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		<id>https://wiki.creativecommons.org/index.php?title=4.0/Games_3d_printing_and_functional_content&amp;diff=56772</id>
		<title>4.0/Games 3d printing and functional content</title>
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				<updated>2012-05-06T04:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nangherman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Background =&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to collect thoughts on issues that affect&lt;br /&gt;
games and projects that span the domains of cultural and&lt;br /&gt;
functional/software works.  There are actually quite a few categories&lt;br /&gt;
of works that cross this domain, but games, as creative works that *by&lt;br /&gt;
necessity* combine code and artwork together, perhaps expose and&lt;br /&gt;
encounter some of these issues the most clearly.  However games are&lt;br /&gt;
not the only area that contain this overlap; for example, 3d printing&lt;br /&gt;
is an emerging medium where the line between funtional and cultural is&lt;br /&gt;
either blurred or interwoven.  It's likely that as the spaces of free&lt;br /&gt;
software and free culture (ideally) grow, we'll continue to see more&lt;br /&gt;
and more examples of this overlap.&lt;br /&gt;
&lt;br /&gt;
Most of this wiki page will involve issues of the code/functional and&lt;br /&gt;
cultural works overlap, but some bits at the end will cover some other&lt;br /&gt;
issues raised by speaking with members of the free software gaming&lt;br /&gt;
community.&lt;br /&gt;
&lt;br /&gt;
== Background on separation of functional/software and cultural layers ==&lt;br /&gt;
&lt;br /&gt;
As further background, traditionally we've held a fairly clear&lt;br /&gt;
division between the free culture and free software spaces.  This&lt;br /&gt;
division is partly because it's a useful distinction, and partly a&lt;br /&gt;
historic one.  (The FSF has held this position or something like it&lt;br /&gt;
for a long time; alluded to slightly on their&lt;br /&gt;
[http://www.gnu.org/philosophy/free-system-distribution-guidelines.html#non-functional-data distribution guidelines about non-functional data].)&lt;br /&gt;
&lt;br /&gt;
It looks something like:&lt;br /&gt;
&lt;br /&gt;
   .----------.&lt;br /&gt;
   | CONTENT  |&lt;br /&gt;
   +----------+&lt;br /&gt;
   |   CODE   |&lt;br /&gt;
   '----------'&lt;br /&gt;
&lt;br /&gt;
In a game context, content might be art, music, story, plain character&lt;br /&gt;
descriptions.  Code would be the game engine, game scripting, etc.&lt;br /&gt;
&lt;br /&gt;
In a free-as-in-freedom type environment the former would be under&lt;br /&gt;
free culture and the user freedom respecting subset of Creative&lt;br /&gt;
Commons licenses, and code would be free software licenses such as&lt;br /&gt;
MIT/BSD or the GPL.&lt;br /&gt;
&lt;br /&gt;
One of the other results of this (licensing) division though is that&lt;br /&gt;
you can also have one half of this layer be proprietary and the other&lt;br /&gt;
be free-as-in-freedom.  So, for example, the first person shooter&lt;br /&gt;
Quake was released under the GPL but the game content was kept&lt;br /&gt;
proprietary.  Likewise, it's possible that someone could have a game&lt;br /&gt;
whose assets were released completely as free cultural works but the&lt;br /&gt;
software wasn't; this hasn't seemed to have happened (but some artists&lt;br /&gt;
have expressed concern about it).  But outside of games, people play&lt;br /&gt;
CC licensed content in proprietary media players or view them in&lt;br /&gt;
proprietary browsers all the time.&lt;br /&gt;
&lt;br /&gt;
In general, the software/content division in many areas works just&lt;br /&gt;
fine as separate layers.  But sometimes there is a certain kind of&lt;br /&gt;
content that spans both.  For example say you have a game that's using&lt;br /&gt;
CC BY-SA content and the GPL for the engine.  In this you have level&lt;br /&gt;
files or character description files saying this is placed here, that's&lt;br /&gt;
there, and here's a cute block of text describing this creature if you&lt;br /&gt;
look at them in info mode.  At this point, that sounds like content,&lt;br /&gt;
and so falls into the CC licensing.  But what happens if in this same&lt;br /&gt;
file there's a certain amount of scripting?  It has logic, it assigns&lt;br /&gt;
variables, but it also has some programming code.&lt;br /&gt;
&lt;br /&gt;
   .----------------.&lt;br /&gt;
   |CONTENT.--------.|&lt;br /&gt;
   |       |scripted||&lt;br /&gt;
   +-------| level  |+&lt;br /&gt;
   |CODE   '--------'|&lt;br /&gt;
   |                 |&lt;br /&gt;
   '-----------------'&lt;br /&gt;
&lt;br /&gt;
This actually happens all the time in games (both Wesnoth and Frogatto&lt;br /&gt;
use an engine that's a bunch of config files that describe maps,&lt;br /&gt;
scenarios, storylines, and creatures but which contain a functional&lt;br /&gt;
programming language embedded inside them also; see&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg?view=markup this wesnoth level file which looks like mostly data]&lt;br /&gt;
and&lt;br /&gt;
[https://github.com/frogatto/frogatto/blob/master/data/objects/enemies/bosses/moth_boss.cfg this boss file from Frogatto that looks like code].&lt;br /&gt;
&amp;lt;ref&amp;gt;Technically Frogatto developers consider this to be all content,&lt;br /&gt;
but it's also an interpreted language.  The intention here isn't to&lt;br /&gt;
pass judgement on their interpretation (if the developers don't intend&lt;br /&gt;
to enforce the copyleft on the scripting layer, they're the only ones&lt;br /&gt;
that can do that anyway) but their files provide pretty clear examples&lt;br /&gt;
despite them drawing a line somewhere else.&amp;lt;/ref&amp;gt; If for example we&lt;br /&gt;
consider a [http://www.ksaday.com game] engine that uses Python as an interpreted language but&lt;br /&gt;
which has a backend bound by the GPL to have to follow the GPL, surely&lt;br /&gt;
combo content/code files like this might provide an &amp;quot;intertwined data&lt;br /&gt;
and code&amp;quot; scenario.&lt;br /&gt;
&amp;lt;ref&amp;gt;In fact, this issue comes up with Blender all the time, which&lt;br /&gt;
*does* have a backend which is scriptable with Python; see Blender's&lt;br /&gt;
[http://www.blender.org/education-help/faq/gpl-for-artists/ GPL for&lt;br /&gt;
artists page]... although I'm somewhat unconvinced that all of the&lt;br /&gt;
statements on that page make sense, it does demonstrate the complexity&lt;br /&gt;
of things.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This might seem like a very one-off type of consideration, something&lt;br /&gt;
not worth considering generally with CC, but I don't think it is.&lt;br /&gt;
Surely we want to see more free software and free culture overlapping,&lt;br /&gt;
and it is likely that when that happens there may be scenarios when&lt;br /&gt;
that happens where some sort of difficult intertwining of code and&lt;br /&gt;
content will happen and we'll have to consider what to do about&lt;br /&gt;
copyleft incompatibility.&lt;br /&gt;
