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		<id>https://wiki.creativecommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jennifer+Yip</id>
		<title>Creative Commons - User contributions [en]</title>
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		<updated>2026-05-09T07:59:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Creative_Commons_and_Copyight_Basics&amp;diff=19706</id>
		<title>Creative Commons and Copyight Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Creative_Commons_and_Copyight_Basics&amp;diff=19706"/>
				<updated>2008-11-12T02:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: {{Presentation |venue=Stanford Marketing Centures Class |date=2008/07/22 |presenter=Jennifer Yip |slidesurl=http://www.slideshare.net/jenyipCC/stanford-marketing-7-08-526160/ }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|venue=Stanford Marketing Centures Class&lt;br /&gt;
|date=2008/07/22&lt;br /&gt;
|presenter=Jennifer Yip&lt;br /&gt;
|slidesurl=http://www.slideshare.net/jenyipCC/stanford-marketing-7-08-526160/&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Creativecommons.org_Development&amp;diff=18875</id>
		<title>Creativecommons.org Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Creativecommons.org_Development&amp;diff=18875"/>
				<updated>2008-10-02T21:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intention of this article is to discover and examine the problems creativecommons.org has with regards to user experience, accessibility, ease of use, content, etc. Constructive thoughts about how you feel the site currently looks and works, and how you believe it could be improved. &lt;br /&gt;
&lt;br /&gt;
= Site Architecture and Design =&lt;br /&gt;
&lt;br /&gt;
* What is CC; Why is it compelling?&lt;br /&gt;
* How can I use/understand CC easily and efficiently?&lt;br /&gt;
* '''Remove the blog from the front page of the site''' and replace it with a concise summary of CC and a handful of highly relevant links to other parts of the site.  I seriously doubt whether many people go to CC.org simply to read the blog, and those that do will have no problem clicking on a new tab that says &amp;quot;Weblog.&amp;quot;  Most people interested in the CC blog are probably somewhat technical and will most likely be using a feed aggregator of some sort.  Rename &amp;quot;Jurisdiction News&amp;quot; to something like &amp;quot;Latest News&amp;quot; and incorporate items from the CC blog into the list, then move the list into the right column where there is presently nothing but whitespace, thereby leaving more room for relevant content in the main content area. (Nathan Kinkade)&lt;br /&gt;
* The &amp;quot;Support&amp;quot; tab has an unfortunate name.  When I'm at a website and I see a link to &amp;quot;Support&amp;quot; the first thing I think about is &amp;quot;Technical Support&amp;quot; or Help, not a place where I can donate money or buy things.  It could perhaps be made more clear with something like &amp;quot;Support CC&amp;quot; or &amp;quot;Donate&amp;quot; or anything that disambiguates it from the normal &amp;quot;help me&amp;quot; meaning on the web. (Nathan Kinkade)&lt;br /&gt;
* The &amp;quot;Participate&amp;quot; tab should be renamed to something like &amp;quot;Wiki&amp;quot; or &amp;quot;CC Wiki&amp;quot; so that it's clear that CC has a wiki.  My mind makes no natural connection between the word &amp;quot;participate&amp;quot; and a wiki.  People, even non-technical ones, know about wikis these days, and to make it clearer on the front page that we have one might increase the traffic to it. (Nathan Kinkade)&lt;br /&gt;
* Suggestion to make front page 'stupidly simple'&lt;br /&gt;
** Two LARGE (150x150px) green buttons on dark background&lt;br /&gt;
*** LEARN MORE (about, blog, etc, similar to what we have)&lt;br /&gt;
*** LICENSE YOUR WORK (license chooser with no other information)&lt;br /&gt;
** No text, no other information [[User:Fred Benenson|Fred Benenson]] 15:00, 2 October 2008 (UTC)&lt;br /&gt;
* There should be a quick way to get to the list of the 6 licenses/deeds/legal code, along with an explanation of the terms (combining the 2 links indicated below in &amp;quot;near duplicates&amp;quot; section).&lt;br /&gt;
* Need quick link to Opportunities page.&lt;br /&gt;
&lt;br /&gt;
= Information and Content =&lt;br /&gt;
&lt;br /&gt;
* Overview&lt;br /&gt;
** An average, non-technical, person should be able to come to CC.ORG, and very quickly find out the basics of what CC provides and how it can help him. As it stands, a first time visitor has a hard time digging into the dense information currently provided.&lt;br /&gt;
&lt;br /&gt;
* Ideally, less words up front.&lt;br /&gt;
** People new to CC would probably prefer bite sized introductions, and pictures — compelling hooks to allow them to learn and, hopefully, disseminate to friends, colleagues, students. Long articles describing what CC is, and what the licenses are, etc. are great for those who already know about CC.&lt;br /&gt;
&lt;br /&gt;
* Videos easy to find&lt;br /&gt;
&lt;br /&gt;
== Specific pages needing overhaul ==&lt;br /&gt;
&lt;br /&gt;
=== Near duplicate content ===&lt;br /&gt;
&lt;br /&gt;
Please list highly redundant pages so we can decide which to merge and which to more highly focus:&lt;br /&gt;
* http://creativecommons.org/presskit now includes not just graphics, approximately same information as http://creativecommons.org/about (one click away for latter)&lt;br /&gt;
* http://creativecommons.org/about/licenses/meet-the-licenses / http://creativecommons.org/about/license/&lt;br /&gt;
&lt;br /&gt;
=== Wiki Main Page ===&lt;br /&gt;
&lt;br /&gt;
* http://wiki.creativecommons.org/Main_Page -- way too much text and way too much info to take in; could definitely be streamlined so that pertinent info is easy to find right away&lt;br /&gt;
&lt;br /&gt;
=== /about ===&lt;br /&gt;
&lt;br /&gt;
* The About page is currently a compendium of links to many things that having nothing to do with CC as an organization.  To me, the About page should have nothing more than a synopsis of the organization, the history and perhaps a link to the People/Staff page. (Nathan Kinkade)&lt;br /&gt;
&lt;br /&gt;
=== /contact ===&lt;br /&gt;
&lt;br /&gt;
* There should be a listing of the FFAQ questions above the contact form, which links to the answers on the FFAQ wiki page.  Right now there is a bit of text suggesting that someone take a look at the FAQ, but clearly few people do.  The vast majority of info@ emails could be headed off if people were to actually read the FFAQ, so actually having some text like &amp;quot;Is your question like one of these: &amp;lt;iteration of FFAQ questions&amp;gt;?&amp;quot; above the contact form might preemptively answer many people's questions, and lighten the load to info@. (Nathan Kinkade)&lt;br /&gt;
&lt;br /&gt;
= Theme and Layout =&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= License Chooser =&lt;br /&gt;
* Updated results page&lt;br /&gt;
* There is a fairly urgent need to reword the descriptive text to clarify unambiguously and in no uncertain terms that the chooser is in no way whatsoever a registration form, nor is it creating a unique license of any sort.  It's need to explicitly state, and probably in a highlighted fashion, that it is nothing more and nothing less than a helpful tool to help someone select the right type of license, and also useful for generating some good HTML for the purposes of marking a work online.  I can't tell you how many info@ emails I get where people think that they are creating a license or registering a work.  And if the info@ emails can be taken a somewhat representative sample of the general CC-using public, then there is a huge amount of mis-understanding floating around. (Nathan Kinkade)&lt;br /&gt;
&lt;br /&gt;
= Deeds =&lt;br /&gt;
* An easier way to quickly attribute a work via the deed.&lt;br /&gt;
* ...&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Creativecommons.org_Development&amp;diff=18857</id>
		<title>Creativecommons.org Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Creativecommons.org_Development&amp;diff=18857"/>
				<updated>2008-10-02T20:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: /* Site Architecture and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intention of this article is to discover and examine the problems creativecommons.org has with regards to user experience, accessibility, ease of use, content, etc. Constructive thoughts about how you feel the site currently looks and works, and how you believe it could be improved. &lt;br /&gt;
&lt;br /&gt;
= Site Architecture and Design =&lt;br /&gt;
&lt;br /&gt;
* What is CC; Why is it compelling?&lt;br /&gt;
* How can I use/understand CC easily and efficiently?&lt;br /&gt;
* '''Remove the blog from the front page of the site''' and replace it with a concise summary of CC and a handful of highly relevant links to other parts of the site.  I seriously doubt whether many people go to CC.org simply to read the blog, and those that do will have no problem clicking on a new tab that says &amp;quot;Weblog.&amp;quot;  Most people interested in the CC blog are probably somewhat technical and will most likely be using a feed aggregator of some sort.  Rename &amp;quot;Jurisdiction News&amp;quot; to something like &amp;quot;Latest News&amp;quot; and incorporate items from the CC blog into the list, then move the list into the right column where there is presently nothing but whitespace, thereby leaving more room for relevant content in the main content area.&lt;br /&gt;
* The &amp;quot;Support&amp;quot; tab has an unfortunate name.  When I'm at a website and I see a link to &amp;quot;Support&amp;quot; the first thing I think about is &amp;quot;Technical Support&amp;quot; or Help, not a place where I can donate money or buy things.  It could perhaps be made more clear with something like &amp;quot;Support CC&amp;quot; or &amp;quot;Donate&amp;quot; or anything that disambiguates it from the normal &amp;quot;help me&amp;quot; meaning on the web.&lt;br /&gt;
* The &amp;quot;Participate&amp;quot; tab should be renamed to something like &amp;quot;Wiki&amp;quot; or &amp;quot;CC Wiki&amp;quot; so that it's clear that CC has a wiki.  My mind makes no natural connection between the word &amp;quot;participate&amp;quot; and a wiki.  People, even non-technical ones, know about wikis these days, and to make it clearer on the front page that we have one might increase the traffic to it.&lt;br /&gt;
* Suggestion to make front page 'stupidly simple'&lt;br /&gt;
** Two LARGE (150x150px) green buttons on dark background&lt;br /&gt;
*** LEARN MORE (about, blog, etc, similar to what we have)&lt;br /&gt;
*** LICENSE YOUR WORK (license chooser with no other information)&lt;br /&gt;
** No text, no other information [[User:Fred Benenson|Fred Benenson]] 15:00, 2 October 2008 (UTC)&lt;br /&gt;
* There should be a quick way to get to the list of the 6 licenses/deeds/legal code, along with an explanation of the terms (combining the 2 links indicated below in &amp;quot;near duplicates&amp;quot; section).&lt;br /&gt;
&lt;br /&gt;
= Information and Content =&lt;br /&gt;
&lt;br /&gt;
* Overview&lt;br /&gt;
** An average, non-technical, person should be able to come to CC.ORG, and very quickly find out the basics of what CC provides and how it can help him. As it stands, a first time visitor has a hard time digging into the dense information currently provided.&lt;br /&gt;
&lt;br /&gt;
* Ideally, less words up front.&lt;br /&gt;
