I'll start soon with texture&lt;br /&gt;
creating and will do a few sketch-like stuff for carts etc. I'll put&lt;br /&gt;
that up on the platform above the sandbox area, so bibi isn't impaired&lt;br /&gt;
with her terraforming. The transportation stuff is allready there, so&lt;br /&gt;
I only need to adapt it for Kula 4. Plants can be changed from the&lt;br /&gt;
linden-library-stuff to other plants as we get them. So overall we&lt;br /&gt;
don't have too much to wait for, as soon as the terraforming is done.&lt;br /&gt;
&lt;br /&gt;
To go up to the sandbox platform, there is a transporter near the&lt;br /&gt;
chessboard at ground level at the coordinates 30/30 in Kula 4.&lt;br /&gt;
Left-click the thingy that's sitting there, select &amp;quot;platform&amp;quot; and then&lt;br /&gt;
sit on the gadget that is rezzed - it's using the same scripts I will&lt;br /&gt;
use for the sim transportation system, so we will be able to have&lt;br /&gt;
different tours from different starting points for ppl to take.&lt;br /&gt;
&lt;br /&gt;
But regardless how it goes, we will be done with the sim rebuilding&lt;br /&gt;
long before the June event, so that leaves tons of time open. I guess&lt;br /&gt;
I will just move all the speakers up to 600+ meters, so they are out&lt;br /&gt;
of the way for now (but not lost) and we can see what and how and&lt;br /&gt;
where to move when the sim is done (the part we can actually do, of&lt;br /&gt;
course). I'll be happy to help with the event building stuff (as time&lt;br /&gt;
permits - my vacation ends this weekend, so I am back to being&lt;br /&gt;
time-zone impaired ;) ) if I get an idea what will be targeted.&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5495</id>
		<title>CC Marketplace Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5495"/>
				<updated>2007-03-17T00:04:38Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the proposed text for various info cards about CC and the [[CC Marketplace]] in [[Second Life]].&lt;br /&gt;
&lt;br /&gt;
What is Creative Commons&lt;br /&gt;
------&lt;br /&gt;
Creative Commons is a non-profit organisation which provides free copyright licences to allow people to share their work on terms they choose.&lt;br /&gt;
&lt;br /&gt;
The main Creative Commons licences all allow anyone to copy and share the licensed material as much as they like, and most also allow for others to build upon the material to create their own expression. All licences require that anybody who uses the work give proper credit (attribution) to the original author. On top of this basic permission, the author can select from a number of restrictions:&lt;br /&gt;
* NonCommercial (NC) - people may not use the work for profit&lt;br /&gt;
* ShareAlike (SA) - if people make changes to the material, they must make those changes available under the same licence&lt;br /&gt;
* NoDerivatives (ND) - people may not make changes without asking permission&lt;br /&gt;
&lt;br /&gt;
The licences use copyright law to provide permission in advance for people to use material, while still retaining enforceable restrictions which state what those people are not allowed to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why Creative Commons in Second Life?&lt;br /&gt;
-------&lt;br /&gt;
In Second Life, anyone can build anything they can imagine. Everything they build, however, will generally be subject to copyright. This means that people are not able to copy or build upon other people's work without asking permission.&lt;br /&gt;
&lt;br /&gt;
The Creative Commons licences provide an easy way for a creator to make their work available for others to copy and build upon. Providing permission in advance is an excellent way for Second Life creators to get on with building, scripting, and sharing, without having to worry about complicated legal licensing, or having to give permission every time someone wants to use some material.&lt;br /&gt;
&lt;br /&gt;
Any creator can use the licence chooser to select a copyright licence which suits their needs. When another person comes across a Creative Commons licensed object, he or she is free to take a copy of that object and use it however they want, as long as they obey the restrictions the original creator has set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How do apply Creative Commons licences&lt;br /&gt;
------&lt;br /&gt;
Applying a Creative Commons licence to your work is easy. &lt;br /&gt;
&lt;br /&gt;
1. using the Licence Chooser (/located?/), follow the prompts to decide what uses you want to allow and what restrictions you wish to impose.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;/apply the licence to your work - how are we going to do this?/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5494</id>
		<title>CC Marketplace Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace_Info&amp;diff=5494"/>
				<updated>2007-03-16T23:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the proposed text for various info cards about CC and the [[CC Marketplace]] in [[Second Life]].&lt;br /&gt;
&lt;br /&gt;
What is Creative Commons&lt;br /&gt;
------&lt;br /&gt;
Creative Commons is a non-profit organisation which provides free copyright licences to allow people to share their work on terms they choose.&lt;br /&gt;
&lt;br /&gt;
The main Creative Commons licences all allow anyone to copy and share the licensed material as much as they like, and most also allow for others to build upon the material to create their own expression. All licences require that anybody who uses the work give proper credit (attribution) to the original author. On top of this basic permission, the author can select from a number of restrictions:&lt;br /&gt;
* NonCommercial (NC) - people may not use the work for profit&lt;br /&gt;
* ShareAlike (SA) - if people make changes to the material, they must make those changes available under the same licence&lt;br /&gt;
* NoDerivatives (ND) - people may not make changes without asking permission&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why Creative Commons in Second Life&lt;br /&gt;
-------&lt;br /&gt;
In Second Life, anyone can build anything they can imagine. Everything they build, however, will generally be subject to copyright. This means that people are not able to copy or build upon other people's work without asking permission.&lt;br /&gt;
&lt;br /&gt;
The Creative Commons licences provide a way for an author to make their work available&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Faire&amp;diff=4904</id>
		<title>CC Faire</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Faire&amp;diff=4904"/>
				<updated>2006-11-15T07:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: draft proposal text added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Springtime faire for residents to learn about CC and share CC licensed objects/music/video.&lt;br /&gt;
&lt;br /&gt;
May coincide with opening of CC warehouse on Kula 4.&lt;br /&gt;
Building design ideas are welcome.  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are project leads, in addition to Scott Schram and Jennifer Yip. &lt;br /&gt;
* JY will talk to Electric Sheep Company, once proposal is written.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need stock inventory:&lt;br /&gt;
* Mark has students who may be interested in making objects.&lt;br /&gt;
* JY will speak with in-world creators:  Simon Oz, Penny Strauss, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), Jennifer Yip (Creative Commons San Francisco), and Scott Schram.&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

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