&lt;br /&gt;
Here's another example not game related, rooted in the physical space:&lt;br /&gt;
3d printing.  There's a potential that 3d printing could become (and&lt;br /&gt;
actually, it's already starting to become) the type of revolution for&lt;br /&gt;
physical things what computers and the internet have been for&lt;br /&gt;
information.&lt;br /&gt;
&lt;br /&gt;
The most popular 3d printer is something called the&lt;br /&gt;
[http://reprap.org/wiki/RepRap RepRap], which has been released under&lt;br /&gt;
the GPL.  Arguably because of the strength of this copyleft, several&lt;br /&gt;
commercial versions have been released such as the&lt;br /&gt;
[http://store.makerbot.com/thing-o-matic-kit-mk7.html MakerBot Thing-O-Matic].&lt;br /&gt;
But here's an iteration of the 3d printer called the&lt;br /&gt;
[http://www.thingiverse.com/thing:14111 Ronthomp Mendel]&lt;br /&gt;
which is labeled as being BY-SA, even though it uses a GPL'ed design.&lt;br /&gt;
&lt;br /&gt;
Now, technically the BY-SA and the GPL are not compatible, and it's&lt;br /&gt;
probable that this is an issue of education because maybe the Ronthomp&lt;br /&gt;
Mendel should simply be under the GPL as well.  But here's a&lt;br /&gt;
question... what if the Ronthomp Mendel were making use of some BY-SA&lt;br /&gt;
parts?  What is someone tried to make a new 3d printer that made use&lt;br /&gt;
of some cool new gear system that someone released as BY-SA?&lt;br /&gt;
&lt;br /&gt;
One could argue that in the copyleft scope, functional things such as&lt;br /&gt;
the RepRap should be GPL'ed (citation needed, but it's been argued at&lt;br /&gt;
least by Eben Moglen that GPL is great for hardware because it also&lt;br /&gt;
takes advantage of GPL's patent pool protections) and that purely&lt;br /&gt;
cultural things such as the&lt;br /&gt;
[http://www.thingiverse.com/thing:10367 Octocat print] should be CC BY-SA.&lt;br /&gt;
But a) not everyone has agreed on this, plenty of people are using&lt;br /&gt;
BY-SA for functional works, and b) this breakdown itself could really&lt;br /&gt;
stop working right when we try to create a new project that combines&lt;br /&gt;
cultural and functional works.&lt;br /&gt;
&lt;br /&gt;
(One could possibly ask&lt;br /&gt;
[http://www.publicknowledge.org/blog/3d-printing-settlers-catan-probably-not-illeg how far copyright applies to functional 3d printed works]&lt;br /&gt;
(and therefore, how far copyleft applies), and there's not much&lt;br /&gt;
background to show how it applies at all yet.  I'm writing this&lt;br /&gt;
assuming it does apply.)&lt;br /&gt;
&lt;br /&gt;
To more clearly illustrate the problem, let me first make a list of&lt;br /&gt;
some various cool 3d printable things under different licenses:&lt;br /&gt;
&lt;br /&gt;
GPL things:&lt;br /&gt;
* [http://reprap.org/wiki/RepRap RepRap 3d printer] (on which most modern 3d printers are based)&lt;br /&gt;
* [http://www.thingiverse.com/thing:951 Bead belt gear]&lt;br /&gt;
&lt;br /&gt;
BY-SA things:&lt;br /&gt;
* [http://www.thingiverse.com/thing:13368 Motorized functional differential gear system]&lt;br /&gt;
* [http://www.thingiverse.com/thing:14599 Robot chassis]&lt;br /&gt;
* [http://www.thingiverse.com/thing:10367 Octocat]&lt;br /&gt;
&lt;br /&gt;
BY things:&lt;br /&gt;
* [http://www.thingiverse.com/thing:13827 Botmobile dune buggy]&lt;br /&gt;
&lt;br /&gt;
From this list of things already we can see a list of things that&lt;br /&gt;
could be blocked.  Say you want to power your 3d printer by human&lt;br /&gt;
energy by plugging in the motorized functional differential gear&lt;br /&gt;
system?  Okay, maybe possibly you could argue that that's functional&lt;br /&gt;
and should have been GPL'ed, but what about the dune buggy, which is&lt;br /&gt;
closer to a children's toy?  What about combining that with some&lt;br /&gt;
GPL'ed part?&lt;br /&gt;
&lt;br /&gt;
But most complicated of all, what if you wanted to make a walking&lt;br /&gt;
cat-robot that uses a BY-SA cat design (maybe the head of the octocat)&lt;br /&gt;
and combines it with the robot chassis and some bears and the bead&lt;br /&gt;
belt gear and a bunch of other things.  Suddenly we've a cool&lt;br /&gt;
intersection of culture and functionality is blocked by two copyleft&lt;br /&gt;
licenses that both have the same (and best) intentions at heart.&lt;br /&gt;
We've blocked the cat-robot from ever being born (well, within license&lt;br /&gt;
compliance) by best-intentions-copyleft.  This is a problem, and if&lt;br /&gt;
the world continues to develop in the direction we want it to, I think&lt;br /&gt;
we're going to start seeing it a lot more.&lt;br /&gt;
&lt;br /&gt;
= Possible actions =&lt;br /&gt;
== GPL compatibility ==&lt;br /&gt;
&lt;br /&gt;
Probably the most actionable and most urgently raised amongst issues&lt;br /&gt;
when discussing with relevant community members is that of a one-way&lt;br /&gt;
compatibility between CC BY-SA (and probably also CC BY) and the GPL.&lt;br /&gt;
It's almost certainly not possible at this point (and probably&lt;br /&gt;
undesirable) that GPL-&amp;gt;BY-SA compatibility is possible, but if we&lt;br /&gt;
choose to do it BY-SA-&amp;gt;GPL (and probably BY-&amp;gt;GPL) should be.&lt;br /&gt;
&lt;br /&gt;
The benefits of this is that it will resolve the tricky issues with&lt;br /&gt;
&amp;quot;interwoven&amp;quot; content and cultural works.  Clashes in copyleft licenses&lt;br /&gt;
which share the same goals are unfortunate if they block useful things&lt;br /&gt;
from being created. As&lt;br /&gt;
[https://creativecommons.org/weblog/entry/30676#comment-356183 Arne Babenhauserheide said],&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;... the case of cc-by-sa not being comptible with the GPL is very sad,&lt;br /&gt;
because they share exactly the same goals: Copyleft. Thus their&lt;br /&gt;
incompatibility creates a real split in cultural works.  If the 4.0&lt;br /&gt;
licenses could make it possible to combine cc works under licenses&lt;br /&gt;
with compatible concepts (cc by, cc by-sa) with the GPL, that would be&lt;br /&gt;
a huge step towards a unified free culture.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So what are potential downsides?  The main downside is that&lt;br /&gt;
[http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_apply_a_Creative_Commons_license_to_software.3F Creative Commons licenses are not acceptable for software]&lt;br /&gt;
and we don't want to spread a misconception that they are.  If we go&lt;br /&gt;
forward with this, we should develop strong messaging that makes clear&lt;br /&gt;
that software should still not be released as BY-SA and that this is&lt;br /&gt;
for avoiding conflicts in complicated areas of interwoven cultural and&lt;br /&gt;
functional/software works.&lt;br /&gt;
&lt;br /&gt;
The other possible downside is whether or not source requirements for&lt;br /&gt;
art might make incorporating BY-SA works with the GPL difficult.  Ie,&lt;br /&gt;
there is no source requirement for BY-SA, and there is one for the&lt;br /&gt;
GPL.  The GPL says:&lt;br /&gt;
&lt;br /&gt;