** People new to CC would probably prefer bite sized introductions, and pictures — compelling hooks to allow them to learn and, hopefully, disseminate to friends, colleagues, students. Long articles describing what CC is, and what the licenses are, etc. are great for those who already know about CC.&lt;br /&gt;
&lt;br /&gt;
* Videos easy to find&lt;br /&gt;
&lt;br /&gt;
== Specific pages needing overhaul ==&lt;br /&gt;
&lt;br /&gt;
=== Near duplicate content ===&lt;br /&gt;
&lt;br /&gt;
Please list highly redundant pages so we can decide which to merge and which to more highly focus:&lt;br /&gt;
* http://creativecommons.org/presskit now includes not just graphics, approximately same information as http://creativecommons.org/about (one click away for latter)&lt;br /&gt;
* http://creativecommons.org/about/licenses/meet-the-licenses / http://creativecommons.org/about/license/&lt;br /&gt;
&lt;br /&gt;
=== Wiki Main Page ===&lt;br /&gt;
&lt;br /&gt;
* http://wiki.creativecommons.org/Main_Page -- way too much text and way too much info to take in; could definitely be streamlined so that pertinent info is easy to find right away&lt;br /&gt;
&lt;br /&gt;
=== /about ===&lt;br /&gt;
&lt;br /&gt;
* The About page is currently a compendium of links to many things that having nothing to do with CC as an organization.  To me, the About page should have nothing more than a synopsis of the organization, the history and perhaps a link to the People/Staff page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== /contact ===&lt;br /&gt;
&lt;br /&gt;
* There should be a listing of the FFAQ questions above the contact form, which links to the answers on the FFAQ wiki page.  Right now there is a bit of text suggesting that someone take a look at the FAQ, but clearly few people do.  The vast majority of info@ emails could be headed off if people were to actually read the FFAQ, so actually having some text like &amp;quot;Is your question like one of these: &amp;lt;iteration of FFAQ questions&amp;gt;?&amp;quot; above the contact form might preemptively answer many people's questions, and lighten the load to info@.&lt;br /&gt;
&lt;br /&gt;
= Theme and Layout =&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= License Chooser =&lt;br /&gt;
* Updated results page&lt;br /&gt;
* There is a fairly urgent need to reword the descriptive text to clarify unambiguously and in no uncertain terms that the chooser is in no way whatsoever a registration form, nor is it creating a unique license of any sort.  It's need to explicitly state, and probably in a highlighted fashion, that it is nothing more and nothing less than a helpful tool to help someone select the right type of license, and also useful for generating some good HTML for the purposes of marking a work online.  I can't tell you how many info@ emails I get where people think that they are creating a license or registering a work.  And if the info@ emails can be taken a somewhat representative sample of the general CC-using public, then there is a huge amount of mis-understanding floating around.&lt;br /&gt;
&lt;br /&gt;
= Deeds =&lt;br /&gt;
* An easier way to quickly attribute a work via the deed.&lt;br /&gt;
* ...&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16150</id>
		<title>Sampling &amp; Fair Use: Copyright issues for indie producers</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16150"/>
				<updated>2008-05-23T18:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=Sampling &amp;amp; Fair Use: Copyright issues for indie producers&lt;br /&gt;
|venue=AccessSF Studio&lt;br /&gt;
|date=2008/04/07&lt;br /&gt;
|presenter=Jennifer Yip&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=User:Jennifer_Yip&amp;diff=16149</id>
		<title>User:Jennifer Yip</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=User:Jennifer_Yip&amp;diff=16149"/>
				<updated>2008-05-23T18:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jennifer Yip is the Operations Manager for Creative Commons.&lt;br /&gt;
&lt;br /&gt;
Bio:  http://creativecommons.org/about/people#49&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creative Commons Staff]]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16147</id>
		<title>Sampling &amp; Fair Use: Copyright issues for indie producers</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16147"/>
				<updated>2008-05-23T18:40:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: Sampling moved to Sampling &amp;amp; Fair Use: Copyright issues for indie producers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=Sampling &amp;amp; Fair Use: Copyright issues for indie producers&lt;br /&gt;
|venue=AccessSF Studio&lt;br /&gt;
|date=2008/04/07&lt;br /&gt;
|presenter=Jennifer YIp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Sampling&amp;diff=16148</id>
		<title>Sampling</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Sampling&amp;diff=16148"/>
				<updated>2008-05-23T18:40:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: Sampling moved to Sampling &amp;amp; Fair Use: Copyright issues for indie producers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sampling &amp;amp; Fair Use: Copyright issues for indie producers]]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16146</id>
		<title>Sampling &amp; Fair Use: Copyright issues for indie producers</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16146"/>
				<updated>2008-05-23T18:38:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=Sampling &amp;amp; Fair Use: Copyright issues for indie producers&lt;br /&gt;
|venue=AccessSF Studio&lt;br /&gt;
|date=2008/04/07&lt;br /&gt;
|presenter=Jennifer YIp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16145</id>
		<title>Sampling &amp; Fair Use: Copyright issues for indie producers</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Sampling_%26_Fair_Use:_Copyright_issues_for_indie_producers&amp;diff=16145"/>
				<updated>2008-05-23T18:36:51Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: {{Presentation |title=Sampling &amp;amp; Fair Use&amp;quot;: Copyright issues for indie producers |venue=AccessSF Studio  |date=2008/04/07 |presenter=Jennifer YIp }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=Sampling &amp;amp; Fair Use&amp;quot;: Copyright issues for indie producers&lt;br /&gt;
|venue=AccessSF Studio &lt;br /&gt;
|date=2008/04/07&lt;br /&gt;
|presenter=Jennifer YIp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=13190</id>
		<title>Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=13190"/>
				<updated>2008-03-24T22:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: /* &amp;lt;span style=&amp;quot;font-size: 130%; color: rgb(90, 122, 199);&amp;quot;&amp;gt; See Upcoming List of 2007 events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; padding: 2%; background: #eee; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/video/secondlife/ Creative Commons has land] on Joi Ito's parcel in [http://www.secondlife.com/ Second Life]. [http://slurl.com/secondlife/Kula%204/75/75 Click here to be teleported to it through your Second Life client].&lt;br /&gt;
&lt;br /&gt;
The Creative Commons Second Life Salon's goal is to build a community in Second Life around Creative Commons licenses and standards through events and projects in the virtual world, Second Life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2%; background: #bfcdff; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
TBD - contact Jennifer (IM: Genevieve Junot) to discuss/add ideas for &amp;quot;CC in SL&amp;quot; events&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Participate ==&lt;br /&gt;
&lt;br /&gt;
* [[SL How to Contribute]] - How to get access to the land and projects ideas&lt;br /&gt;
* [[SL Communication]] - How to communicate on this subject, edit/create pages&lt;br /&gt;
&lt;br /&gt;
== Events ==  &lt;br /&gt;
&lt;br /&gt;
* SL Past Events&lt;br /&gt;
** [[Mia Wombat Age of Conducer]]&lt;br /&gt;
** [[Fred Beckersted's Free Culture in Second Life]]&lt;br /&gt;
** [[Art &amp;amp; Remix Show]]&lt;br /&gt;
** [[2006 Summer Intern Lectures]]&lt;br /&gt;
** [[Movie Workshop]]&lt;br /&gt;
** [[Popular Science Concert]]&lt;br /&gt;
** [[Concert Screenshots and Machinima Contest]]&lt;br /&gt;
** [[Avatar Chess]]&lt;br /&gt;
** [[Judge Posner interview]]&lt;br /&gt;
** [[CC 4th B-Day Party]]&lt;br /&gt;
** [[iSummit 2007 streaming]]&lt;br /&gt;
** [[CC Mixter and Sound systems in SL]]&lt;br /&gt;
** [[CC Marketplace]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Jennifer Yip|Genevieve Junot]] - Lead Developer&lt;br /&gt;
* [[User:Jon Phillips|Rejon McLuhan]] - Developer&lt;br /&gt;
* [[User:Alex Roberts|Bovinity Oxberger]] - Developer&lt;br /&gt;
* [[User:Simon Oz|Simon Oz]] - Developer&lt;br /&gt;
* [[User:Signore|Signore Iredell]] - SL resident&lt;br /&gt;
* [[User:Deborah | Deborah Maertens]] - SL resident&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://secondlife.com/ Official Second Life Website]&lt;br /&gt;
* [http://creativecommons.org/video/secondlife/ Article on CC Second Life land]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=13189</id>
		<title>Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=13189"/>
				<updated>2008-03-24T22:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; padding: 2%; background: #eee; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/video/secondlife/ Creative Commons has land] on Joi Ito's parcel in [http://www.secondlife.com/ Second Life]. [http://slurl.com/secondlife/Kula%204/75/75 Click here to be teleported to it through your Second Life client].&lt;br /&gt;
&lt;br /&gt;
The Creative Commons Second Life Salon's goal is to build a community in Second Life around Creative Commons licenses and standards through events and projects in the virtual world, Second Life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2%; background: #bfcdff; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size: 130%; color: rgb(90, 122, 199);&amp;quot;&amp;gt; See Upcoming List of 2007 events==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
TBD - contact Jennifer (IM: Genevieve Junot) to discuss/add ideas for &amp;quot;CC in SL&amp;quot; events&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Participate ==&lt;br /&gt;
&lt;br /&gt;
* [[SL How to Contribute]] - How to get access to the land and projects ideas&lt;br /&gt;
* [[SL Communication]] - How to communicate on this subject, edit/create pages&lt;br /&gt;
&lt;br /&gt;
== Events ==  &lt;br /&gt;
&lt;br /&gt;
* SL Past Events&lt;br /&gt;
** [[Mia Wombat Age of Conducer]]&lt;br /&gt;
** [[Fred Beckersted's Free Culture in Second Life]]&lt;br /&gt;
** [[Art &amp;amp; Remix Show]]&lt;br /&gt;
** [[2006 Summer Intern Lectures]]&lt;br /&gt;
** [[Movie Workshop]]&lt;br /&gt;
** [[Popular Science Concert]]&lt;br /&gt;
** [[Concert Screenshots and Machinima Contest]]&lt;br /&gt;
** [[Avatar Chess]]&lt;br /&gt;
** [[Judge Posner interview]]&lt;br /&gt;
** [[CC 4th B-Day Party]]&lt;br /&gt;
** [[iSummit 2007 streaming]]&lt;br /&gt;
** [[CC Mixter and Sound systems in SL]]&lt;br /&gt;
** [[CC Marketplace]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Jennifer Yip|Genevieve Junot]] - Lead Developer&lt;br /&gt;
* [[User:Jon Phillips|Rejon McLuhan]] - Developer&lt;br /&gt;
* [[User:Alex Roberts|Bovinity Oxberger]] - Developer&lt;br /&gt;
* [[User:Simon Oz|Simon Oz]] - Developer&lt;br /&gt;
* [[User:Signore|Signore Iredell]] - SL resident&lt;br /&gt;
* [[User:Deborah | Deborah Maertens]] - SL resident&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://secondlife.com/ Official Second Life Website]&lt;br /&gt;
* [http://creativecommons.org/video/secondlife/ Article on CC Second Life land]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=SL_Upcoming_Events&amp;diff=13188</id>