  The “source code” for a work means the preferred form of the work&lt;br /&gt;
  for making modifications to it. “Object code” means any non-source&lt;br /&gt;
  form of a work.&lt;br /&gt;
&lt;br /&gt;
See also the &amp;quot;source release&amp;quot; section of this document for detailing&lt;br /&gt;
on the complexities of source code requirements in BY-SA.  But as for&lt;br /&gt;
fulfilling the requirements of the GPL, what about the following:&lt;br /&gt;
&lt;br /&gt;
* In programming, the division of what source and object code is well understood.  In content it's more of a gradient&lt;br /&gt;
* For example, the Blender Foundation releases all the &amp;quot;source code&amp;quot; of its films such as Big Buck Bunny and etc by releasing the .blend files (though it is not a requirement of the license).&lt;br /&gt;
* However, what if someone made a remix of Big Buck Bunny where they changed the order of scenes, added a psychadelic overlay, and added new music.  But the &amp;quot;source&amp;quot; they worked with was not on the .blend file level, but by remixing the rendered film itself.  If incorporated with a GPL'ed work, would the source requirement apply, and would it in fact require sharing the source all the way down to the original .blend files?&lt;br /&gt;
* What about a film like Sita Sings the Blues, which is BY-SA but from which the source files were never redistributed at all?  It's unlikely the content/code layers would be intertwined if combined with software, but let's pretend for a moment that it was.  Would &amp;quot;combining&amp;quot; with a GPL'ed work mean requiring distribution of the original files from which the film was made?  What if those were lost?  What if there's still a lot you can do without the &amp;quot;original source files&amp;quot;, although admittedly not as much as if you had them?&lt;br /&gt;
* In other words, just how far does &amp;quot;preferred form of the work for making modifications to it&amp;quot; go down?  What if people are remixing it on different layers, and the artists themselves prefer separate layers?  Does the GPL give flexibility here?&lt;br /&gt;
&lt;br /&gt;
There is additional discussion about GPL/CC compatibility [[4.0/ShareAlike#Considerations_regarding_compatibility_of_other_licenses| here]]. &lt;br /&gt;
&lt;br /&gt;
== Scoping copyleft across and code ==&lt;br /&gt;
&lt;br /&gt;
Bart Kelsey has written an excellent article,&lt;br /&gt;
&amp;quot;[http://freegamer.blogspot.com/2011/12/why-we-need-better-copyleft-for-artists.html Why we need] [http://www.ksaday.com a] [http://freegamer.blogspot.com/2011/12/why-we-need-better-copyleft-for-artists.html stronger copyleft for artists, and how this might be accomplished]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It's best just to read that article, but the crux of the argument is&lt;br /&gt;
that artists who contribute artwork to free software games often worry&lt;br /&gt;
that their artwork will be &amp;quot;lifted&amp;quot; and dropped into some proprietary&lt;br /&gt;
game.  In other words, something along the lines of this:&lt;br /&gt;
&lt;br /&gt;
              ,---------YOINK----------,&lt;br /&gt;
              |                        V&lt;br /&gt;
   .---------------.              .---------------.&lt;br /&gt;
   |  FaiF CONTENT |              |  FaiF CONTENT |&lt;br /&gt;
   +---------------+              +---------------+&lt;br /&gt;
   |   FaiF CODE   |              |  CLOSED CODE  |&lt;br /&gt;
   '---------------'              '---------------'&lt;br /&gt;
&lt;br /&gt;
Where FaiF stands for &amp;quot;Free as in Freedom&amp;quot;.  The argument is that if&lt;br /&gt;
you're producing free-as-in-freedom content, you won't want your&lt;br /&gt;
content being lifted and dropped into a proprietary codebase (ie, my&lt;br /&gt;
dragon creature which is BY-SA could still be used with a game with a&lt;br /&gt;
proprietary engine).  Bart has pointed out that if the artwork were&lt;br /&gt;
done in something like the GIMP, it would be considered on a separate&lt;br /&gt;
layer, so even if copyleft like CC BY-SA were used, it could still be&lt;br /&gt;
compromised by being lifted and dropped into a proprietary&lt;br /&gt;
codebase... but if the artwork were instead done embedded into the&lt;br /&gt;
codebase itself like so:&lt;br /&gt;
&lt;br /&gt;
    /*  This program is free software: you can redistribute it and/or modify&lt;br /&gt;
     *  it under the terms of the GNU General Public License as published by&lt;br /&gt;
     *  the Free Software Foundation, either version 3 of the License, or&lt;br /&gt;
     *  (at your option) any later version.&lt;br /&gt;
     *&lt;br /&gt;
     *  This program is distributed in the hope that it will be useful,&lt;br /&gt;
     *  but WITHOUT ANY WARRANTY; without even the implied warranty of&lt;br /&gt;
     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the&lt;br /&gt;
     *  GNU General Public License for more details.&lt;br /&gt;
     *&lt;br /&gt;
     *  You should have received a copy of the GNU General Public License&lt;br /&gt;
     *  along with this program.  If not, see &amp;lt;http://www.gnu.org/licenses/&amp;gt;.&lt;br /&gt;
     */&lt;br /&gt;
     &lt;br /&gt;
    var smiley = [&lt;br /&gt;
        0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,&lt;br /&gt;
        0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,&lt;br /&gt;
        0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,&lt;br /&gt;
        0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,&lt;br /&gt;
        0,1,0,0,1,1,0,0,0,0,1,1,0,0,1,0,&lt;br /&gt;
        0,1,0,0,1,1,0,0,0,0,1,1,0,0,1,0,&lt;br /&gt;
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,&lt;br /&gt;
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,&lt;br /&gt;
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,&lt;br /&gt;
        1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,&lt;br /&gt;
        0,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,&lt;br /&gt;
        0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,&lt;br /&gt;
        0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,&lt;br /&gt;
        0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,&lt;br /&gt;
        0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,&lt;br /&gt;
        0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
So, why should artists who use normal, real graphical tools not get&lt;br /&gt;
the same copyleft benefit of keeping their stuff protected with the&lt;br /&gt;
rest of the program under the GPL as do coders or artists who would&lt;br /&gt;
use a text-editor to hardcode their assets into their work?  Are&lt;br /&gt;
artists being treated as if they are using some sort of second class&lt;br /&gt;
citizen copyleft then?  Some artists in the FOSS gaming area feel that&lt;br /&gt;
they would be.  (Some have even expressed interest in preventing&lt;br /&gt;
proprietization by using an -NC license, but there's an irony there in&lt;br /&gt;
that an NC license is proprietary anyway.)&lt;br /&gt;
&lt;br /&gt;
The proposal then is for a copyleft license whose requirements reach&lt;br /&gt;