		<title>SL Upcoming Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=SL_Upcoming_Events&amp;diff=13188"/>
				<updated>2008-03-24T22:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
''No CC SL events are planned for 2008.''&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Copyrights_in_the_Digital_Age&amp;diff=9812</id>
		<title>Copyrights in the Digital Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Copyrights_in_the_Digital_Age&amp;diff=9812"/>
				<updated>2007-11-27T09:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Press&lt;br /&gt;
|title=Copyrights in the Digital Age&lt;br /&gt;
|publication=KCRW&lt;br /&gt;
|date=July 1, 2007&lt;br /&gt;
}}&lt;br /&gt;
http://www.kcrw.com/etc/programs/pc/pc070731copyrights_in_the_di&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=International_Stakeholders_Meeting_on_Certificates_of_Origin_and_Legal_Provenance&amp;diff=9811</id>
		<title>International Stakeholders Meeting on Certificates of Origin and Legal Provenance</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=International_Stakeholders_Meeting_on_Certificates_of_Origin_and_Legal_Provenance&amp;diff=9811"/>
				<updated>2007-11-27T09:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=International Stakeholders Meeting on Certificates of Origin and Legal Provenance&lt;br /&gt;
|venue=Lima, Peru&lt;br /&gt;
|date=January 19, 2007&lt;br /&gt;
|presenter=John Wilbanks&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=International_Stakeholders_Meeting_on_Certificates_of_Origin_and_Legal_Provenance&amp;diff=9810</id>
		<title>International Stakeholders Meeting on Certificates of Origin and Legal Provenance</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=International_Stakeholders_Meeting_on_Certificates_of_Origin_and_Legal_Provenance&amp;diff=9810"/>
				<updated>2007-11-27T09:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=International Stakeholders Meeting on Certificates of Origin and Legal Provenance &lt;br /&gt;
|venue=Lima, Peru&lt;br /&gt;
|presenter=John Wilbanks&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Open_Source_*is*_My_Day_Job&amp;diff=9809</id>
		<title>Open Source *is* My Day Job</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Open_Source_*is*_My_Day_Job&amp;diff=9809"/>
				<updated>2007-11-27T09:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: {{Presentation |title=Open Source *is* My Day Job |venue=University of Michigan |date=March 26, 2007 |presenter=Nathan Yergler }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=Open Source *is* My Day Job&lt;br /&gt;
|venue=University of Michigan&lt;br /&gt;
|date=March 26, 2007&lt;br /&gt;
|presenter=Nathan Yergler&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Google_Policy_Fellowship_Final_Symposium&amp;diff=9808</id>
		<title>Google Policy Fellowship Final Symposium</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Google_Policy_Fellowship_Final_Symposium&amp;diff=9808"/>
				<updated>2007-11-27T09:01:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=Lecture: Creative Commons and legal background of the International Porting Process&lt;br /&gt;
|venue=Centre Marc Bloch Berlin&lt;br /&gt;
|date=July 6, 2007&lt;br /&gt;
|presenter=Catharina Maracke&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Google_Policy_Fellowship_Final_Symposium&amp;diff=9807</id>
		<title>Google Policy Fellowship Final Symposium</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Google_Policy_Fellowship_Final_Symposium&amp;diff=9807"/>
				<updated>2007-11-27T08:52:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|title=Open Source *is* My Day Job&lt;br /&gt;
|venue=University of Michigan&lt;br /&gt;
|date=March 26, 2007&lt;br /&gt;
|presenter=Nathan Yergler&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=3SAT_%22Alternatives_Urheberrecht/Alternative_Copyright%22&amp;diff=9780</id>
		<title>3SAT &quot;Alternatives Urheberrecht/Alternative Copyright&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=3SAT_%22Alternatives_Urheberrecht/Alternative_Copyright%22&amp;diff=9780"/>
				<updated>2007-11-26T22:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Press&lt;br /&gt;
|publication=3SAT (German TV)&lt;br /&gt;
|date=September 27, 2007&lt;br /&gt;
}}&lt;br /&gt;
http://www.3sat.de/3sat.php?http://www.3sat.de/neues/sendungen/magazin/113639/index.html&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Question_and_Answer_Session_at_the_2007_Anti-Corporate_Film_Festival&amp;diff=9664</id>
		<title>Question and Answer Session at the 2007 Anti-Corporate Film Festival</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Question_and_Answer_Session_at_the_2007_Anti-Corporate_Film_Festival&amp;diff=9664"/>
				<updated>2007-11-16T01:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|venue=San Francisco, CA&lt;br /&gt;
|date=October 18, 2007&lt;br /&gt;
|presenter=Jennifer Yip&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=User:John_Wilbanks&amp;diff=9663</id>
		<title>User:John Wilbanks</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=User:John_Wilbanks&amp;diff=9663"/>
				<updated>2007-11-16T01:23:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: Category:Science Commons Staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Science Commons Staff]]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=International_Stakeholders_Meeting_on_Certificates_of_Origin_and_Legal_Provenance&amp;diff=9662</id>
		<title>International Stakeholders Meeting on Certificates of Origin and Legal Provenance</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=International_Stakeholders_Meeting_on_Certificates_of_Origin_and_Legal_Provenance&amp;diff=9662"/>
				<updated>2007-11-16T01:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: {{Presentation |venue=Lima, Peru |presenter=John Wilbanks }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|venue=Lima, Peru&lt;br /&gt;
|presenter=John Wilbanks&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=User:Jen_Yip&amp;diff=9658</id>
		<title>User:Jen Yip</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=User:Jen_Yip&amp;diff=9658"/>
				<updated>2007-11-16T01:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: Jennifer Yip is the Operations Manager for Creative Commons.  Category:Creative Commons Staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jennifer Yip is the Operations Manager for Creative Commons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creative Commons Staff]]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Question_and_Answer_Session_at_the_2007_Anti-Corporate_Film_Festival&amp;diff=9657</id>
		<title>Question and Answer Session at the 2007 Anti-Corporate Film Festival</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Question_and_Answer_Session_at_the_2007_Anti-Corporate_Film_Festival&amp;diff=9657"/>
				<updated>2007-11-16T01:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: {{Presentation |venue=San Franicsco, CA |date=October 18, 2007 |presenter=Jennifer Yip }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|venue=San Franicsco, CA&lt;br /&gt;
|date=October 18, 2007&lt;br /&gt;
|presenter=Jennifer Yip&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Reusing_and_Remixing_Culture_in_a_Web_2.0_World&amp;diff=9656</id>
		<title>Reusing and Remixing Culture in a Web 2.0 World</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Reusing_and_Remixing_Culture_in_a_Web_2.0_World&amp;diff=9656"/>
				<updated>2007-11-16T01:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: New page: {{Presentation |venue=Stanford University Continuing Education |date=October 30, 2007 |presenter=Jennifer Yip }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Presentation&lt;br /&gt;
|venue=Stanford University Continuing Education&lt;br /&gt;
|date=October 30, 2007&lt;br /&gt;
|presenter=Jennifer Yip&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5992</id>
		<title>ISummit 2007 streaming</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5992"/>
				<updated>2007-05-29T18:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Pleae find '''iSummit 2007 in Second Life''' at this [http://uscpublicdiplomacy.org/index.php/iSummitSL/ link]&lt;br /&gt;
June 15-17, 2007 ([http://wiki.icommons.org/index.php/ISummit_2007 RL: Dubrovnik, Croatia])&lt;br /&gt;
 &lt;br /&gt;
Registration api is working, meaning, people new to Second Life can register right from this page.&lt;br /&gt;
&lt;br /&gt;
There is going to be an inworld build on Public Diplomacy Island emulating the Artist's in Residence Exhibition going on real world. In addition to whatever art is set up, there will be info displays and free t-shirt givers, with info about what commons licensing is about.&lt;br /&gt;
&lt;br /&gt;
Contact:&amp;lt;br&amp;gt;&lt;br /&gt;
Sitearm Madonna&amp;lt;br&amp;gt;&lt;br /&gt;
sitearm AT gmail DOT com&amp;lt;br&amp;gt;&lt;br /&gt;
Siterma Second Life Virtual Worlds Projects&amp;lt;br&amp;gt;&lt;br /&gt;
Consultants and Expeditors&amp;lt;br&amp;gt;&lt;br /&gt;
www.siterma.com&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5991</id>
		<title>ISummit 2007 streaming</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5991"/>
				<updated>2007-05-29T17:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Pleae find '''iSummit 2007 in Second Life''' at this link: http://uscpublicdiplomacy.org/index.php/iSummitSL/&lt;br /&gt;
June 15-17, 2007 (RL: Dubrovnik, Croatia - http://wiki.icommons.org/index.php/ISummit_2007)&lt;br /&gt;
 &lt;br /&gt;
Registration api is working, meaning, people new to Second Life can register right from this page.&lt;br /&gt;
&lt;br /&gt;
There is going to be an inworld build on Public Diplomacy Island emulating the Artist's in Residence Exhibition going on real world. In addition to whatever art is set up, there will be info displays and free t-shirt givers, with info about what commons licensing is about.&lt;br /&gt;
&lt;br /&gt;
Contact:&amp;lt;br&amp;gt;&lt;br /&gt;
Sitearm Madonna&amp;lt;br&amp;gt;&lt;br /&gt;
sitearm AT gmail DOT com&amp;lt;br&amp;gt;&lt;br /&gt;
Siterma Second Life Virtual Worlds Projects&amp;lt;br&amp;gt;&lt;br /&gt;
Consultants and Expeditors&amp;lt;br&amp;gt;&lt;br /&gt;
www.siterma.com&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5990</id>
		<title>ISummit 2007 streaming</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5990"/>
				<updated>2007-05-29T17:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Pleae find '''iSummit 2007 in Second Life''' at this link: http://uscpublicdiplomacy.org/index.php/iSummitSL/&lt;br /&gt;
 &lt;br /&gt;
Registration api is working, meaning, people new to Second Life can register right from this page.&lt;br /&gt;
&lt;br /&gt;
There is going to be an inworld build on Public Diplomacy Island emulating the Artist's in Residence Exhibition going on real world. In addition to whatever art is set up, there will be info displays and free t-shirt givers, with info about what commons licensing is about.&lt;br /&gt;
&lt;br /&gt;
Contact:&amp;lt;br&amp;gt;&lt;br /&gt;
Sitearm Madonna&amp;lt;br&amp;gt;&lt;br /&gt;
sitearm AT gmail DOT com&amp;lt;br&amp;gt;&lt;br /&gt;
Siterma Second Life Virtual Worlds Projects&amp;lt;br&amp;gt;&lt;br /&gt;
Consultants and Expeditors&amp;lt;br&amp;gt;&lt;br /&gt;
www.siterma.com&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5989</id>
		<title>ISummit 2007 streaming</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=ISummit_2007_streaming&amp;diff=5989"/>
				<updated>2007-05-29T17:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Pleae find '''iSummit 2007 in Second Life''' at this link: http://uscpublicdiplomacy.org/index.php/iSummitSL/&lt;br /&gt;
 &lt;br /&gt;