across the content layer over into the software layer, requiring a&lt;br /&gt;
free software licensed engine or etc.  Complexities quickly arise as&lt;br /&gt;
in terms of &amp;quot;what about viewing the image in a proprietary browser or&lt;br /&gt;
other viewer, etc&amp;quot; and Bart has proposed trying to seperate terms out&lt;br /&gt;
for that, particularly by doing packaging-based copyleft.&lt;br /&gt;
&lt;br /&gt;
It's easy to be sympathetic about why artists don't want their work&lt;br /&gt;
used in a proprietary engine.  The issue is complex, and Bart has&lt;br /&gt;
tried to weigh out some pros and cons of this in his blogpost above.&lt;br /&gt;
There's also some risk in that some authors have expressed interest in&lt;br /&gt;
making a separate copyleft license.  This could be very unfortunate&lt;br /&gt;
for license proliferation reasons, and especially because copyleft&lt;br /&gt;
does best when there's a&lt;br /&gt;
[http://gondwanaland.com/mlog/2007/12/01/copyleft-pd/ single copyleft license per domain].&lt;br /&gt;
&lt;br /&gt;
But here's another set of likely complexities with this:&lt;br /&gt;
&lt;br /&gt;
'''Number one:''' In the example shown above, in a sense it's not true&lt;br /&gt;
that artists get a second class copyleft.  The reverse also applies:&lt;br /&gt;
&lt;br /&gt;
   .---------------.              .----------------.&lt;br /&gt;
   |  FaiF CONTENT |              | CLOSED CONTENT |&lt;br /&gt;
   +---------------+              +----------------+&lt;br /&gt;
   |   FaiF CODE   |              |    FaiF CODE   |&lt;br /&gt;
   '---------------'              '----------------'&lt;br /&gt;
           |                               ^&lt;br /&gt;
           '-----------YOINK---------------'&lt;br /&gt;
&lt;br /&gt;
So while it's true that in the dual-layer system, copylefted&lt;br /&gt;
free-as-in-freedom content can be &amp;quot;yoinked&amp;quot; and dumped into a&lt;br /&gt;
proprietary game or game engine.  But the reverse is also true;&lt;br /&gt;
copylefted game engine code can also be yoinked and used with to power&lt;br /&gt;
a free-engine-yet-proprietary game using proprietary assets.  So&lt;br /&gt;
second class citizenship is not true; both sides are cat risk of&lt;br /&gt;
having their separate layer yoinked and used in something proprietary.&lt;br /&gt;
&lt;br /&gt;
'''Number two:''' Getting the copyleft-works-across-layers bit to work&lt;br /&gt;
right without restricting mere viewer programs could be very hard to&lt;br /&gt;
write the correct way, could be excessively complex, and could even&lt;br /&gt;
end up in a license that's deemed nonfree if done wrong.&lt;br /&gt;
&lt;br /&gt;
'''Number three:''' The current &amp;quot;separate layers&amp;quot; distinction between&lt;br /&gt;
code and content may result in some un-ideal circumstances, but people&lt;br /&gt;
have come to rely on it, and it's probably significantly easier to&lt;br /&gt;
manage things preserving these layers than to change them.&lt;br /&gt;
&lt;br /&gt;
'''Number four:''' There's still a significant amount of copyleft&lt;br /&gt;
protection being done on the content layer even if the culture layer&lt;br /&gt;
is dropped onto a proprietary software layer.  To put it this way: Say&lt;br /&gt;
Zynga or Nintendo were to take your CC BY-SA licensed 3d model and&lt;br /&gt;
were to drop it into their proprietary game with their proprietary&lt;br /&gt;
engine.  If the copyleft layer really does span the whole content&lt;br /&gt;
layer, then that means that they also have to release all the rest of&lt;br /&gt;
their content to stay in compliance, and that's potentially a&lt;br /&gt;
tremendous payback on its own in a way.&lt;br /&gt;
&lt;br /&gt;
That said, it's very reasonable that some artists are frustrated with&lt;br /&gt;
this copyleft divide and we should take this into careful consideration.&lt;br /&gt;
&lt;br /&gt;
== Increasing/clarifying scope of what's a derivative ==&lt;br /&gt;
&lt;br /&gt;
The 3.0 Creative Commons licenses provide clarification on what is and&lt;br /&gt;
isn't an adaptation/derivative as opposed to a mere collection:&lt;br /&gt;
&lt;br /&gt;
  For the avoidance of doubt, where the Work is a musical work,&lt;br /&gt;
  performance or phonogram, the synchronization of the Work in&lt;br /&gt;
  timed-relation with a moving image (&amp;quot;synching&amp;quot;) will be considered&lt;br /&gt;
  an Adaptation for the purpose of this License.&lt;br /&gt;
&lt;br /&gt;
Various people in the free software gaming community have commented on&lt;br /&gt;
the fact that it would be good to get more clarifications in the&lt;br /&gt;
license about what's an adaptation, making it clear that combining&lt;br /&gt;
works in a game ''is'' a derivative.  For example, this &amp;quot;syncing&amp;quot;&lt;br /&gt;
example probably intends to cover works such as multiple character&lt;br /&gt;
models that are BY-SA all placed together and interacting in the same&lt;br /&gt;
file, but it doesn't explicitly say so.&lt;br /&gt;
&lt;br /&gt;
One concern that has been raised is that the part that &amp;quot;binds&amp;quot;&lt;br /&gt;
together various assets in a game is the engine itself, and that if&lt;br /&gt;
the copyleft doesn't extend to the engine layer, maybe it doesn't&lt;br /&gt;
properly encompass all assets:&lt;br /&gt;
&lt;br /&gt;
    [asset] [asset] [asset]&lt;br /&gt;
         \     |    /&lt;br /&gt;
          \    |   /&lt;br /&gt;
           [engine]&lt;br /&gt;
              |&lt;br /&gt;
              V&lt;br /&gt;
       Player experience&lt;br /&gt;
&lt;br /&gt;
There's a good chance this isn't a concern however, as there's plenty&lt;br /&gt;
of things that aren't game engines that also load a bunch of separate&lt;br /&gt;
components and combine them into a single media experience.&lt;br /&gt;
&lt;br /&gt;
Even so, it would be helpful to make clear that something along the&lt;br /&gt;
lines of loading several pieces of media together, for example in a&lt;br /&gt;
game, was a clear adaptation.&lt;br /&gt;
&lt;br /&gt;
For specific proposals for 4.0 relating to the scope of SA, visit the [[4.0/ShareAlike#ShareAlike_scope|ShareAlike page]].&lt;br /&gt;
&lt;br /&gt;
== Source release? ==&lt;br /&gt;
&lt;br /&gt;
Right now, unlike the GPL, BY-SA does not have a requirement for&lt;br /&gt;
source release.  It's been proposed that this could possibly become a&lt;br /&gt;
requirement in CC BY-SA 4.0, but this seems unlikely:&lt;br /&gt;
&lt;br /&gt;
* This could mean plenty of works never released with sources before will suddenly become out of compliance&lt;br /&gt;
* Unlike with software, where there's a clear binary of source or no source, in other forms of content it's often a gradient.  See Big Buck Bunny/Sita Sings the Blues examples described the GPL compatibility section of this document.&lt;br /&gt;
&lt;br /&gt;
It's likely we can't or shouldn't make this a requirement for CC BY-SA&lt;br /&gt;
4.0, but perhaps we could improve messaging generally to encourage&lt;br /&gt;
more community sharing of sources.&lt;br /&gt;
&lt;br /&gt;
== DRM in BY-SA but not BY ==&lt;br /&gt;
&lt;br /&gt;
In talking to some OpenGameArt members about licensing issues, several&lt;br /&gt;
expressed interest in keeping anti-DRM provisions in BY-SA as it's a&lt;br /&gt;
copyleft license, but remove them from CC BY (under the rationale the&lt;br /&gt;
CC BY approximately the equivalent of MIT/BSD licenses and CC BY-SA&lt;br /&gt;
approximately the equivalent of the GPL).&lt;br /&gt;
&lt;br /&gt;
There are specific proposals about addressing DRM in Version 4.0 on the [[4.0/Technical_protection_measures|TPM page]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nangherman</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=XMP_help_for_Adobe_applications&amp;diff=56737</id>
		<title>XMP help for Adobe applications</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=XMP_help_for_Adobe_applications&amp;diff=56737"/>
				<updated>2012-05-04T16:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nangherman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Technology]]&lt;br /&gt;
[[Category:Developer]]&lt;br /&gt;
[[Category:XMP]]&lt;br /&gt;
[[Category:metadata]]&lt;br /&gt;
You are here because you want to use an Adobe application like Photoshop to mark files as re-usable under a Creative Commons license.&lt;br /&gt;
&lt;br /&gt;
Many Adobe applications support embedding [[XMP]] metadata in files, including PSD documents, Digital Negative files (DNG), JPEG files and PDF documents.  The Creative Commons [http://www.creativecommons.org/license/ licensing process] offers an [[XMP]] template which may be used to mark documents with Creative Commons license information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Creative Commons XMP FileInfo panel, accessible from many Adobe applications, [[#Creative_Commons_XMP_Custom_FileInfo_Panel|is also available]].&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that a licensed PDF document should include a visible copyright notice as described in [[HOWTO Tag HTML pages|how to tag works]] in addition to embedded metadata.&lt;br /&gt;
&lt;br /&gt;
= How to tag a single file =&lt;br /&gt;
&lt;br /&gt;
== Step 1: Choose a license ==&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;choose license&amp;quot; on most pages at creativecommons.org to visit the [http://www.creativecommons.org/license/ license selection application].&lt;br /&gt;
&lt;br /&gt;
== Step 2: Create an XMP template ==&lt;br /&gt;
&lt;br /&gt;
In order to mark you work you need an XMP template.  You can create this using a text editor.  Use the following text, replacing '''LICENSE_URL''', '''YOUR_NAME''' and '''LICENSE_NAME''' with the appropriate values.  &lt;br /&gt;
&lt;br /&gt;
For example, if a user chose [http://staging.creativecommons.org/license/results-one?q_1=2&amp;amp;q_1=1&amp;amp;field_commercial=yes&amp;amp;field_derivatives=yes&amp;amp;field_jurisdiction=&amp;amp;field_format=&amp;amp;field_worktitle=&amp;amp;field_attribute_to_name=&amp;amp;field_attribute_to_url=&amp;amp;field_sourceurl=&amp;amp;field_morepermissionsurl=&amp;amp;lang=en_US&amp;amp;language=en_US&amp;amp;n_questions=3 Attribution 3.0] they would replace '''LICENSE_URL''' with &amp;lt;code&amp;gt;http://creativecommons.org/licenses/by/3.0/&amp;lt;/code&amp;gt;, '''LICENSE_NAME''' with &amp;lt;code&amp;gt;Attribution 3.0&amp;lt;/code&amp;gt; and '''YOUR_NAME''' with the user's name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xpacket begin='' id=''?&amp;gt;&amp;lt;x:xmpmeta xmlns:x='adobe:ns:meta/'&amp;gt;&lt;br /&gt;
    &amp;lt;rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;rdf:Description rdf:about=''&lt;br /&gt;
      xmlns:xapRights='http://ns.adobe.com/xap/1.0/rights/'&amp;gt;&lt;br /&gt;
      &amp;lt;xapRights:Marked&amp;gt;True&amp;lt;/xapRights:Marked&amp;gt; &amp;lt;/rdf:Description&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;rdf:Description rdf:about=''&lt;br /&gt;
      xmlns:dc='http://purl.org/dc/elements/1.1/'&amp;gt;&lt;br /&gt;
      &amp;lt;dc:rights&amp;gt;&lt;br /&gt;
       &amp;lt;rdf:Alt&amp;gt;&lt;br /&gt;
        &amp;lt;rdf:li xml:lang='x-default' &amp;gt;Copyright 2009, YOUR_NAME. Licensed to the public under Creative Commons LICENSE_NAME.&amp;lt;/rdf:li&amp;gt;&lt;br /&gt;
       &amp;lt;/rdf:Alt&amp;gt;&lt;br /&gt;
      &amp;lt;/dc:rights&amp;gt;&lt;br /&gt;
     &amp;lt;/rdf:Description&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;rdf:Description rdf:about=''&lt;br /&gt;
      xmlns:cc='http://creativecommons.org/ns#'&amp;gt;&lt;br /&gt;
      &amp;lt;cc:license rdf:resource='LICENSE_URL'/&amp;gt;&lt;br /&gt;
     &amp;lt;/rdf:Description&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/rdf:RDF&amp;gt;&lt;br /&gt;
&amp;lt;/x:xmpmeta&amp;gt;&amp;lt;?xpacket end='r'?&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 2a (Mac OS X): Save the file to the right folder ==&lt;br /&gt;
&lt;br /&gt;
Under OS X save the file to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;/Users/{YOUR USERNAME}/Library/Application Support/Adobe/XMP/Metadata Templates&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where {YOUR USERNAME} is replaced with your OS X short username. You may have to manually create the 'Metadata Templates' directory before saving.&lt;br /&gt;
&lt;br /&gt;
The filename needs to end with '''.XMP'''.&lt;br /&gt;
&lt;br /&gt;
== Step 2a (Windows): Save the file to the right folder ==&lt;br /&gt;
&lt;br /&gt;
In Windows XP, the file should go in this folder:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
C:\Documents and Settings\&amp;lt;em&amp;gt;{YOUR USERNAME}&amp;lt;/em&amp;gt;\Application Data\Adobe\XMP\Metadata Templates&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Windows Vista and Windows 7, the file should go in this folder:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
C:\Users\&amp;lt;em&amp;gt;{YOUR USERNAME}&amp;lt;/em&amp;gt;\Application Data\Adobe\XMP\Metadata Templates&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where {YOUR USERNAME} is replaced with your Windows username.  The easiest way do this is to save the file to the desktop, and then to:&lt;br /&gt;
&lt;br /&gt;
# Click on the Start Menu&lt;br /&gt;
# Click &amp;quot;Run...&amp;quot;&lt;br /&gt;
# Type Desktop\..\Application Data&lt;br /&gt;
# Click &amp;quot;OK&amp;quot;&lt;br /&gt;
# Open the &amp;quot;Adobe&amp;quot; folder inside there&lt;br /&gt;
# Open the &amp;quot;XMP&amp;quot; folder inside there, ''or create it'' if there is no XMP folder&lt;br /&gt;
# Open the &amp;quot;Metadata Templates&amp;quot; folder inside, ''or create it'' if there is no folder by that name&lt;br /&gt;
# Drag the XMP file you saved to your desktop to the folder that just opened&lt;br /&gt;
# Close the folder&lt;br /&gt;
&lt;br /&gt;
You may have to create the &amp;quot;XMP&amp;quot; folder under &amp;quot;Adobe&amp;quot;, and you may also have to create the &amp;quot;Metadata Templates&amp;quot; folder under &amp;quot;XMP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The filename needs to end with '''.XMP'''.&lt;br /&gt;
&lt;br /&gt;
== Step 3: Mark Document ==&lt;br /&gt;
&lt;br /&gt;