Registration api is working, meaning, people new to Second Life can register right from this page.&lt;br /&gt;
&lt;br /&gt;
Contact:&amp;lt;br&amp;gt;&lt;br /&gt;
Sitearm Madonna&amp;lt;br&amp;gt;&lt;br /&gt;
sitearm AT gmail DOT com&amp;lt;br&amp;gt;&lt;br /&gt;
Siterma Second Life Virtual Worlds Projects&amp;lt;br&amp;gt;&lt;br /&gt;
Consultants and Expeditors&amp;lt;br&amp;gt;&lt;br /&gt;
www.siterma.com&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5988</id>
		<title>Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5988"/>
				<updated>2007-05-29T17:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; padding: 2%; background: #eee; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/video/secondlife/ Creative Commons has land] on Joi Ito's parcel in [http://www.secondlife.com/ Second Life]. [http://slurl.com/secondlife/Kula%204/75/75 Click here to be teleported to it through your Second Life client].&lt;br /&gt;
&lt;br /&gt;
The Creative Commons Second Life Salon's goal is to build a community in Second Life around Creative Commons licenses and standards through events and projects in the virtual world, Second Life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2%; background: #bfcdff; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size: 130%; color: rgb(90, 122, 199);&amp;quot;&amp;gt; See Upcoming List of 2007 events==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
TBD - contact Jennifer (IM: Genevieve Junot) to discuss/add ideas for &amp;quot;CC in SL&amp;quot; events&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Participate ==&lt;br /&gt;
&lt;br /&gt;
* [[SL How to Contribute]] - How to get access to the land and projects ideas&lt;br /&gt;
* [[SL Communication]] - How to communicate on this subject, edit/create pages&lt;br /&gt;
&lt;br /&gt;
== Events ==  &lt;br /&gt;
&lt;br /&gt;
Will continue in n the Summer of 2007&lt;br /&gt;
&lt;br /&gt;
* [[SL Upcoming Events]]&lt;br /&gt;
** [[iSummit 2007 streaming]]&lt;br /&gt;
** [[CC Mixter and Sound systems in SL]]&lt;br /&gt;
** [[CC Marketplace]]&lt;br /&gt;
&lt;br /&gt;
* SL Past Events&lt;br /&gt;
** [[Mia Wombat Age of Conducer]]&lt;br /&gt;
** [[Fred Beckersted's Free Culture in Second Life]]&lt;br /&gt;
** [[Art &amp;amp; Remix Show]]&lt;br /&gt;
** [[2006 Summer Intern Lectures]]&lt;br /&gt;
** [[Movie Workshop]]&lt;br /&gt;
** [[Popular Science Concert]]&lt;br /&gt;
** [[Concert Screenshots and Machinima Contest]]&lt;br /&gt;
** [[Avatar Chess]]&lt;br /&gt;
** [[Judge Posner interview]]&lt;br /&gt;
** [[CC 4th B-Day Party]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Jennifer Yip|Genevieve Junot]] - Lead Developer&lt;br /&gt;
* [[User:Jon Phillips|Rejon McLuhan]] - Developer&lt;br /&gt;
* [[User:Alex Roberts|Bovinity Oxberger]] - Developer&lt;br /&gt;
* [[User:Simon Oz|Simon Oz]] - Developer&lt;br /&gt;
* [[User:Scott Schram|Zenigma Suntzu]] - Developer&lt;br /&gt;
* [[User:Signore|Signore Iredell]] - SL resident&lt;br /&gt;
* [[User:Deborah | Deborah Maertens]] - SL resident&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://secondlife.com/ Official Second Life Website]&lt;br /&gt;
* [http://creativecommons.org/video/secondlife/ Article on CC Second Life land]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5987</id>
		<title>Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5987"/>
				<updated>2007-05-29T17:50:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: /* Presenter(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; padding: 2%; background: #eee; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/video/secondlife/ Creative Commons has land] on Joi Ito's parcel in [http://www.secondlife.com/ Second Life]. [http://slurl.com/secondlife/Kula%204/75/75 Click here to be teleported to it through your Second Life client].&lt;br /&gt;
&lt;br /&gt;
The Creative Commons Second Life Salon's goal is to build a community in Second Life around Creative Commons licenses and standards through events and projects in the virtual world, Second Life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2%; background: #bfcdff; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size: 130%; color: rgb(90, 122, 199);&amp;quot;&amp;gt; See Upcoming List of 2007 events==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
TBD - contact Jennifer (IM: Genevieve Junot) to discuss/add ideas for &amp;quot;CC in SL&amp;quot; events&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Participate ==&lt;br /&gt;
&lt;br /&gt;
* [[SL How to Contribute]] - How to get access to the land and projects ideas&lt;br /&gt;
* [[SL Communication]] - How to communicate on this subject, edit/create pages&lt;br /&gt;
&lt;br /&gt;
== Events ==  &lt;br /&gt;
&lt;br /&gt;
Every 3rd Thursday of the month @ 4pm PST/SL - unless otherwise noted!!&lt;br /&gt;
&lt;br /&gt;
* [[SL Upcoming Events]]&lt;br /&gt;
** [[CC Mixter and Sound systems in SL]]&lt;br /&gt;
** [[CC Marketplace]]&lt;br /&gt;
&lt;br /&gt;
* SL Past Events&lt;br /&gt;
** [[Mia Wombat Age of Conducer]]&lt;br /&gt;
** [[Fred Beckersted's Free Culture in Second Life]]&lt;br /&gt;
** [[Art &amp;amp; Remix Show]]&lt;br /&gt;
** [[2006 Summer Intern Lectures]]&lt;br /&gt;
** [[Movie Workshop]]&lt;br /&gt;
** [[Popular Science Concert]]&lt;br /&gt;
** [[Concert Screenshots and Machinima Contest]]&lt;br /&gt;
** [[Avatar Chess]]&lt;br /&gt;
** [[Judge Posner interview]]&lt;br /&gt;
** [[CC 4th B-Day Party]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Jennifer Yip|Genevieve Junot]] - Lead Developer&lt;br /&gt;
* [[User:Jon Phillips|Rejon McLuhan]] - Developer&lt;br /&gt;
* [[User:Alex Roberts|Bovinity Oxberger]] - Developer&lt;br /&gt;
* [[User:Simon Oz|Simon Oz]] - Developer&lt;br /&gt;
* [[User:Scott Schram|Zenigma Suntzu]] - Developer&lt;br /&gt;
* [[User:Signore|Signore Iredell]] - SL resident&lt;br /&gt;
* [[User:Deborah | Deborah Maertens]] - SL resident&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://secondlife.com/ Official Second Life Website]&lt;br /&gt;
* [http://creativecommons.org/video/secondlife/ Article on CC Second Life land]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5986</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5986"/>
				<updated>2007-05-29T17:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CC Marketplace Info]] - some basic introduction text - if you want something specific, or have some headings to suggest for notecards, contact nic.&lt;br /&gt;
* Video Streaming - nic has set up a video streaming server to give information to residents - currently we only have the CC-AU (Meyer and Bettle) animation up - suggestions welcome for more videos.&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;br /&gt;
&lt;br /&gt;
'''Summary of March 9, 07 meeting'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Our plans at the moment are:&lt;br /&gt;
&lt;br /&gt;
- getting the terraforming up and going as fast as possible (Bibi and&lt;br /&gt;
Kimba work on that)&lt;br /&gt;
- get the infrastructure (market place, roads) put in (me texture&lt;br /&gt;
making, bibi and kimba building) - infrastructure includes signs to&lt;br /&gt;
point ppl to where what is (bibi) and a start at some transportation&lt;br /&gt;
system (my part)&lt;br /&gt;
- some starts for presentation stands for the market (carts, little&lt;br /&gt;
wood houses, something along those lines, prototyping me and finishing&lt;br /&gt;
bibi)&lt;br /&gt;
- put the existing stuff to the places where it should go (mostly the&lt;br /&gt;
chess board for now, as most other stuff will be rebuilt, so this is&lt;br /&gt;
mostly about me moving my stuff ;) )&lt;br /&gt;
- getting the buildings we allready know about (gallery, school, CC&lt;br /&gt;
building, cafe, bibi, me, maybe others)&lt;br /&gt;
&lt;br /&gt;
We will try to call in other builders as we go along, since it would&lt;br /&gt;
be silly to want to do all the stuff on our own - we will see&lt;br /&gt;
&lt;br /&gt;
After that we should have:&lt;br /&gt;
&lt;br /&gt;
- general layout of the sim with nice terraforming, parks where&lt;br /&gt;
nothing is built yet (I will possibly run a planters robot on the sim&lt;br /&gt;
to litter it with trees ;) and flo wants to hunt down gardeners to&lt;br /&gt;
provide samples)&lt;br /&gt;
- first takes at some buildings, so the first stuff can move in&lt;br /&gt;
- the market place with infrastructure to do a faire or something along that&lt;br /&gt;
- defined parceling so ppl have an idea where to put what and how&lt;br /&gt;
- a building kit so ppl who want to fit into the theme can just take&lt;br /&gt;
what is there and start with that to roll their own (or just use&lt;br /&gt;
prefabs we provide)&lt;br /&gt;
- a multi-level sandbox for play and going crazy&lt;br /&gt;
&lt;br /&gt;
Overall I hope that we won't take all of march to realize that listed&lt;br /&gt;
stuff, but since it's allreaedy March 10th, it  might be needed time,&lt;br /&gt;
might even reach into April a bit. I'll start soon with texture&lt;br /&gt;
creating and will do a few sketch-like stuff for carts etc. I'll put&lt;br /&gt;
that up on the platform above the sandbox area, so bibi isn't impaired&lt;br /&gt;
with her terraforming. The transportation stuff is allready there, so&lt;br /&gt;
I only need to adapt it for Kula 4. Plants can be changed from the&lt;br /&gt;
linden-library-stuff to other plants as we get them. So overall we&lt;br /&gt;
don't have too much to wait for, as soon as the terraforming is done.&lt;br /&gt;
&lt;br /&gt;
To go up to the sandbox platform, there is a transporter near the&lt;br /&gt;
chessboard at ground level at the coordinates 30/30 in Kula 4.&lt;br /&gt;
Left-click the thingy that's sitting there, select &amp;quot;platform&amp;quot; and then&lt;br /&gt;
sit on the gadget that is rezzed - it's using the same scripts I will&lt;br /&gt;
use for the sim transportation system, so we will be able to have&lt;br /&gt;
different tours from different starting points for ppl to take.&lt;br /&gt;
&lt;br /&gt;
But regardless how it goes, we will be done with the sim rebuilding&lt;br /&gt;
long before the June event, so that leaves tons of time open. I guess&lt;br /&gt;
I will just move all the speakers up to 600+ meters, so they are out&lt;br /&gt;
of the way for now (but not lost) and we can see what and how and&lt;br /&gt;
where to move when the sim is done (the part we can actually do, of&lt;br /&gt;
course). I'll be happy to help with the event building stuff (as time&lt;br /&gt;
permits - my vacation ends this weekend, so I am back to being&lt;br /&gt;
time-zone impaired ;) ) if I get an idea what will be targeted.&lt;br /&gt;
&lt;br /&gt;
'''Friday, March 23 meeting notes:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
status is: rough terraforming out, places for buildings marked, market&lt;br /&gt;
is there and some textures are chosen. it's coming along nicely already&lt;br /&gt;
&lt;br /&gt;
* textures adapted - more &amp;quot;green&amp;quot; on land&lt;br /&gt;
* rejon's speakers moved &amp;quot;up&amp;quot; above original spot&lt;br /&gt;
&lt;br /&gt;
'''As of May 24:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
per Barney:  Bibi cleaned up a bit allready and I'm sure events shouldn't&lt;br /&gt;
be problems in Kula 4. Bibi and I discussed about how to proceed and&lt;br /&gt;
thought that we would make kind of a cut now and proceed in smaller&lt;br /&gt;
part-projects, like doing the houses right, or doing the cafe. The sim&lt;br /&gt;
is allready useable now and the smaller projects won't interfer with&lt;br /&gt;
that at all. I still need to run over the sim and plant trees.&lt;br /&gt;
&lt;br /&gt;