Within your Adobe application open the metadata panel while editing a file you want to mark (File | File Info in Photoshop for example).  Using the fly-out menu in the lower left corner of the panel, choose the template you saved.&lt;br /&gt;
&lt;br /&gt;
[[File:CC-templates.jpg]]&lt;br /&gt;
&lt;br /&gt;
In Acrobat 9, go to File | Document Properties and click on the Description tab. From there click an Additional Metadata... and select Advanced in the panel on the left. Click on the fly-out menu in the top left corner and select the template you saved.&lt;br /&gt;
&lt;br /&gt;
[[File:CC-acrobat-templates.png]]&lt;br /&gt;
&lt;br /&gt;
== Step 4: Save and Publish ==&lt;br /&gt;
&lt;br /&gt;
Save your file!  If publishing on the web the page that links to your XMP-marked document should contain a license notice and metadata, which can be copied from the same licensing process.&lt;br /&gt;
&lt;br /&gt;
= Creative Commons XMP Custom FileInfo Panel =&lt;br /&gt;
&lt;br /&gt;
Copyright information is displayed in the standard Description panel (see screenshot above).  This may be supplemented by the [http://johnbishopimnages.com/photoshop Creative Commons XMP FileInfo panel].  This optional panel displays the copyright information available via the Description panel as well as a pointer to this page for help and a License URL, which may differ from the Copyright Info URL (see [[XMP#advanced|advanced usage]]).&lt;br /&gt;
&lt;br /&gt;
This custom XMP FileInfo panel [http://johnbishopimages.com/creativecommons/?xmp is available for] [http://www.ksaday.com free] [http://johnbishopimages.com/creativecommons/?xmp ...]&lt;br /&gt;
&lt;br /&gt;
[[File:XMP-FileInfo-Panel-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The XMP logo is either a registered trademark or trademark of the Adobe Systems Incorporated in the United States and/or other countries.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:John_Bishop_Images|john bishop images]] 22:16, 25 November 2010 (PST)&lt;br /&gt;
[http://johnbishopimages.com/creativecommons/?xmp Get the latest version ...]&lt;/div&gt;</summary>
		<author><name>Nangherman</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Cultivating_the_Public_Domain&amp;diff=56736</id>
		<title>Cultivating the Public Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Cultivating_the_Public_Domain&amp;diff=56736"/>
				<updated>2012-05-04T15:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Nangherman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Legal]]&lt;br /&gt;
&lt;br /&gt;
''Originally published at http://web.archive.org/web/20021217080646/ http://creativecommons.org/learn/legal/cultivating''&lt;br /&gt;
&lt;br /&gt;
Before 1978, U.S. law made non-copyright status the default for published creative works. “[C]opyright protection was lost permanently if the [copyright] notice was omitted from the first authorized published edition of a work or if it appeared in the wrong form or position. . . . [A] basic failure to comply with the notice provisions forfeited copyright protection and put the work into the public domain in this country.”[1] If the author did not take the trouble to put a copyright notice on her work, it passed into the public domain once published. Public domain status was the default.&lt;br /&gt;
&lt;br /&gt;
After January 1, 1978 (the effective date of the Copyright Act of 1976), omission of a copyright notice could later be corrected, and thus did not result in outright forfeiture of copyright.[2] As of March 1, 1989 (the effective date of the Berne Convention Implementation Act of 1988), notice of copyright is now entirely optional. [3] Today, copyright status, rather than public domain status, is the default for all “original works of authorship fixed in any tangible medium of expression.” [4] As the Copyright Office puts it, “copyright is an incident of creative authorship not dependent on statutory formalities.”[5]&lt;br /&gt;
&lt;br /&gt;
This shift in the copyright default rule has practical impacts that are especially striking in an age of inexpensive self-publishing and information retrieval. First, the author who does not want to exercise the restrictions that copyright law makes available to her now bears the burden of signifying the public domain status of her work. Caselaw suggests that a copyright holder must perform some “overt act” demonstrating her intent to surrender her rights.[6] The amateur Internet author who has no intention of limiting the ways in which other people may use her work unintentionally imposes copyright limitations unless she knows to comply with the overt act requirement. Even if she has no intention of bringing a copyright infringement action, would-be re-users cannot safely assume that she won’t-even if the work bears no copyright notice. Of course, the elimination of the notice requirement means that the author who does want his work copyrighted is relieved of the burden of affixing a proper copyright notice to his work. The point is that the burden has shifted to the author who prefers public domain status, and that many of the authors who can now self-publish their work on the Internet likely fall into the newly-burdened category. [7]&lt;br /&gt;
&lt;br /&gt;
The second practical impact of the shift in the copyright default rule has yet to be realized. When the copyright expires on a work that is created today, it may be extremely difficult to establish that the work has passed into the public domain. In the absence of a copyright notice or registration requirement, there will not necessarily be a publicly-available record of the date of creation of the work (or even of the identity of its author), and therefore no practical way to determine whether copyright has expired. [8] Public domain works that might otherwise be made widely available via the Internet (or whatever method of information retrieval is relevant by the time modern copyrights expire) may never be identified. [9]&lt;br /&gt;
&lt;br /&gt;
One goal of the Creative Commons project is to alert creators who do not intend to copyright their work to the “overt act” requirement and to help them comply with it. Then we hope to help creators label works in a way that makes it clear to potential re-users that the work is in the public domain. And we intend to develop mechanisms for attaching “public domain” labels to digital works in a way that computer applications can recognize and process-enabling easy location and retrieval of digital works in the public domain.&lt;br /&gt;
&lt;br /&gt;
Some copyright holders may be unwilling to free their work to the public domain before their copyright expires, but happy to relinquish some of the rights that copyright affords them. Copyright holders with the resources to negotiate licenses can voluntarily cede some of their rights. And organizations like the Free Software Foundation offer ready-made licenses that authors may use to give the public permission to copy and distribute copyrighted works (primarily software) without seeking the authors’ permission, so long as certain conditions are observed. [10]&lt;br /&gt;
&lt;br /&gt;