Planting for now can be done by anyone who wants to drop in Linden stock inventory.  We will be working to get &amp;quot;CC&amp;quot; plants eventually.&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5599</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5599"/>
				<updated>2007-03-28T22:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CC Marketplace Info]] - some basic introduction text - if you want something specific, or have some headings to suggest for notecards, contact nic.&lt;br /&gt;
* Video Streaming - nic has set up a video streaming server to give information to residents - currently we only have the CC-AU (Meyer and Bettle) animation up - suggestions welcome for more videos.&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;br /&gt;
&lt;br /&gt;
'''Summary of March 9, 07 meeting'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Our plans at the moment are:&lt;br /&gt;
&lt;br /&gt;
- getting the terraforming up and going as fast as possible (Bibi and&lt;br /&gt;
Kimba work on that)&lt;br /&gt;
- get the infrastructure (market place, roads) put in (me texture&lt;br /&gt;
making, bibi and kimba building) - infrastructure includes signs to&lt;br /&gt;
point ppl to where what is (bibi) and a start at some transportation&lt;br /&gt;
system (my part)&lt;br /&gt;
- some starts for presentation stands for the market (carts, little&lt;br /&gt;
wood houses, something along those lines, prototyping me and finishing&lt;br /&gt;
bibi)&lt;br /&gt;
- put the existing stuff to the places where it should go (mostly the&lt;br /&gt;
chess board for now, as most other stuff will be rebuilt, so this is&lt;br /&gt;
mostly about me moving my stuff ;) )&lt;br /&gt;
- getting the buildings we allready know about (gallery, school, CC&lt;br /&gt;
building, cafe, bibi, me, maybe others)&lt;br /&gt;
&lt;br /&gt;
We will try to call in other builders as we go along, since it would&lt;br /&gt;
be silly to want to do all the stuff on our own - we will see&lt;br /&gt;
&lt;br /&gt;
After that we should have:&lt;br /&gt;
&lt;br /&gt;
- general layout of the sim with nice terraforming, parks where&lt;br /&gt;
nothing is built yet (I will possibly run a planters robot on the sim&lt;br /&gt;
to litter it with trees ;) and flo wants to hunt down gardeners to&lt;br /&gt;
provide samples)&lt;br /&gt;
- first takes at some buildings, so the first stuff can move in&lt;br /&gt;
- the market place with infrastructure to do a faire or something along that&lt;br /&gt;
- defined parceling so ppl have an idea where to put what and how&lt;br /&gt;
- a building kit so ppl who want to fit into the theme can just take&lt;br /&gt;
what is there and start with that to roll their own (or just use&lt;br /&gt;
prefabs we provide)&lt;br /&gt;
- a multi-level sandbox for play and going crazy&lt;br /&gt;
&lt;br /&gt;
Overall I hope that we won't take all of march to realize that listed&lt;br /&gt;
stuff, but since it's allreaedy March 10th, it  might be needed time,&lt;br /&gt;
might even reach into April a bit. I'll start soon with texture&lt;br /&gt;
creating and will do a few sketch-like stuff for carts etc. I'll put&lt;br /&gt;
that up on the platform above the sandbox area, so bibi isn't impaired&lt;br /&gt;
with her terraforming. The transportation stuff is allready there, so&lt;br /&gt;
I only need to adapt it for Kula 4. Plants can be changed from the&lt;br /&gt;
linden-library-stuff to other plants as we get them. So overall we&lt;br /&gt;
don't have too much to wait for, as soon as the terraforming is done.&lt;br /&gt;
&lt;br /&gt;
To go up to the sandbox platform, there is a transporter near the&lt;br /&gt;
chessboard at ground level at the coordinates 30/30 in Kula 4.&lt;br /&gt;
Left-click the thingy that's sitting there, select &amp;quot;platform&amp;quot; and then&lt;br /&gt;
sit on the gadget that is rezzed - it's using the same scripts I will&lt;br /&gt;
use for the sim transportation system, so we will be able to have&lt;br /&gt;
different tours from different starting points for ppl to take.&lt;br /&gt;
&lt;br /&gt;
But regardless how it goes, we will be done with the sim rebuilding&lt;br /&gt;
long before the June event, so that leaves tons of time open. I guess&lt;br /&gt;
I will just move all the speakers up to 600+ meters, so they are out&lt;br /&gt;
of the way for now (but not lost) and we can see what and how and&lt;br /&gt;
where to move when the sim is done (the part we can actually do, of&lt;br /&gt;
course). I'll be happy to help with the event building stuff (as time&lt;br /&gt;
permits - my vacation ends this weekend, so I am back to being&lt;br /&gt;
time-zone impaired ;) ) if I get an idea what will be targeted.&lt;br /&gt;
&lt;br /&gt;
'''Friday, March 23 meeting notes:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
status is: rough terraforming out, places for buildings marked, market&lt;br /&gt;
is there and some textures are chosen. it's coming along nicely allready. &lt;br /&gt;
&lt;br /&gt;
* textures adapted - more &amp;quot;green&amp;quot; on land&lt;br /&gt;
* rejon's speakers moved &amp;quot;up&amp;quot; above original spot&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5566</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5566"/>
				<updated>2007-03-26T23:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CC Marketplace Info]] - some basic introduction text - if you want something specific, or have some headings to suggest for notecards, contact nic.&lt;br /&gt;
* Video Streaming - nic has set up a video streaming server to give information to residents - currently we only have the CC-AU (Meyer and Bettle) animation up - suggestions welcome for more videos.&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;br /&gt;
&lt;br /&gt;
'''Summary of March 9, 07 meeting'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Our plans at the moment are:&lt;br /&gt;
&lt;br /&gt;
- getting the terraforming up and going as fast as possible (Bibi and&lt;br /&gt;
Kimba work on that)&lt;br /&gt;
- get the infrastructure (market place, roads) put in (me texture&lt;br /&gt;
making, bibi and kimba building) - infrastructure includes signs to&lt;br /&gt;
point ppl to where what is (bibi) and a start at some transportation&lt;br /&gt;
system (my part)&lt;br /&gt;
- some starts for presentation stands for the market (carts, little&lt;br /&gt;
wood houses, something along those lines, prototyping me and finishing&lt;br /&gt;
bibi)&lt;br /&gt;
- put the existing stuff to the places where it should go (mostly the&lt;br /&gt;
chess board for now, as most other stuff will be rebuilt, so this is&lt;br /&gt;
mostly about me moving my stuff ;) )&lt;br /&gt;
- getting the buildings we allready know about (gallery, school, CC&lt;br /&gt;
building, cafe, bibi, me, maybe others)&lt;br /&gt;
&lt;br /&gt;
We will try to call in other builders as we go along, since it would&lt;br /&gt;
be silly to want to do all the stuff on our own - we will see&lt;br /&gt;
&lt;br /&gt;
After that we should have:&lt;br /&gt;
&lt;br /&gt;
- general layout of the sim with nice terraforming, parks where&lt;br /&gt;
nothing is built yet (I will possibly run a planters robot on the sim&lt;br /&gt;
to litter it with trees ;) and flo wants to hunt down gardeners to&lt;br /&gt;
provide samples)&lt;br /&gt;
- first takes at some buildings, so the first stuff can move in&lt;br /&gt;
- the market place with infrastructure to do a faire or something along that&lt;br /&gt;
- defined parceling so ppl have an idea where to put what and how&lt;br /&gt;
- a building kit so ppl who want to fit into the theme can just take&lt;br /&gt;
what is there and start with that to roll their own (or just use&lt;br /&gt;
prefabs we provide)&lt;br /&gt;
- a multi-level sandbox for play and going crazy&lt;br /&gt;
&lt;br /&gt;
Overall I hope that we won't take all of march to realize that listed&lt;br /&gt;
stuff, but since it's allreaedy March 10th, it  might be needed time,&lt;br /&gt;
might even reach into April a bit. I'll start soon with texture&lt;br /&gt;
creating and will do a few sketch-like stuff for carts etc. I'll put&lt;br /&gt;
that up on the platform above the sandbox area, so bibi isn't impaired&lt;br /&gt;
with her terraforming. The transportation stuff is allready there, so&lt;br /&gt;
I only need to adapt it for Kula 4. Plants can be changed from the&lt;br /&gt;
linden-library-stuff to other plants as we get them. So overall we&lt;br /&gt;
don't have too much to wait for, as soon as the terraforming is done.&lt;br /&gt;
&lt;br /&gt;
To go up to the sandbox platform, there is a transporter near the&lt;br /&gt;
chessboard at ground level at the coordinates 30/30 in Kula 4.&lt;br /&gt;
Left-click the thingy that's sitting there, select &amp;quot;platform&amp;quot; and then&lt;br /&gt;
sit on the gadget that is rezzed - it's using the same scripts I will&lt;br /&gt;
use for the sim transportation system, so we will be able to have&lt;br /&gt;
different tours from different starting points for ppl to take.&lt;br /&gt;
&lt;br /&gt;
But regardless how it goes, we will be done with the sim rebuilding&lt;br /&gt;
long before the June event, so that leaves tons of time open. I guess&lt;br /&gt;
I will just move all the speakers up to 600+ meters, so they are out&lt;br /&gt;
of the way for now (but not lost) and we can see what and how and&lt;br /&gt;
where to move when the sim is done (the part we can actually do, of&lt;br /&gt;
course). I'll be happy to help with the event building stuff (as time&lt;br /&gt;
permits - my vacation ends this weekend, so I am back to being&lt;br /&gt;
time-zone impaired ;) ) if I get an idea what will be targeted.&lt;br /&gt;
&lt;br /&gt;
'''Friday, March 23 meeting notes:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
status is: rough terraforming out, places for buildings marked, market&lt;br /&gt;
is there and some textures are chosen. it's coming along nicely allready. &lt;br /&gt;
&lt;br /&gt;
* textures adapted - more &amp;quot;green&amp;quot; on land&lt;br /&gt;
* new meeting time proposed '''11am''' (good for Barney and Bibi time zone, as well as Jen)&lt;br /&gt;
* rejon's speakers moved &amp;quot;up&amp;quot; above original spot&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5565</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5565"/>
				<updated>2007-03-26T23:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CC Marketplace Info]] - some basic introduction text - if you want something specific, or have some headings to suggest for notecards, contact nic.&lt;br /&gt;
* Video Streaming - nic has set up a video streaming server to give information to residents - currently we only have the CC-AU (Meyer and Bettle) animation up - suggestions welcome for more videos.&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;br /&gt;
&lt;br /&gt;
'''Summary of March 9, 07 meeting'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Our plans at the moment are:&lt;br /&gt;
&lt;br /&gt;
- getting the terraforming up and going as fast as possible (Bibi and&lt;br /&gt;
Kimba work on that)&lt;br /&gt;
- get the infrastructure (market place, roads) put in (me texture&lt;br /&gt;
making, bibi and kimba building) - infrastructure includes signs to&lt;br /&gt;
point ppl to where what is (bibi) and a start at some transportation&lt;br /&gt;
system (my part)&lt;br /&gt;
- some starts for presentation stands for the market (carts, little&lt;br /&gt;
wood houses, something along those lines, prototyping me and finishing&lt;br /&gt;
bibi)&lt;br /&gt;
- put the existing stuff to the places where it should go (mostly the&lt;br /&gt;
chess board for now, as most other stuff will be rebuilt, so this is&lt;br /&gt;
mostly about me moving my stuff ;) )&lt;br /&gt;
- getting the buildings we allready know about (gallery, school, CC&lt;br /&gt;