Inspired in part by the work of the Free Software Foundation, Creative Commons plans to build a menu of customizable licenses appropriate for use by other types of creators who want to retain some rights while sharing their work with the public on terms more generous than copyright. We hope to draw attention to and complement existing efforts like the Electronic Frontier Foundation’s Open Audio License; [11] and we hope to improve on such efforts by making it easier for potential re-users to identify works that they may safely use without worrying about the intricacies of fair use. Just as a work could be labeled “public domain” in a way that humans and machines could recognize, works could be labeled according to license terms like “This work may be used for any noncommercial purpose,” or “Derivative works may be created based on this work so long as the derivative works are licensed under these terms.” We envision a system of licensing and labeling that would make it possible, for example, for an artist compiling a digital collage easily to use a search engine to locate all online images that are freely available for copying and modification.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[1] U.S. Copyright Office, Circular 22: [http://www.loc.gov/copyright/circs/circ22.html How to Investigate the Copyright Status of] [http://www.ksaday.com a] [http://www.planetsofts.com Work], see also, e.g., Canfield v. Ponchatoula Times, 759 F.2d 493, 497 (5th Cir. 1985); Burke v. Nat. Broad. Co., Inc., 598 F.2d 688, 691 (1st Cir. 1979).&lt;br /&gt;
&lt;br /&gt;
[2] Copyright Act of 1976, Pub. L. 94-553, §§405-406, 90 Stat. 2541; see also U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work.&lt;br /&gt;
&lt;br /&gt;
[3] Berne Convention Implementation Act of 1988, Pub. L. 100-568, §7, 102 Stat. 2853 (amending 17 U.S.C. §§401-06); U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work. Although notice is no longer a prerequisite for copyright, it does offer an advantage to the copyright holder in the event of litigation. Specifically, if proper notice appeared on an infringed work, the infringer may not use the defense of innocent infringement to mitigate damages. 17 U.S.C. §401(d).&lt;br /&gt;
&lt;br /&gt;
[4] 17 U.S.C. §102.&lt;br /&gt;
&lt;br /&gt;
[5] U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work. The Copyright Act does impose the requirement that two copies of every work published in the United States be deposited with the Library of Congress.17 U.S.C. §407. But the penalty for failure to deposit is a fine, not loss of copyright protection. Id. §407(a), (d).&lt;br /&gt;
&lt;br /&gt;
[6] See 4 Melville B. Nimmer &amp;amp; David Nimmer, Nimmer on Copyright §13.06 (2001) (citing caselaw); see also, e.g., National Comics Publications, Inc. v. Fawcett Publications, Inc., 191 F.2d 594 (2nd Cir. 1951).&lt;br /&gt;
&lt;br /&gt;
[7] See generally Jessica Litman, Digital Copyright 103-107 (2001) (suggesting that many Internet publishers are not motivated by the possibility of exploiting intellectual property rights).&lt;br /&gt;
&lt;br /&gt;
[8] See generally U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work (cautioning that “[t]he complete absence of any information about a work in the [Copyright] Office records does not mean that the work is unprotected”).&lt;br /&gt;
&lt;br /&gt;
[9] The Copyright Office currently maintains no list of public domain works. See U.S. Copyright Office, Questions Frequently Asked in the [http://www.loc.gov/copyright/faq.html#q11 Copyright Office Public Information Section], at #11.&lt;br /&gt;
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[10] See [http://www.fsf.org/licenses/licenses.html GNU General Public License].&lt;br /&gt;
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[11] See [http://www.eff.org/IP/Open_licenses/eff_oal.html EFF Open Audio License], see also, e.g., [http://dsl.org/copyleft/dsl.txt Design Science License], [http://opencontent.org/openpub/ Open Publication License], [http://www.publiclibraryofscience.org/ploslicense.htm Public Library of Science Open Access License], [http://www.gnu.org/copyleft/fdl.html GNU Free Documentation License], [http://openmusic.linuxtag.org/showitem.php?item=209 Open Music License].&lt;/div&gt;</summary>
		<author><name>Nangherman</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Cultivating_the_Public_Domain&amp;diff=56735</id>
		<title>Cultivating the Public Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Cultivating_the_Public_Domain&amp;diff=56735"/>
				<updated>2012-05-04T15:55:27Z</updated>
		
		<summary type="html">&lt;p&gt;Nangherman: &lt;/p&gt;
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&lt;div&gt;[[Category:Legal]]&lt;br /&gt;
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''Originally published at http://web.archive.org/web/20021217080646/ http://creativecommons.org/learn/legal/cultivating''&lt;br /&gt;
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Before 1978, U.S. law made non-copyright status the default for published creative works. “[C]opyright protection was lost permanently if the [copyright] notice was omitted from the first authorized published edition of a work or if it appeared in the wrong form or position. . . . [A] basic failure to comply with the notice provisions forfeited copyright protection and put the work into the public domain in this country.”[1] If the author did not take the trouble to put a copyright notice on her work, it passed into the public domain once published. Public domain status was the default.&lt;br /&gt;
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After January 1, 1978 (the effective date of the Copyright Act of 1976), omission of a copyright notice could later be corrected, and thus did not result in outright forfeiture of copyright.[2] As of March 1, 1989 (the effective date of the Berne Convention Implementation Act of 1988), notice of copyright is now entirely optional. [3] Today, copyright status, rather than public domain status, is the default for all “original works of authorship fixed in any tangible medium of expression.” [4] As the Copyright Office puts it, “copyright is an incident of creative authorship not dependent on statutory formalities.”[5]&lt;br /&gt;
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This shift in the copyright default rule has practical impacts that are especially striking in an age of inexpensive self-publishing and information retrieval. First, the author who does not want to exercise the restrictions that copyright law makes available to her now bears the burden of signifying the public domain status of her work. Caselaw suggests that a copyright holder must perform some “overt act” demonstrating her intent to surrender her rights.[6] The amateur Internet author who has no intention of limiting the ways in which other people may use her work unintentionally imposes copyright limitations unless she knows to comply with the overt act requirement. Even if she has no intention of bringing a copyright infringement action, would-be re-users cannot safely assume that she won’t-even if the work bears no copyright notice. Of course, the elimination of the notice requirement means that the author who does want his work copyrighted is relieved of the burden of affixing a proper copyright notice to his work. The point is that the burden has shifted to the author who prefers public domain status, and that many of the authors who can now self-publish their work on the Internet likely fall into the newly-burdened category. [7]&lt;br /&gt;
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The second practical impact of the shift in the copyright default rule has yet to be realized. When the copyright expires on a work that is created today, it may be extremely difficult to establish that the work has passed into the public domain. In the absence of a copyright notice or registration requirement, there will not necessarily be a publicly-available record of the date of creation of the work (or even of the identity of its author), and therefore no practical way to determine whether copyright has expired. [8] Public domain works that might otherwise be made widely available via the Internet (or whatever method of information retrieval is relevant by the time modern copyrights expire) may never be identified. [9]&lt;br /&gt;
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One goal of the Creative Commons project is to alert creators who do not intend to copyright their work to the “overt act” requirement and to help them comply with it. Then we hope to help creators label works in a way that makes it clear to potential re-users that the work is in the public domain. And we intend to develop mechanisms for attaching “public domain” labels to digital works in a way that computer applications can recognize and process-enabling easy location and retrieval of digital works in the public domain.&lt;br /&gt;
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Some copyright holders may be unwilling to free their work to the public domain before their copyright expires, but happy to relinquish some of the rights that copyright affords them. Copyright holders with the resources to negotiate licenses can voluntarily cede some of their rights. And organizations like the Free Software Foundation offer ready-made licenses that authors may use to give the public permission to copy and distribute copyrighted works (primarily software) without seeking the authors’ permission, so long as certain conditions are observed. [10]&lt;br /&gt;
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Inspired in part by the work of the Free Software Foundation, Creative Commons plans to build a menu of customizable licenses appropriate for use by other types of creators who want to retain some rights while sharing their work with the public on terms more generous than copyright. We hope to draw attention to and complement existing efforts like the Electronic Frontier Foundation’s Open Audio License; [11] and we hope to improve on such efforts by making it easier for potential re-users to identify works that they may safely use without worrying about the intricacies of fair use. Just as a work could be labeled “public domain” in a way that humans and machines could recognize, works could be labeled according to license terms like “This work may be used for any noncommercial purpose,” or “Derivative works may be created based on this work so long as the derivative works are licensed under these terms.” We envision a system of licensing and labeling that would make it possible, for example, for an artist compiling a digital collage easily to use a search engine to locate all online images that are freely available for copying and modification.&lt;br /&gt;
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[1] U.S. Copyright Office, Circular 22: [http://www.loc.gov/copyright/circs/circ22.html How to Investigate the Copyright Status of] [http://www.ksaday.com a] ][http://www.planetsofts.com Work], see also, e.g., Canfield v. Ponchatoula Times, 759 F.2d 493, 497 (5th Cir. 1985); Burke v. Nat. Broad. Co., Inc., 598 F.2d 688, 691 (1st Cir. 1979).&lt;br /&gt;
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[2] Copyright Act of 1976, Pub. L. 94-553, §§405-406, 90 Stat. 2541; see also U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work.&lt;br /&gt;
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[3] Berne Convention Implementation Act of 1988, Pub. L. 100-568, §7, 102 Stat. 2853 (amending 17 U.S.C. §§401-06); U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work. Although notice is no longer a prerequisite for copyright, it does offer an advantage to the copyright holder in the event of litigation. Specifically, if proper notice appeared on an infringed work, the infringer may not use the defense of innocent infringement to mitigate damages. 17 U.S.C. §401(d).&lt;br /&gt;
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[4] 17 U.S.C. §102.&lt;br /&gt;
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[5] U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work. The Copyright Act does impose the requirement that two copies of every work published in the United States be deposited with the Library of Congress.17 U.S.C. §407. But the penalty for failure to deposit is a fine, not loss of copyright protection. Id. §407(a), (d).&lt;br /&gt;
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[6] See 4 Melville B. Nimmer &amp;amp; David Nimmer, Nimmer on Copyright §13.06 (2001) (citing caselaw); see also, e.g., National Comics Publications, Inc. v. Fawcett Publications, Inc., 191 F.2d 594 (2nd Cir. 1951).&lt;br /&gt;
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[7] See generally Jessica Litman, Digital Copyright 103-107 (2001) (suggesting that many Internet publishers are not motivated by the possibility of exploiting intellectual property rights).&lt;br /&gt;
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[8] See generally U.S. Copyright Office, Circular 22: How to Investigate the Copyright Status of a Work (cautioning that “[t]he complete absence of any information about a work in the [Copyright] Office records does not mean that the work is unprotected”).&lt;br /&gt;
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[9] The Copyright Office currently maintains no list of public domain works. See U.S. Copyright Office, Questions Frequently Asked in the [http://www.loc.gov/copyright/faq.html#q11 Copyright Office Public Information Section], at #11.&lt;br /&gt;
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[10] See [http://www.fsf.org/licenses/licenses.html GNU General Public License].&lt;br /&gt;
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[11] See [http://www.eff.org/IP/Open_licenses/eff_oal.html EFF Open Audio License], see also, e.g., [http://dsl.org/copyleft/dsl.txt Design Science License], [http://opencontent.org/openpub/ Open Publication License], [http://www.publiclibraryofscience.org/ploslicense.htm Public Library of Science Open Access License], [http://www.gnu.org/copyleft/fdl.html GNU Free Documentation License], [http://openmusic.linuxtag.org/showitem.php?item=209 Open Music License].&lt;/div&gt;</summary>
		<author><name>Nangherman</name></author>	</entry>

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