building, cafe, bibi, me, maybe others)&lt;br /&gt;
&lt;br /&gt;
We will try to call in other builders as we go along, since it would&lt;br /&gt;
be silly to want to do all the stuff on our own - we will see&lt;br /&gt;
&lt;br /&gt;
After that we should have:&lt;br /&gt;
&lt;br /&gt;
- general layout of the sim with nice terraforming, parks where&lt;br /&gt;
nothing is built yet (I will possibly run a planters robot on the sim&lt;br /&gt;
to litter it with trees ;) and flo wants to hunt down gardeners to&lt;br /&gt;
provide samples)&lt;br /&gt;
- first takes at some buildings, so the first stuff can move in&lt;br /&gt;
- the market place with infrastructure to do a faire or something along that&lt;br /&gt;
- defined parceling so ppl have an idea where to put what and how&lt;br /&gt;
- a building kit so ppl who want to fit into the theme can just take&lt;br /&gt;
what is there and start with that to roll their own (or just use&lt;br /&gt;
prefabs we provide)&lt;br /&gt;
- a multi-level sandbox for play and going crazy&lt;br /&gt;
&lt;br /&gt;
Overall I hope that we won't take all of march to realize that listed&lt;br /&gt;
stuff, but since it's allreaedy March 10th, it  might be needed time,&lt;br /&gt;
might even reach into April a bit. I'll start soon with texture&lt;br /&gt;
creating and will do a few sketch-like stuff for carts etc. I'll put&lt;br /&gt;
that up on the platform above the sandbox area, so bibi isn't impaired&lt;br /&gt;
with her terraforming. The transportation stuff is allready there, so&lt;br /&gt;
I only need to adapt it for Kula 4. Plants can be changed from the&lt;br /&gt;
linden-library-stuff to other plants as we get them. So overall we&lt;br /&gt;
don't have too much to wait for, as soon as the terraforming is done.&lt;br /&gt;
&lt;br /&gt;
To go up to the sandbox platform, there is a transporter near the&lt;br /&gt;
chessboard at ground level at the coordinates 30/30 in Kula 4.&lt;br /&gt;
Left-click the thingy that's sitting there, select &amp;quot;platform&amp;quot; and then&lt;br /&gt;
sit on the gadget that is rezzed - it's using the same scripts I will&lt;br /&gt;
use for the sim transportation system, so we will be able to have&lt;br /&gt;
different tours from different starting points for ppl to take.&lt;br /&gt;
&lt;br /&gt;
But regardless how it goes, we will be done with the sim rebuilding&lt;br /&gt;
long before the June event, so that leaves tons of time open. I guess&lt;br /&gt;
I will just move all the speakers up to 600+ meters, so they are out&lt;br /&gt;
of the way for now (but not lost) and we can see what and how and&lt;br /&gt;
where to move when the sim is done (the part we can actually do, of&lt;br /&gt;
course). I'll be happy to help with the event building stuff (as time&lt;br /&gt;
permits - my vacation ends this weekend, so I am back to being&lt;br /&gt;
time-zone impaired ;) ) if I get an idea what will be targeted.&lt;br /&gt;
&lt;br /&gt;
'''Friday, March 23 meeting notes:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
status is: rough terraforming out, places for buildings marked, market&lt;br /&gt;
is there and some textures are chosen. it's coming along nicely allready. &lt;br /&gt;
&lt;br /&gt;
- textures adapted - more &amp;quot;green&amp;quot; on land&lt;br /&gt;
- new meeting time proposed 11am (good for Barney and Bibi time zone, as well as Jen)&lt;br /&gt;
- rejon's speakers moved &amp;quot;up&amp;quot; above original spot&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5474</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5474"/>
				<updated>2007-03-12T03:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
'''What is Creative Commons (CC)?'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is a nonprofit corporation, dedicated to making it simpler for people to share and build upon the work of others, consistent with the rules of copyright. We provide free licenses that mark creative work with the freedom the creator wants it to carry, so others can share the work, or remix the work, or both share and remix the work, as the author chooses.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;br /&gt;
&lt;br /&gt;
'''Summary of March 9, 07 meeting'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Our plans at the moment are:&lt;br /&gt;
&lt;br /&gt;
- getting the terraforming up and going as fast as possible (Bibi and&lt;br /&gt;
Kimba work on that)&lt;br /&gt;
- get the infrastructure (market place, roads) put in (me texture&lt;br /&gt;
making, bibi and kimba building) - infrastructure includes signs to&lt;br /&gt;
point ppl to where what is (bibi) and a start at some transportation&lt;br /&gt;
system (my part)&lt;br /&gt;
- some starts for presentation stands for the market (carts, little&lt;br /&gt;
wood houses, something along those lines, prototyping me and finishing&lt;br /&gt;
bibi)&lt;br /&gt;
- put the existing stuff to the places where it should go (mostly the&lt;br /&gt;
chess board for now, as most other stuff will be rebuilt, so this is&lt;br /&gt;
mostly about me moving my stuff ;) )&lt;br /&gt;
- getting the buildings we allready know about (gallery, school, CC&lt;br /&gt;
building, cafe, bibi, me, maybe others)&lt;br /&gt;
&lt;br /&gt;
We will try to call in other builders as we go along, since it would&lt;br /&gt;
be silly to want to do all the stuff on our own - we will see&lt;br /&gt;
&lt;br /&gt;
After that we should have:&lt;br /&gt;
&lt;br /&gt;
- general layout of the sim with nice terraforming, parks where&lt;br /&gt;
nothing is built yet (I will possibly run a planters robot on the sim&lt;br /&gt;
to litter it with trees ;) and flo wants to hunt down gardeners to&lt;br /&gt;
provide samples)&lt;br /&gt;
- first takes at some buildings, so the first stuff can move in&lt;br /&gt;
- the market place with infrastructure to do a faire or something along that&lt;br /&gt;
- defined parceling so ppl have an idea where to put what and how&lt;br /&gt;
- a building kit so ppl who want to fit into the theme can just take&lt;br /&gt;
what is there and start with that to roll their own (or just use&lt;br /&gt;
prefabs we provide)&lt;br /&gt;
- a multi-level sandbox for play and going crazy&lt;br /&gt;
&lt;br /&gt;
Overall I hope that we won't take all of march to realize that listed&lt;br /&gt;
stuff, but since it's allreaedy March 10th, it  might be needed time,&lt;br /&gt;
might even reach into April a bit. I'll start soon with texture&lt;br /&gt;
creating and will do a few sketch-like stuff for carts etc. I'll put&lt;br /&gt;
that up on the platform above the sandbox area, so bibi isn't impaired&lt;br /&gt;
with her terraforming. The transportation stuff is allready there, so&lt;br /&gt;
I only need to adapt it for Kula 4. Plants can be changed from the&lt;br /&gt;
linden-library-stuff to other plants as we get them. So overall we&lt;br /&gt;
don't have too much to wait for, as soon as the terraforming is done.&lt;br /&gt;
&lt;br /&gt;
To go up to the sandbox platform, there is a transporter near the&lt;br /&gt;
chessboard at ground level at the coordinates 30/30 in Kula 4.&lt;br /&gt;
Left-click the thingy that's sitting there, select &amp;quot;platform&amp;quot; and then&lt;br /&gt;
sit on the gadget that is rezzed - it's using the same scripts I will&lt;br /&gt;
use for the sim transportation system, so we will be able to have&lt;br /&gt;
different tours from different starting points for ppl to take.&lt;br /&gt;
&lt;br /&gt;
But regardless how it goes, we will be done with the sim rebuilding&lt;br /&gt;
long before the June event, so that leaves tons of time open. I guess&lt;br /&gt;
I will just move all the speakers up to 600+ meters, so they are out&lt;br /&gt;
of the way for now (but not lost) and we can see what and how and&lt;br /&gt;
where to move when the sim is done (the part we can actually do, of&lt;br /&gt;
course). I'll be happy to help with the event building stuff (as time&lt;br /&gt;
permits - my vacation ends this weekend, so I am back to being&lt;br /&gt;
time-zone impaired ;) ) if I get an idea what will be targeted.&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5473</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5473"/>
				<updated>2007-03-12T03:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
'''What is Creative Commons (CC)?'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is a nonprofit corporation, dedicated to making it simpler for people to share and build upon the work of others, consistent with the rules of copyright. We provide free licenses that mark creative work with the freedom the creator wants it to carry, so others can share the work, or remix the work, or both share and remix the work, as the author chooses.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;br /&gt;
'''&lt;br /&gt;
March 9, 07 meeting'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Our plans at the moment are:&lt;br /&gt;
&lt;br /&gt;
- getting the terraforming up and going as fast as possible (Bibi and&lt;br /&gt;
Kimba work on that)&lt;br /&gt;
- get the infrastructure (market place, roads) put in (me texture&lt;br /&gt;
making, bibi and kimba building) - infrastructure includes signs to&lt;br /&gt;
point ppl to where what is (bibi) and a start at some transportation&lt;br /&gt;
system (my part)&lt;br /&gt;
- some starts for presentation stands for the market (carts, little&lt;br /&gt;
wood houses, something along those lines, prototyping me and finishing&lt;br /&gt;
bibi)&lt;br /&gt;
- put the existing stuff to the places where it should go (mostly the&lt;br /&gt;
chess board for now, as most other stuff will be rebuilt, so this is&lt;br /&gt;
mostly about me moving my stuff ;) )&lt;br /&gt;
- getting the buildings we allready know about (gallery, school, CC&lt;br /&gt;
building, cafe, bibi, me, maybe others)&lt;br /&gt;
&lt;br /&gt;
We will try to call in other builders as we go along, since it would&lt;br /&gt;
be silly to want to do all the stuff on our own - we will see&lt;br /&gt;
&lt;br /&gt;
After that we should have:&lt;br /&gt;
&lt;br /&gt;
- general layout of the sim with nice terraforming, parks where&lt;br /&gt;
nothing is built yet (I will possibly run a planters robot on the sim&lt;br /&gt;
to litter it with trees ;) and flo wants to hunt down gardeners to&lt;br /&gt;
provide samples)&lt;br /&gt;
- first takes at some buildings, so the first stuff can move in&lt;br /&gt;
- the market place with infrastructure to do a faire or something along that&lt;br /&gt;
- defined parceling so ppl have an idea where to put what and how&lt;br /&gt;
- a building kit so ppl who want to fit into the theme can just take&lt;br /&gt;
what is there and start with that to roll their own (or just use&lt;br /&gt;
prefabs we provide)&lt;br /&gt;
- a multi-level sandbox for play and going crazy&lt;br /&gt;
&lt;br /&gt;
Overall I hope that we won't take all of march to realize that listed&lt;br /&gt;
stuff, but since it's allreaedy March 10th, it  might be needed time,&lt;br /&gt;
might even reach into April a bit. I'll start soon with texture&lt;br /&gt;
creating and will do a few sketch-like stuff for carts etc. I'll put&lt;br /&gt;
that up on the platform above the sandbox area, so bibi isn't impaired&lt;br /&gt;
with her terraforming. The transportation stuff is allready there, so&lt;br /&gt;
I only need to adapt it for Kula 4. Plants can be changed from the&lt;br /&gt;
linden-library-stuff to other plants as we get them. So overall we&lt;br /&gt;
don't have too much to wait for, as soon as the terraforming is done.&lt;br /&gt;
&lt;br /&gt;
To go up to the sandbox platform, there is a transporter near the&lt;br /&gt;
chessboard at ground level at the coordinates 30/30 in Kula 4.&lt;br /&gt;
Left-click the thingy that's sitting there, select &amp;quot;platform&amp;quot; and then&lt;br /&gt;
sit on the gadget that is rezzed - it's using the same scripts I will&lt;br /&gt;
use for the sim transportation system, so we will be able to have&lt;br /&gt;
different tours from different starting points for ppl to take.&lt;br /&gt;
&lt;br /&gt;
But regardless how it goes, we will be done with the sim rebuilding&lt;br /&gt;
long before the June event, so that leaves tons of time open. I guess&lt;br /&gt;
I will just move all the speakers up to 600+ meters, so they are out&lt;br /&gt;
of the way for now (but not lost) and we can see what and how and&lt;br /&gt;
where to move when the sim is done (the part we can actually do, of&lt;br /&gt;
course). I'll be happy to help with the event building stuff (as time&lt;br /&gt;
permits - my vacation ends this weekend, so I am back to being&lt;br /&gt;
time-zone impaired ;) ) if I get an idea what will be targeted.&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5398</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5398"/>
				<updated>2007-03-04T07:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are initial project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members, in charge of designing/building:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze Korenze&lt;br /&gt;
&lt;br /&gt;
'''What is Creative Commons (CC)?'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is a nonprofit corporation, dedicated to making it simpler for people to share and build upon the work of others, consistent with the rules of copyright. We provide free licenses that mark creative work with the freedom the creator wants it to carry, so others can share the work, or remix the work, or both share and remix the work, as the author chooses.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects: Imran Ashraf &amp;amp; Raja Armel.&lt;br /&gt;
* JY gets in-world creators involved:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5397</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5397"/>
				<updated>2007-03-04T07:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
&lt;br /&gt;
Building design ideas are welcome.  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are primary project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze K&lt;br /&gt;
&lt;br /&gt;
'''What is Creative Commons (CC)?'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is a nonprofit corporation, dedicated to making it simpler for people to share and build upon the work of others, consistent with the rules of copyright. We provide free licenses that mark creative work with the freedom the creator wants it to carry, so others can share the work, or remix the work, or both share and remix the work, as the author chooses.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects.&lt;br /&gt;
* JY will speak with in-world creators:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5396</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5396"/>
				<updated>2007-03-04T07:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
&lt;br /&gt;
Building design ideas are welcome.  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are primary project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members:  Barney Boomslang, Bibi Book, Jesse Malthius, Florenze K&lt;br /&gt;
&lt;br /&gt;
'''What is Creative Commons (CC)?'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is a nonprofit corporation, dedicated to making it simpler for people to share and build upon the work of others, consistent with the rules of copyright. We provide free licenses that mark creative work with the freedom the creator wants it to carry, so others can share the work, or remix the work, or both share and remix the work, as the author chooses.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects.&lt;br /&gt;
* JY will speak with in-world creators:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Bibi and Barney made general sketch of Kula.  CC's homebase is on Kula 4.&lt;br /&gt;
* Start improving aesthetics and functionality of island, before extreme make-over.&lt;br /&gt;
** Bibi will work on island terraforming with Jesse Malthius (Tues March 6).&lt;br /&gt;
** Bibi and Jen will meet about plants (Wed March 7).&lt;br /&gt;
** Jen to clear space - with in mind to replace existing build wich were made and donated to the &amp;quot;Commons.&amp;quot;  find a place for as many existing builds.  (CC Speakers need to be replaced by June for a show planned by Beijing artists.)&lt;br /&gt;
** Nic can help wordsmith &amp;quot;how to explain CC in as little words as possible.&amp;quot;&lt;br /&gt;
** Florenze will try to enlist plant creators to contribute greenery to the Commons.  * CC info to be distributed via notecard.&lt;br /&gt;
** Point people to learn more at the website / license generator at the K4 auditorium.&lt;br /&gt;
* Rough idea for land layout = cake-shaped&lt;br /&gt;
** Marketplace is center (flat area); other areas radiate in &amp;quot;spokes&amp;quot; from the center.&lt;br /&gt;
** Drop-in plants&lt;br /&gt;
** Lightly hilly landscape where appropriate&lt;br /&gt;
** access to meandering forest&lt;br /&gt;
** set aside area for FreeCulture.org new home, near the CC area&lt;br /&gt;
* Ideas for improved CC HQ&lt;br /&gt;
** (obviously) central marketplace&lt;br /&gt;
** Contain learning areas (floating classrooms)&lt;br /&gt;
** strategically placed information kiosks, more than 1 CC license generators&lt;br /&gt;
** work-in existing builds - large auditorium, movie screen, art galleries, giant &lt;br /&gt;
chessboard&lt;br /&gt;
** include Sandbox&lt;br /&gt;
** CC radiostream (ala Barney server) / use Spin Martin music kiosks?&lt;br /&gt;
* Encourage use of CC licensing&lt;br /&gt;
** Standardize attribution&lt;br /&gt;
** show examples of license usage &lt;br /&gt;
** offer workshops for creators to share&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5395</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5395"/>
				<updated>2007-03-04T07:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
'''Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.'''&lt;br /&gt;
&lt;br /&gt;
Building design ideas are welcome.  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are primary project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members:  Barney Boomslang, Bibi Book&lt;br /&gt;
&lt;br /&gt;
'''What is Creative Commons (CC)?'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is a nonprofit corporation, dedicated to making it simpler for people to share and build upon the work of others, consistent with the rules of copyright. We provide free licenses that mark creative work with the freedom the creator wants it to carry, so others can share the work, or remix the work, or both share and remix the work, as the author chooses.&lt;br /&gt;
&lt;br /&gt;
For more about the [http://creativecommons.org/about/licenses/meet-the-licenses licenses], please see our website.&lt;br /&gt;
Please consult our [http://wiki.creativecommons.org/FAQ  FAQ] for further questions about using the licenses.&lt;br /&gt;
&lt;br /&gt;
[Creative Commons does not gain any rights to the content released under the licenses.  CC also does not provide legal advice.]&lt;br /&gt;
&lt;br /&gt;
''Need stock inventory: later stage''&lt;br /&gt;
* Mark has students who may be interested in making objects.&lt;br /&gt;
* JY will speak with in-world creators:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;br /&gt;
&lt;br /&gt;
'''First InWorld Meeting - March 2, 07'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine weekly meeting same day same time!  Fridays, 23:00 GMT  (students in-world every Sat 1600 EST)&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Mixter_and_Sound_systems_in_SL&amp;diff=5206</id>
		<title>CC Mixter and Sound systems in SL</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Mixter_and_Sound_systems_in_SL&amp;diff=5206"/>
				<updated>2007-01-31T03:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rejon McLuhan (Jon Phillips) presents CC Mixter - using CC music.&lt;br /&gt;
Ask Primpop/Stella Stenmouth to present on DJ set-up.&lt;br /&gt;
Ask Barney to talk about radio broadcast? Keep existing music stream at Kula.&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5205</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5205"/>
				<updated>2007-01-31T03:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.&lt;br /&gt;
&lt;br /&gt;
Building design ideas are welcome.  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are primary project leads.&lt;br /&gt;
* CCSF - JY: to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
* SL Community members:  Barney Boomslang, Bibi Book&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need stock inventory:&lt;br /&gt;
* Mark has students who may be interested in making objects.&lt;br /&gt;
* JY will speak with in-world creators:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=SL_Upcoming_Events&amp;diff=5204</id>
		<title>SL Upcoming Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=SL_Upcoming_Events&amp;diff=5204"/>
				<updated>2007-01-31T02:54:32Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
''CC SL events are now going to occur on a quarterly basis at the same home location: [http://slurl.com/secondlife/Kula%204/46/92/26/ CC HQ on Kula 4] unless noted otherwise.''&lt;br /&gt;
&lt;br /&gt;
== Thursday, March 29, 2007 ==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
CC Mixter and music in SL + Speaker Building on CC Land&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
Rejon McLuhan; Primpop?? (Stella Stenchmouth?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday, June 28, 2007 ==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
Opening of CC Marketplace&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday, September 27, 2007 ==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
Concert performance&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday, December 20, 2007 ==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5203</id>
		<title>CC Marketplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Marketplace&amp;diff=5203"/>
				<updated>2007-01-31T02:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.&lt;br /&gt;
&lt;br /&gt;
Building design ideas are welcome.  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are primary project leads.&lt;br /&gt;
* JY - to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need stock inventory:&lt;br /&gt;
* Mark has students who may be interested in making objects.&lt;br /&gt;
* JY will speak with in-world creators:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5202</id>
		<title>Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5202"/>
				<updated>2007-01-31T02:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; padding: 2%; background: #eee; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/video/secondlife/ Creative Commons has land] on Joi Ito's parcel in [http://www.secondlife.com/ Second Life]. [http://slurl.com/secondlife/Kula%204/75/75 Click here to be teleported to it through your Second Life client].&lt;br /&gt;
&lt;br /&gt;
The Creative Commons Second Life Salon's goal is to build a community in Second Life around Creative Commons licenses and standards through events and projects in the virtual world, Second Life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2%; background: #bfcdff; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size: 130%; color: rgb(90, 122, 199);&amp;quot;&amp;gt; See Upcoming List of 2007 events==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
TBD - contact Jennifer (IM: Genevieve Junot) to discuss/add ideas for &amp;quot;CC in SL&amp;quot; events&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Participate ==&lt;br /&gt;
&lt;br /&gt;
* [[SL How to Contribute]] - How to get access to the land and projects ideas&lt;br /&gt;
* [[SL Communication]] - How to communicate on this subject, edit/create pages&lt;br /&gt;
&lt;br /&gt;
== Events ==  &lt;br /&gt;
&lt;br /&gt;
Every 3rd Thursday of the month @ 4pm PST/SL - unless otherwise noted!!&lt;br /&gt;
&lt;br /&gt;
* [[SL Upcoming Events]]&lt;br /&gt;
** [[CC Mixter and Sound systems in SL]]&lt;br /&gt;
** [[CC Marketplace]]&lt;br /&gt;
&lt;br /&gt;
* SL Past Events&lt;br /&gt;
** [[Mia Wombat Age of Conducer]]&lt;br /&gt;
** [[Fred Beckersted's Free Culture in Second Life]]&lt;br /&gt;
** [[Art &amp;amp; Remix Show]]&lt;br /&gt;
** [[2006 Summer Intern Lectures]]&lt;br /&gt;
** [[Movie Workshop]]&lt;br /&gt;
** [[Popular Science Concert]]&lt;br /&gt;
** [[Concert Screenshots and Machinima Contest]]&lt;br /&gt;
** [[Avatar Chess]]&lt;br /&gt;
** [[Judge Posner interview]]&lt;br /&gt;
** [[CC 4th B-Day Party]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Jennifer Yip|Genevieve Junot]] - Lead Developer&lt;br /&gt;
* [[User:Jon Phillips|Rejon McLuhan]] - Developer&lt;br /&gt;
* [[User:Alex Roberts|Bovinity Oxberger]] - Developer&lt;br /&gt;
* [[User:Simon Oz|Simon Oz]] - Developer&lt;br /&gt;
* [[User:Scott Schram|Zenigma Suntzu]] - Developer&lt;br /&gt;
* [[User:Signore|Signore Iredell]] - SL resident&lt;br /&gt;
* Add yourself here!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://secondlife.com/ Official Second Life Website]&lt;br /&gt;
* [http://creativecommons.org/video/secondlife/ Article on CC Second Life land]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Faire&amp;diff=5201</id>
		<title>CC Faire</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Faire&amp;diff=5201"/>
				<updated>2007-01-31T02:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_Faire&amp;diff=5200</id>
		<title>CC Faire</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_Faire&amp;diff=5200"/>
				<updated>2007-01-31T02:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
Opening of &amp;quot;CC Marketplace&amp;quot; on Kula 4 for residents to learn about CC and share CC licensed objects/music/video.&lt;br /&gt;
&lt;br /&gt;
Building design ideas are welcome.  &lt;br /&gt;
* CC - Australia: Nic Suzor and Mark Perry are primary project leads.&lt;br /&gt;
* JY - to find Community volunteers, other sponsorship to contribute in design and building&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need stock inventory:&lt;br /&gt;
* Mark has students who may be interested in making objects.&lt;br /&gt;
* JY will speak with in-world creators:  Barney Boomslang, Bibi Book, Hypatia Callisto, Aimie Weber, Spin Martin, others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Draft proposal release&lt;br /&gt;
&lt;br /&gt;
Creative Commons needs your help to create a Second Life marketplace.&lt;br /&gt;
This exciting new project is led by Mark Perry (University of Western Ontario), Nic Suzor (Creative Commons Australia), and Jennifer Yip (Creative Commons San Francisco).&lt;br /&gt;
&lt;br /&gt;
'''Proposal'''&lt;br /&gt;
&lt;br /&gt;
In Second Life, the main scarce resource is creativity. Almost anything that can be imagined can be built. This highly creative environment provides an ideal space for the sharing and reuse of creative resources. &lt;br /&gt;
&lt;br /&gt;
Much of the creative works produced in Second Life are available on restrictive terms; users purchase objects and clothing for a fee, and are then usually restricted from copying, redistributing, or modifying them. &lt;br /&gt;
&lt;br /&gt;
Whilst there is a growing amount of content available in Second Life for free and on open terms, it is sometimes difficult to find. The CC store is designed to provide both a showcase and a repository for CC-licensed creations. It will provide creators with a place they can go to have their works exhibited and released to the public, and a central area where they can watch their projects evolve in the hands of others. It will provide users with a convenient place to obtain ready-made clothing and objects that they can then modify to suit their own tastes and needs, and a space for collaborative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marketplace design'''&lt;br /&gt;
&lt;br /&gt;
Creative Commons is seeking contributions from Second Life designers who would like to donate their time and creative skills in the construction of the CC marketplace. We are soliciting concept designs for either a single store or a distributed mall. The area must include a showcase and one or more larger areas for browsing and accessing the repository of creations. &lt;br /&gt;
&lt;br /&gt;
Interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to discuss potential ways to help with the project. The building of the marketplace can either be managed by a single selected designer or team, or built to specifications in a collaborative effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The content'''&lt;br /&gt;
&lt;br /&gt;
Once the marketplace has been created, we will need large supplies of creations of all sorts to stock the shelves. We encourage all Second Life designers who would like to release their projects under a Creative Commons licence to participate in the project. All items submitted to the marketplace will be made available at no cost, and they must be free to copy and redistribute. Whilst we encourage users to make their content modifiable, we will also be accepting content under NoDeriv (no-mod) licences. &lt;br /&gt;
&lt;br /&gt;
We would like to have a substantial repository of designs, clothing, skins and objects of all types available for the launch of the marketplace. The most interesting and creative designs submitted before launch will be exhibited in the showcase for the first month of opening. Again, interested designers should contact Nic Marx in world, or email nic@creativecommons.org.au, to find out how they can license their works and submit them to the marketplace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The showcase'''&lt;br /&gt;
&lt;br /&gt;
Part of the marketplace will involve a showcase for the most creative and highly rated designs. A peer-reviewed voting system will be put in place to allow Second Life residents to comment and vote upon any submitted creations. The most highly rated creations each month will be exhibited in a high profile central area. The showcase will provide exposure and reputational gains to talented designers, and introduce churn to the repository to ensure that the marketplace always provides fresh and interesting new content.&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5199</id>
		<title>Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=Second_Life&amp;diff=5199"/>
				<updated>2007-01-31T02:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: /* &amp;lt;span style=&amp;quot;font-size: 130%; color: rgb(90, 122, 199);&amp;quot;&amp;gt;The Next CC Second Life EVENT is JANUARY 18, 2007 from 6-8pm Pacific time&amp;lt;/span&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; padding: 2%; background: #eee; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://creativecommons.org/video/secondlife/ Creative Commons has land] on Joi Ito's parcel in [http://www.secondlife.com/ Second Life]. [http://slurl.com/secondlife/Kula%204/75/75 Click here to be teleported to it through your Second Life client].&lt;br /&gt;
&lt;br /&gt;
The Creative Commons Second Life Salon's goal is to build a community in Second Life around Creative Commons licenses and standards through events and projects in the virtual world, Second Life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2%; background: #bfcdff; font-size: 130%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-size: 130%; color: rgb(90, 122, 199);&amp;quot;&amp;gt; See Upcoming List of 2007 events==&lt;br /&gt;
&lt;br /&gt;
=== Topic ===&lt;br /&gt;
&lt;br /&gt;
TBD - contact Jennifer (IM: Genevieve Junot) to discuss/add ideas for &amp;quot;CC in SL&amp;quot; events&lt;br /&gt;
&lt;br /&gt;
=== Presenter(s) ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Participate ==&lt;br /&gt;
&lt;br /&gt;
* [[SL How to Contribute]] - How to get access to the land and projects ideas&lt;br /&gt;
* [[SL Communication]] - How to communicate on this subject, edit/create pages&lt;br /&gt;
&lt;br /&gt;
== Events ==  &lt;br /&gt;
&lt;br /&gt;
Every 3rd Thursday of the month @ 4pm PST/SL - unless otherwise noted!!&lt;br /&gt;
&lt;br /&gt;
* [[SL Upcoming Events]]&lt;br /&gt;
** [[CC Mixter and Sound systems in SL]]&lt;br /&gt;
** [[CC Faire]]&lt;br /&gt;
&lt;br /&gt;
* SL Past Events&lt;br /&gt;
** [[Mia Wombat Age of Conducer]]&lt;br /&gt;
** [[Fred Beckersted's Free Culture in Second Life]]&lt;br /&gt;
** [[Art &amp;amp; Remix Show]]&lt;br /&gt;
** [[2006 Summer Intern Lectures]]&lt;br /&gt;
** [[Movie Workshop]]&lt;br /&gt;
** [[Popular Science Concert]]&lt;br /&gt;
** [[Concert Screenshots and Machinima Contest]]&lt;br /&gt;
** [[Avatar Chess]]&lt;br /&gt;
** [[Judge Posner interview]]&lt;br /&gt;
** [[CC 4th B-Day Party]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Jennifer Yip|Genevieve Junot]] - Lead Developer&lt;br /&gt;
* [[User:Jon Phillips|Rejon McLuhan]] - Developer&lt;br /&gt;
* [[User:Alex Roberts|Bovinity Oxberger]] - Developer&lt;br /&gt;
* [[User:Simon Oz|Simon Oz]] - Developer&lt;br /&gt;
* [[User:Scott Schram|Zenigma Suntzu]] - Developer&lt;br /&gt;
* [[User:Signore|Signore Iredell]] - SL resident&lt;br /&gt;
* Add yourself here!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://secondlife.com/ Official Second Life Website]&lt;br /&gt;
* [http://creativecommons.org/video/secondlife/ Article on CC Second Life land]&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	<entry>
		<id>https://wiki.creativecommons.org/index.php?title=CC_4th_B-Day_Party&amp;diff=5089</id>
		<title>CC 4th B-Day Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.creativecommons.org/index.php?title=CC_4th_B-Day_Party&amp;diff=5089"/>
				<updated>2006-12-19T23:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;Jennifer Yip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Life]]&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Contribute]]&lt;br /&gt;
[[Category:Project]]&lt;br /&gt;
[[Category:Creator]]&lt;br /&gt;
&lt;br /&gt;
CC turns 4 this December!  The San Francisco HQ office is throwing a party to celebrate with our supporters who will be in town on December 15th.  We are lucky enough to have been invited to the Songbird nest for the evening.  We'll be streaming the real time happenings of the party in-world.&lt;br /&gt;
&lt;br /&gt;
For those of you Commoners who cannot party here with us, please join us on Kula at [http://timeanddate.com/worldclock/fixedtime.html?month=12&amp;amp;day=15&amp;amp;year=2006&amp;amp;hour=21&amp;amp;min=0&amp;amp;sec=0&amp;amp;p1=224 9-11 pm PST] SL to mingle with our CEO, Larry Lessig, and board members, Joi Ito and Jimmy Wales.  Professor Lessig will be attending the Portugal license launch in Lisbon.  Joi Ito and Jimmy Wales will be in Japan and the East Coast US, respectively.  &lt;br /&gt;
&lt;br /&gt;
Please tag photos/screenshots with &amp;quot;ccbday&amp;quot;!&lt;br /&gt;
http://www.flickr.com/search/?q=ccbday&lt;br /&gt;
&lt;br /&gt;
Barney Boomslang is providing the CC music for the evening.  Thank you, Barney!&lt;/div&gt;</summary>
		<author><name>Jennifer Yip</name></author>	</entry>

	</feed>